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Posts from Frenzy Attack II - LH International League tournament - template 2sm4d(3).

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In reply to LeBron
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#31
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LeBron
To avoid confusion in translations, I'll answer in Russian:)
I consider the players I listed above to be the best Heroes players in the world, and my post had a significant element of irony in relation to the rules and template.
:smile40: :smile40: :smile40:
That's exactly how it should have been translated :D
+1, Palych!!
In reply to Hermit
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#32
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Hermit
Lichemaster
I have registered there too. Don't forget to add me to the list of participants.
Also, in my personal opinion, your rules are quite normal with the exception of the rule to play with 130%, because it can lead to matches in the first week.
I just checked, and no one from our group has registered for this tournament after me.

I want to clarify: the Polish website is highly automated; there's no option like "please register me." You have to log in and register yourself on the list of participants. So, read their website carefully.
Дипломатия - искусство говорить собаке "хорошая собачка" до тех пор пока не найдешь подходящую палку.
In reply to Captain
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#33
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Captain
I just checked, and no one from our team has registered for this tournament after me.

I want to clarify: the Polish website is highly automated; there's no option like "please register me." You have to log in yourself and add yourself to the list of participants. So, read their website carefully.

There's also no "reset password" option there.
Даже если вас съели - у вас два выхода:smile19:

Зима 2011-12.
In reply to Javdet
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#34
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Lider1

Basically, restart after meeting in the first week.
I don't like playing on small maps or maps where it's possible to meet an opponent in the first week. But I have a few questions. I'm a noob, so don't be too harsh on me :smile41:
Is the FB winner in 121 better than the winner in 116? If both players know that it's possible to meet in, say, 115, shouldn't they be prepared for that? If one player can go through guards to the second player's zone, can the second one do the same?
Lider1

Restart due to one road in GO.
I don't understand that, probably because you're using the abbreviation "в ГО". What does it mean?
Lider1

Maybe a simpler interpretation of hit and run...
What's the problem? It's very easy. If you dealt more damage than your opponent, you can't run away for 3 rounds. A nearly identical formula is used on WCL, but it means exactly the same thing.
Lider1

I'm not even talking about TP, fly, 1 DD. But I feel like it's unrealistic...
I'm not sure if I understand correctly. What's unrealistic? I think this rule is okay, but everything is open for discussion.
How often do you use this spell on the 2sm4d template?
Lider1

And maybe we can suggest banning fully upgrading creatures in Conflux, and banning Galthran, Izru, and Vidomina in Necropolis. And a random hero at the start. I'm sure that after that, opinions about the overpowered nature of these towns will change :) At least on 2sm4d(3), but it's not that important to me.
Once again, I have a problem with the translation. Do you want Necro and Conflux banned? Me too, and many LH players too. But I can accept that we can't use these towns in the tournament. I like the rule from the World Cup.
Lider1

By the way, who understood how the towns are chosen? Is there a check, a full random, or just a choice? I didn't understand...
In the first stage - the group stage (3 rounds), you play the town you want. If both players want to play the same town, they have to put the hero selection on random.
In the final stage, there will be the same town-choosing system as in the World Cup, but without Necro and Conflux. It's not written yet, but it will be. I promise ;)
numOne
A fun tournament is OK, but the approach to the rules is the same, like "write down your wishes - we'll discuss it when there are 4 days left until the start" - that's not OK. I want to know what I'm signing up for. It all looks a bit rough and unserious. :smile30:
Yes, what can I say? I can only say "sorry." I wanted to add this info two weeks ago, but the originator of FA II was on vacation, and I couldn't contact him to confirm a few things. But as I wrote before, the first stage is only to make the first selection of players. I doubt if any of you will have problems getting through it. From the final stage (round 4), it's possible to make small changes to the regulations, and I hope we will. That's why it's important to add your suggestions on the LH forum. The first stage will take about 6 weeks, so we have a lot of time to discuss everything.
Somuraj
Should I understand that you don't like these players? Do you think they should be banned?

Heh :) Ban Alex, Forest, and Stinger???!...

It was irony for LeBron's irony. Neither you nor LeBron understood it. So it shows how thin is the line between irony and deference.
I don't have the power to ban anyone. All players are welcome on LH and its tournaments. The one thing we don't accept is cheating. We hate all cheaters, and they are banned forever. I hope we've proven it during the first edition of Frenzy Attack.
Hermit
Lichemaster
I have registered there too. Don't forget to add me to the list of participants.
Also, in my personal opinion, your rules are quite normal, with the exception of the rule to play with 130%, because it can lead to meeting in the first week.
Thanks for registering. If you've done it, now you just need to Log in to the LH site and then sign in to the tournament. I can't add you myself.
And the final stage is at 160%. We wanted to give a chance also for noobs (like me) to play :smile26:
Javdet
There isn't even an option to "restore password."
I wanted to answer your previous post ;)
Be patient. If you want to play, you will.
I wrote to Uzza also about the possibility to restore the password. Sorry, but I don't have admin rights.

