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Posts from HoMM3 HD is a mod (add-on) for the game Heroes of Might and Magic 3.

4.7 (6 ratings)
In reply to baratorch
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#81
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baratorch
I made another thing to speed up the game.
As you can see in the screenshot, there are two "OK" buttons in the window.
When you click on the right one ([Enter]) - after closing the window, the focus is set on the right hero (usually the right one is the one to whom you passed the turn).
When you click on the left one ([Esc]) - the focus remains on the left hero.

Is such a function in demand?
This is a very useful function! very!
baratorch
Making the window with information about the enemy monster static in battle (so that you can see the remaining time of the spell) is easy. But won't this feature be considered cheating for an opponent playing without Hotkeys??
In TE/BT it can be done, but definitely not for Soda. Let everyone count ;)
In reply to Dirty_Player
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#82
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so that you can see the remaining duration of the spell.

In my opinion, this should not be allowed in any of the versions: if this allows you to obtain information about whether the enemy hero has artifacts that increase the duration of the spell, then it is a guaranteed cheat. An extra round of magic, being a surprise to the opponent, can cost the game.
http://www.twitch.tv/mikevalentine/
In reply to Mizrael
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#83
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Mish, what kind of 100% cheat are you talking about? I think it's a flaw, for example, that I can't see if the slow effect will drop off the neutral creatures in the next round, and they will then attack me with full force.
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#85
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To be honest, I can't even remember when I last had to calculate how long a slow or blindness effect would last:smile32: Guys, why are you too lazy to check what turn it is? Or is your Facebook power less than 5? I didn't think about artifacts:rolleyes: There will probably be more problems with this later, we need to learn to count again:D
Is there a way to make the time stop after the opponent passes their turn until you press "OK", like in Warlock: The Battle for Fire and Ice?


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In reply to Дубровин Павел
#86
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Dubrovin: I don't know if it's possible or not, but I support eliminating the audio prelude before each battle.

Something is wrong with authorization after clicking on a quote.

I am responding: The issue of sounds playing before battles and new day/week/month being displayed can be fixed as I described here: /topic/6880/
Also, the sound when jumping through teleporters significantly slows down the teleportation itself (and Dimension Door, as far as I remember). Its name is probably monolit.wav; apply the same fix as in that topic. Try it out!

P.S. Baratortch, thank you for your work!
Инфа о разных моих проектах, по большей части геройских, тут http://phomm.narod.ru
#87
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Regarding the sounds, the best solution would be to "parallelize" them. That is, to ensure that everything plays and sounds correctly, but without slowing down the game. Let's discuss the hotkeys in the exchange window. I have two similar ideas: 1. Right Shift + left arrow - transfer the army to the left. Right Shift + right arrow - transfer the army to the right. Right Shift + up/down arrow - exchange armies. Right Ctrl + left arrow - transfer artifacts to the left. Right Ctrl + right arrow - transfer artifacts to the right. Right Ctrl + up/down arrow - exchange artifacts. Left arrow - transfer the army and artifacts to the left. Right arrow - transfer the army and artifacts to the right. Up/down arrow - exchange armies and artifacts. ...it seems like you can press all of these with one left hand. 2. Left arrow - transfer the army to the left. Right arrow - transfer the army to the right. Left arrow + right arrow - exchange armies. Up arrow - transfer artifacts to the left. Down arrow - transfer artifacts to the right. Up + down - exchange. But maybe most people would find some less obvious keys like F10, F11, etc. more convenient. In general, are one-way transfer buttons useful, or should hotkeys only be made for exchanging? I'm too lazy to make the hotkeys customizable
HoMM 3 HD:

последняя версия - 5.0 RC96 (19.09.2020)

последнее видео: https://www.youtube.com/watch?v=u70wC0DJ7I8

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In reply to baratorch
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#88
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baratorch


I'm interested in your opinion on this exchange manager option (it might appear in the next version of the mod):

It looks unappealing :(

By the way, is it possible to add "hotkeys" for transferring units using the keyboard?

F10 - exchange armies, F11 - artifacts. I've gotten so used to these buttons that I even play with them in WoG with the lighter... :smile43:

Added 6 minutes ago
baratorch
Regarding the sounds - the best solution would be to "parallelize" them.
That is, so that everything plays and sounds, but doesn't slow down the game.

That's right!
baratorch

But maybe most people would find some obscure F10, F11 more convenient.

And that's exactly what I'm talking about... :D
baratorch

in general, are one-way transfer buttons useful, or should hotkeys be made only for exchange?

