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1. I think it's worth banning the use of mercenary camps.
2. Regarding hit-and-run, I think we should just remove this rule altogether... because if a scout hero with strong magic attacks the opponent's hero... and if the troops' speed is also faster, then they will use magic anyway... and whether to retreat in the first round or the second doesn't really matter that much...
I'm also interested in the specific punishment for violating any rules... For example, if Sir Mullich reached 3rd level and was not dismissed on that day... and when reviewing the saves the next day, for instance... how important is that?... and also it's written below, not entirely clear