PS
I promise to do everything to make the tournament as good as possible, but in a few things, I have tied hands, so you need to be patient.

Have a nice day.
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#35
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GO – main guard between players – 45,000 value. Sometimes, only 1 road is generated to the GO. Playing such a hand is very difficult and usually not promising. A restart occurs when opponents meet up to turn 116 inclusive. This is done so that the starting hand doesn’t have such a strong impact. How often do you use this spell on template 2sm4d? – Constantly, as soon as we find it. But the Dimensional Door spell can only be used once a day (by one hero). This makes it much more interesting, especially if both players have control.
Сейчас балуюсь этим https://vcmi.eu/download/
За то что нейтралы не бегают за единичкой, для меня это уже стоит того
In reply to Lichemaster
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#36
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Lichemaster

What's the problem? It's very simple. If you deal more damage than your opponent, you can't run away for 3 rounds. It's almost the same formula as on WCL, but it means exactly the same thing.
Here are our rules:
“Hit 'n Run” rule
If the attacking hero uses magic that deals direct damage to the enemy hero, they are not allowed to retreat in the first round of combat. This ban does not apply to the defending hero.
Discord  5884
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#37
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Everything has been added. I thought it would be added automatically during registration.
Всё не так плохо как Вы думаете. Всё намного хуже!
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#38
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I've signed up. Could someone please post the Russian version of their rules? And translate our rules into English – maybe some players will like them and agree to them. By the way, I've played with some pretty strong foreign players, in my opinion: ProtosArchon (Croatia) and Tiamath (Poland) (though in World Tournament) – and it was easy to agree on fair rules with them.
Всем удачи ! И Морали !
#39
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These guys, along with 8mm6 with all the upgrades, are playing... And they're actually pretty good.
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#40
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Frenzy Attack 2 Tournament

The tournament is open to the first 64 players who have a Luftganz account.

By signing up and agreeing to all the terms and rules of the tournament, you declare your participation. If you do not play your games due to your own fault, the admins have the right to punish you as follows:

-30 units (for something I didn't quite understand) for missing the first 3 rounds (first stage)
-50 units (for something I didn't quite understand) for missing the next 5 rounds (second stage)
(this could be like our database, by the way, a good practice for those who sign up but miss games in tournaments)

The tournament has 2 stages and 8 rounds.
1. Group stage – includes the first three rounds.
2. Final stage – includes the last five rounds

All games must be played according to the Luftganz rules, using the expert version, with special files for this tournament, which should be copied into the data directory.
Download the file pack prepared for the Frenzy Attack 2 tournament.

Group Stage

Games are played on 2sm4d(3) L+U 130%, no water, strong monsters, 6 minutes per turn. Players will be randomly divided into 16 groups of 4 players each.

Here is a description of the first three rounds.

1. Round 1 – the first pair will be randomly determined using a league system (simultaneously with the random determination of groups). After the first round, regardless of the outcome of the battle, no one leaves the tournament.
2. Round 2 – the winners of the first round in their group play against each other to take a better position in the next round. The losers in the first round play against each other to stay in the tournament (a loss by one of the losers (in the first round) means that they are eliminated from the tournament). The player who wins the first two rounds takes first place and does not need to fight in the third round, but simply waits for the second stage (a two-week break).
3. The third round is only for players with one win and one loss. This is the last chance to reach the second stage. The winner advances to the second stage. The loser leaves the tournament.

Each of the rounds in the first stage lasts two weeks (no longer!!!!!!!)

Final Stage

All games are played on the 2sm4d(3) L+U 160% map, no water, strong monsters, 8 minutes per turn, with the principle of castle denial.

Here are the features of the final stage.

1. Round 4 (1/16 finals) – 16 players who won the first two rounds in the group stage and did not lose any games play against the remaining players (who won twice and lost once in the group stage). The winners advance to the 1/8 finals.
2. Round 5 (1/8 finals) – 8 pairs in a tournament bracket. The winners advance to the quarterfinals.
3. Round 6 (quarterfinals) – 4 pairs in a tournament bracket. The winners advance to the top four.
4. Round 7 (semifinals) – 2 pairs in a tournament bracket. The losers do not need to play anymore.
5. Round 8 (finals) – the winner becomes the official winner of the Frenzy Attack 1 tournament and receives a premium Luftganz League account for the next season. The loser officially leaves the tournament. After the final, the results are announced, and the top four are honored in the news. The losers in the semifinals can play for third place on L or XL, but their game must end before the final game begins (mention this in the news). If both players agree, the final match can be played to 2 wins. Then they will get two additional weeks for this.

