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DISCUSSIONS on “Rules for online games in HoMM3 and formulas for calculating player rating.”

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#718
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Gomunguls
1. I think it's worth banning the use of mercenary camps.
What's wrong with them? You have to break through the guard for it, and on the first one there are usually spearmen.
Gomunguls
2. Regarding hit-and-run, I think we should just remove this rule altogether... because if a scout hero with strong magic attacks the opponent's hero... and if the troops' speed is also faster, then they will use magic anyway... and whether to retreat in the first round or the second doesn't really matter that much...
That's a huge "doesn't matter"... After the offensive magic, a mass haste or mass slow will follow, and for the attacker, the second round may never come. And allowing hit-and-run should not be allowed at all. I think the reason doesn't need to be explained.
Gomunguls
I'm also interested in the specific punishment for violating any rules... For example, if Sir Mullich reached 3rd level and was not dismissed on that day... and when reviewing the saves the next day, for instance... how important is that?... and also it's written below, not entirely clear
I propose bringing Mullich back into the game! Let him be!!!! ;)

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