Honestly, personally, I don't see any need for these buttons (which are on the left and right) in the form of arrows. Because when you click on them, the hero remains with the weakest creature, and in a real game, this is not necessary, because you need the hero to remain with the fastest creature, for speeding up. (well, I'm not talking about angels, of course. But about centaurs, dragonflies, and something like that. But not on troglodytes or spearmen :D) And again, you have to spend time transferring a weak unit, a fast one, and not the weakest.
baratorch

in general, are one-way transfer buttons useful, or should hotkeys be made only for exchange?

In my opinion, no. Only for exchange.

By the way, another question, why does Alt select all, and Ctrl only splits into single units? Make Ctrl also split all, because it's annoying to click when splitting units... for battles. And Ctrl-Shift, for example (like in TE), only splits into single units

Added 14 minutes ago
Make the window with information about the enemy monster in battle static (so that you can see the remaining time of the spell) - easy. But won't this feature be cheating for the opponent playing without HD?? (c)

It will be too boring even if both have HD. You need to think and remember yourself and count the rounds, and that's the intrigue of the game. In my opinion.
Сейчас балуюсь этим https://vcmi.eu/download/
За то что нейтралы не бегают за единичкой, для меня это уже стоит того
In reply to baratorch
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#89
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baratorch

But maybe most players would find it more convenient to use some less obvious keys like F10, F11, etc.
In general, are one-way transfer buttons useful, or should hotkeys be made only for exchanging units?
Since most people are used to F10 and F11, it's probably better to keep them.
I don't use the one-way transfer buttons; as Lider1 said, they often leave a scout stuck in the transfer chain on a slow unit.
Of course, you could add arrow keys for one-way transfers for those who want them, but I don't think many people would use them.
Lider1
By the way, another question: why does Alt select all units, but Ctrl only splits them one by one? Make Ctrl also split all units at once; otherwise, it gets tedious to click to split units one by one... for battles. And Ctrl+Shift, for example (like in TE), could split them one by one.
But what if you don't need to fill all empty stacks with single units? Often, a large number of single units just gets in the way and slows down the battle due to the large number of necessary movements and clicks on "wait" and "defend." If you only add an extra button that immediately fills all stacks with single units, then it would be appropriate.
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#90
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I don't like the new screenshot of the mod. It's better to leave everything as it is, just remove the one-way movement buttons (I really never use them), and assign the exchange function to a quick key. Then it will be even better, although it's already great.
Не бійся коли ти один, бійся коли ти нуль.

484800548

#91
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Keep in mind that I don't play online myself (I tried it once many years ago with a friend over a modem, but we never finished the game... it was just too slow...). Therefore, I'm not aware of some of the nuances of online play. I created the one-way army transfer buttons for one purpose: to transfer a city's weekly growth to the main hero (whose army is, accordingly, larger than or equal to the weekly growth). This task clearly cannot be solved by mutual exchange, and in the original game, it requires up to 14 precise clicks and 14 mouse movements, which is tedious. Of course, if the game is decided in 3 weeks, and the main striking force consists of wyverns, angels, and a couple of the fastest creatures from the city, then perhaps the general transfer buttons are indeed useless. But what would you say if these transfer buttons left behind the 1 fastest creature from levels 1-4? Would they be useless in that case? Computers can teach champions to beat chess players; surely, it's possible to create a smart creature transfer system. You can use several algorithms simultaneously, for example, by clicking on the button – the one described above, by Ctrl-clicking – leave the weakest, by Shift-clicking – something else. Regarding the quick buttons, I understand everything; I'll make F10, F11, and + as I see fit (nothing prevents me from assigning several different hotkeys to one action). Usually, in my mod, all significant changes are optional, so there's no need to be too afraid of the new interface. But I won't change the exchange manager; I generally agree with the arguments against it.
HoMM 3 HD:

последняя версия - 5.0 RC96 (19.09.2020)

последнее видео: https://www.youtube.com/watch?v=u70wC0DJ7I8

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In reply to baratorch
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#92
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Is it possible to remove some bugs from Soda using a mod?
Земля нуля.
Все в ней нулево и кукольно.
#93
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This is one of the priority tasks in the mod. It can be removed, of course. We just need to figure out how. One bug has definitely been fixed – in the HD mod, you won’t be able to sell artifacts for a price other than your own (and, unlike in TE, scrolling through the inventory is not blocked).

Added 4 minutes ago
I know the list of bugs, and work in this direction is underway, but it’s slow – I still don’t know enough about the gameplay mechanics of Heroes, unlike the interface.
HoMM 3 HD:

последняя версия - 5.0 RC96 (19.09.2020)

последнее видео: https://www.youtube.com/watch?v=u70wC0DJ7I8

полное подробное описание