Всё не так плохо как Вы думаете. Всё намного хуже!
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#41
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Overextended Guards

Players must defeat neutral guards protecting: entrances to zones, resources (located near windmills, banks, etc.), even if there is a path to them. Note: If there are two guards, it is sufficient to defeat one of them, at the player's choice. If an opponent defeats a passage guard, the player can also pass through that passage. The player is not allowed to take treasures first and then fight; if a group of neutrals guards only a mine, the player is free to take the resources around it. There are zones on the map without guards (the last and the desert one); the player can freely pass through them without battles. Players are not allowed to pass if the entrance guard of a zone has not been generated or if the main guard protects both the mine and the passage (this also likely means that the passage guard has not been generated). If there are multiple passages to one zone, the player can only use those passages whose guards they have defeated.

Red Rush is Forbidden

On the first day of the week, the red player (or any other player who has a turn earlier than another player) is not allowed to use the increase of the current week against any troops or colored objects (including unguarded ones) of an opponent who has not yet had the opportunity to make a move on the first day. Note: this rule also applies to the fact that you cannot block a passage with a new increase on the first day, through which an opponent who has not yet moved will bring in troops. If a player defeats a passage to an opponent's respawn point using a new increase, they are not allowed to take any colored objects on their respawn point, even with an old army without an increase. If they defeat a guard on an opponent's respawn point without an increase, they can do anything. (Excellent rule!!!!!!!!) New heroes do not contain a new army (only if they have only one warrior of the FIRST level who came with them).

Hit and Run is Forbidden

If a player, in any of the first three rounds of a battle, inflicts more damage on the opponent than they receive, they are not allowed to retreat in that round. Counterattacks do not count. (In each of the first three rounds, you need to count how much damage you inflicted on the opponent and how much they inflicted on you, so that you can prove it later...) It is not allowed to use spells above the third level by a hero who was released from prison and has a level of 11 or higher.

Diplomacy and Joining are Forbidden

Diplomacy can only be used to gain the benefit of visiting the Library of Enlightenment earlier. It is forbidden to join any neutrals, except for those obtained in the Pandora's Box. You can use the refugee camp.

Forbidden Heroes

Sir Mullich: If Sir Mullich is involved in a battle with an opponent, the player commanding him must retreat or surrender. Logistics specialists (Kerr, Gunnar, Dessa). If these heroes reach level 6 or higher, they must retreat or surrender in any battles with an opponent. Spellcasters of the fourth level (Aislinn, Alamar, Jedid, Solmyr, Xeron, Deemer, Loynis). If any of these heroes attacks an opponent's hero or is attacked by an opponent's hero, they cannot use their signature spell against them. (Except for Coronius with his spell).

Conflux and Necropolis are Forbidden

It is forbidden to choose Conflux and Necropolis as starting castles. If a player captures either of these cities, they are not allowed to recruit troops from it. The use of necromancy is prohibited. (You can use necromancer and death knight heroes, but skeletons obtained as a result of necromancy must be disbanded.)

The Grail is Forbidden

It is forbidden to build Grail structures in any city on the map.

Dimension Door, Fly, and Town Portal are Forbidden

Players are not allowed to use the following spells: Dimension Door, Fly, and Town Portal.

Fort on a Hill, Cartographer, and Foreign Market are Forbidden

It is forbidden to use Fort on a Hill, Cartographer, and Foreign Market on the map.

Forbidden Artifacts

You cannot use combined artifacts. This means that you should not have one artifact with several others that give additional bonuses when worn together (why can't you just not collect the combined artifact?). If you find a combined artifact, you can use either one relic (artifact of the fourth level) from it or all the artifacts of lower levels. You cannot use Angel Wings, Boots of Levitation, and the Armageddon spell while wearing the Armageddon Blade. Players are not allowed to use relic artifacts (this applies only to templates that usually do not generate relics and utopias, especially Balance, Balance PC, Panic). All of the specified artifacts can be exchanged for treasures, money, and experience.

Month of Creatures is Forbidden

In the case of a week/month of increased (according to astrological forecasts) units of the starting city of any of the players, the players must either restart the game or agree that they will not use these additional troops.

Doublebuild is Forbidden

Players are not allowed to build creature dwellings in two cities of the same type (does not apply to templates such as Balance - always at least two cities of the same race).

Creature Dwellings of the Seventh Level

Players can only use one creature dwelling of the seventh level.

It is Forbidden to Upgrade Any Creatures Obtained from Griffin Aviaries and Dragonfly Hives

Scrolls of Spells of the Fourth and Fifth Levels are Forbidden

Players are not allowed to use scrolls of the fourth and fifth levels, regardless of how they were obtained.

