последняя версия - 5.0 RC96 (19.09.2020)
последнее видео: https://www.youtube.com/watch?v=u70wC0DJ7I8
полное подробное описание
New here? I'm Roha — want a quick tour?
I made another thing to speed up the game.
As you can see in the screenshot, there are two "OK" buttons in the window.
When you click on the right one ([Enter]) - after closing the window, the focus is set on the right hero (usually the right one is the one to whom you passed the turn).
When you click on the left one ([Esc]) - the focus remains on the left hero.
Is such a function in demand?
Making the window with information about the enemy monster static in battle (so that you can see the remaining time of the spell) is easy. But won't this feature be considered cheating for an opponent playing without Hotkeys??
so that you can see the remaining duration of the spell.
I'm interested in your opinion on this exchange manager option (it might appear in the next version of the mod):
Regarding the sounds - the best solution would be to "parallelize" them.
That is, so that everything plays and sounds, but doesn't slow down the game.
But maybe most people would find some obscure F10, F11 more convenient.
in general, are one-way transfer buttons useful, or should hotkeys be made only for exchange?
in general, are one-way transfer buttons useful, or should hotkeys be made only for exchange?
But maybe most players would find it more convenient to use some less obvious keys like F10, F11, etc.
In general, are one-way transfer buttons useful, or should hotkeys be made only for exchanging units?
By the way, another question: why does Alt select all units, but Ctrl only splits them one by one? Make Ctrl also split all units at once; otherwise, it gets tedious to click to split units one by one... for battles. And Ctrl+Shift, for example (like in TE), could split them one by one.