Game Bugs

Players are not allowed to use game bugs. Weakening neutral parties (retreating/surrendering/losing in a battle with strong, unupgraded guards protecting the entrance to zones, utopias, Pandora's Boxes, etc. (with an upgraded stack or without) is allowed only once). It is forbidden to use the artifact merchant bug, which allows the player to recruit troops at the expense of the opponent's resources. A hero without troops is forbidden.

Stalemate

In a stalemate situation (for example, when a hero with one living undead attacks a hero with one fairy and she runs away from him), the player whose troops are running away must surrender. Since his unit is running away, the hero must also retreat.

Restart

Each player has the right to demand a restart once (twice in a random balance). It can be requested in the first two days, then it is forbidden. You can take as many restarts as you like if the starting hero is of a level other than 1 (as far as I understand, this is even necessary), if the starting hero specializes in a war machine and does not have it from the start, and if the map was generated with dirty roads.

Additions
1. Restart 116. (If both players want to continue, let them continue)
2. If the map was not generated in accordance with the specification of the 2sm4d(3) template:
- one road from the starting zone
- No access to a sawmill or mine (this must be detected before the 116 obstacle, a mountain or a heavy block, for example, many ranged units of the second level)

Всё не так плохо как Вы думаете. Всё намного хуже!
In reply to Lider1
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#42
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Lider1
GO - main guard between players - 45,000 value. Sometimes, only 1 road is generated to the GO. It is very difficult to play such a game, and as a rule, it is not promising.
OK, I hope I understand what you mean. So, the road is generated only between players' main castles (zone red - zone blue), and there is no other road to other zones? Strange, but I haven't played this Temple many times.
Lider1
A restart occurs when opponents meet up to turn 116 inclusive. This is done so that the starting distribution does not have such a strong impact.
That's ok for me.

I think that these 2 rules about restarts can be added before the tournament starts.
But I would like if someone from you could write how exactly it should be written in English.
Lider1
How often do you use this spell on template 2sm4d? - Constantly, as soon as we find it. But dimension doors are only once a day (by one hero). This makes it much more interesting, especially if both players have control.
My question should be "when last time have you used this spells during game on 2sm4", but it doesn't matter at this moment.
In the files required for the tournament, there is a file sptraits.txt
Removed spells: Fly, Dimension door, Water walk, Town Portal, recall the destruction of the ship; Magic Mirror has been moved to the third level.
So, finding this spell will not be so easy. You will need to find a tome of air/earth, but then you should forget about these spells.
Alessandro
Here are our rules:
"hit-and-run" tactic
If the attacking hero uses direct damage magic against the opponent's hero, he is not allowed to retreat in the first round of the battle. This prohibition does not apply to the defending hero.
I like this formula better than ours, but - there is always a "but", I think it will not be possible to change it in this tournament, because for this change, many players will not agree. We have just started a discussion on the LH forum about new regulations (unfortunately in Polish), so I will write about it. I hope in the future we can have the same rule for H&R. The same rule is also on the World Cup, so it shouldn't discourage anyone from taking part in the tournament.
Hermit
Tournament "Frenzied Attack 2"
Thanks for the translation.
I will add it to our forum if you don't mind.

PS
I have a request. We need more players for this tournament (64 total). Could someone write about it on other "east" forums with a link to this topic, i.e., heroes.by, heroesportal.net forums. It is hard for me to register there and explain everything from the beginning. We are wondering about changing the registration date to 10.10.2010, so one week more.
Thanks in advance,
Have a nice Friday! :smile54:
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#43
Personally I don't mind.

All zones having a castle and a passage from main red-zone and blue zone are joined with roads, but not always main zones have a road between themselves.

The main criterion is all castles of the map must be joined between themselves with roads.
Всё не так плохо как Вы думаете. Всё намного хуже!
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#44
OK! Thx, so I will add it when you finish translating the regulations.

So, refer to the restart rule described by Lider1.

Should I understand the roads need to be between all zone with castles: from 1(RED) roads to 4, 6, 8, from 2 (BLUE) zone road to 4, 7, 8 and road between RED and BLUE? I know that according to diagram is should be like this. But Heroes' random map generator sucks and very often it is not how it should be. This rule will cause many restarts.
Is this what you want?
In reply to Lichemaster
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#45
Lichemaster

Should I understand the roads need to be between all zone with castles: from 1(RED) roads to 4, 6, 8, from 2 (BLUE) zone road to 4, 7, 8 and road between RED and BLUE? I know that according to diagram is should be like this. But Heroes' random map generator sucks and very often it is not how it should be. This rule will cause many restarts.
The lines of the graph mean only passages. Roads may appear anyhow. They just must join all castles. For example they may join 1-6, 1-2, 2-8, 2-4, 2-7 or 1-2, 2-8, 2-7, 2-4, 8-6 through 9 (a case of generation with one road to main guard for red player ) :)
Всё не так плохо как Вы думаете. Всё намного хуже!