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Something seems off about Direal. The ability pushes enemies back based on the ATV scale by 2% for each level. So, Direal at level 21 will push enemies back by 14%.
And the critical hit against creatures applies and deals a maximum of 225% of its damage. And 40% is the chance for the Avenger's strike to trigger.
I think it's like this.
It's a little off - you provided data for the additional push on the ATV scale; with skilled Summoning magic, the enemy will receive 105% more damage from the spell itself + the push on the scale will be 0.68 units; I didn't include the additional damage from "Deadly Shot" against sworn enemies here.
Саня Изи
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Exactly – it’s just extra damage. And it’s only 14%. Slightly better than any other elf casting this spell on an enemy. A cheater, there’s nothing else to say. And there’s also the Chain Lightning spell, which has a similar effect and is much more effective, so this summon is completely unnecessary for an elf.
Смысла нет, но вы держитесь там. Удачи, здоровья, хорошего настроения! И пока в кармане пачка милкиуэйев - значит все не так уж плохо на сегодняшний день
Exactly - it's extra damage. And it's only 14%. Slightly better than any other elf can do with this spell against enemies. A cheater, there's nothing else to say. And there's also Chain Lightning, which has a similar effect and is much more effective, so this summon is completely unnecessary for an elf.
Before writing something like this, at least check the manual. For those who like to argue for no reason, read my message #1006 more carefully - and if, in addition, the damage is dealt through "Enchanted Rain," it will be easy to see that "Swarm" will be much more effective than "Chain Lightning" (both in terms of position on the scale and in terms of damage).
I was only talking about the additional effect, since the discussion was specifically about Dirael's ability, which involves pushing based on the AT (Attack) scale...
Before writing something like that, at least check the manual ;) . Especially for those who like to argue for the sake of arguing - read my message #1006 more carefully - and if, in addition, the damage is dealt through "Enchanted Rain" - it will be easy to see that "Hive" will be much more effective than "Chain Lightning" (both in terms of displacement on the scale and in terms of damage).
Oh really? Maybe I'm missing something about the Elves, but in the manual, the spellcasting for a skilled Hive is calculated using the formula 40+8*spellcasting, while for a skilled Lightning it's 25+25*spellcasting. I don't understand what Enchanted Rain has to do with it. If you mean that we'll be attacking all enemies with the Hive, and only one with the Lightning, that's silly. In any case, there's also the Lord of Cold. Is it true that the "Enemies" effect affects the Hive?
Смысла нет, но вы держитесь там. Удачи, здоровья, хорошего настроения! И пока в кармане пачка милкиуэйев - значит все не так уж плохо на сегодняшний день
Really? Maybe I'm missing something about the Elves, but in the manual, the spell for the Master Hive is calculated using the formula 40+8*spell power, and for Master Lightning, it's 25+25*spell power. I don't understand what Enchanted Rain has to do with it. If the idea is that we'll be attacking all enemies with the Hive, and only one with Lightning, that's silly. In any case, there's also the Ice Lord. Could it be that the "Enemies" effect affects the Hive?
The "Lord of Lightning" attack will only push back one unit, and only by 0.25 (maximum); the "Hive" attack will push back 3 (and with the amulet, all 4) units, and by 0.68. Now let's look at the damage - "Lightning" with a hero's spell power of 20 will deal 420 damage, while "Hive" will deal 410 damage (we're not considering the case where the enemy has a "Ring of Lightning Protection"). Also, relying on "Chain Lightning" is not very reliable - firstly, it's already the 4th level of the guild, and secondly (and this is perhaps the most important thing) - most often our troops are already engaged in close combat with the enemy, and area-of-effect spells like "Rain" are already risky (this applies not only to "Chain Lightning", since we don't control the area of effect). As they say - feel the difference ;)
P.S. I'm not even talking about the fact that in a long game, the pushback from Direal will only increase, and at level 30 (for example), it will already be 0.72, and the additional damage from "Hive" will also increase by 150%
Саня Изи
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Why does the Hive deal 410 damage? Let's calculate: 40 + 8 * 20 = 200. Lightning: 25 + 25 * 20 = 525. Or have I forgotten how to calculate? Maybe the calculator is wrong? Plus, there's damage to adjacent units, and that's a significant bonus. Okay, maybe the Hive has a slightly higher damage output, no big deal. And Lightning should knock back (in theory) the same number of units. What's the mistake?
Смысла нет, но вы держитесь там. Удачи, здоровья, хорошего настроения! И пока в кармане пачка милкиуэйев - значит все не так уж плохо на сегодняшний день
Why would the Hive deal 410 damage? Let's calculate: 40 + 8 * 20 = 200. Lightning: 25 + 25 * 20 = 525. Or have I forgotten how to calculate?
Take a look at the manual on page 99 when you have time. Lordesat
Well, there might be slightly more units in the Hive, never mind. And Lightning should knock back (in theory) the same number of units. What's the mistake?
Well, if 0.68 is slightly more than 0.25, I have nothing more to say:smile38:
Саня Изи
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Yeah, I guess I underestimated Dirael. But on the other hand, Wing is still better, and most people play with him. I don't play as elves myself, so I don't know all their advantages. But I do know a lot of their disadvantages.
Смысла нет, но вы держитесь там. Удачи, здоровья, хорошего настроения! И пока в кармане пачка милкиуэйев - значит все не так уж плохо на сегодняшний день
"...Hmm, I guess I underestimated Dirael. But on the other hand, Wing is still better, and most people play with him. I don't play as elves myself, so I don't know all their advantages. But I do know many of their disadvantages..."
Something seems off about Direal. The ability pushes enemies back based on their AT (Attack) value, by 2% for each level. So, Direal at level 21 will push enemies back by 14%.
And the critical hit chance against creatures applies and gives a maximum of 225% of their damage. And 40% is the chance for the Avenger skill to trigger.
I think it works like that.
No, you're confusing things about Anwen. 40% is the base chance for the Avenger skill to trigger, that's correct. But Anwen, thanks to her specialization, deals 2% damage to all cursed enemies per level. And she deals 100%. She can also deal, like a regular Ranger hero, with a 40% chance, double damage, that is, critical damage. That's how I see it.
I thought you were initially talking about Dyrael.
Well, yes, and then about Anwen. And Vinrael is also a good hero. You can make an excellent chaos mage out of him. With Rain, Druids, and Artifacts, he'll be such a chaos mage that even a Warlock would be envious.
Education (Attraction, Graduate, Reward), Chaos Magic (either Fire or Cold, depending on what's in the guild), Leadership (Diplomacy, Empathy), Defense (Resilience, Stone Skin, Dodge), Attack (Tactics, Archery, Magic) + either Logistics with Offense or Luck (Elven or Sorcerer). What do you think?:)
Саня Изи
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Any elf can be turned into a Chaos Knight. And Vinrael is somewhat unclear to me. On the one hand, he has a high experience bonus, but I haven't seen anyone play him effectively. At least, I haven't encountered anyone playing him, except for Wing, among the elves.
Смысла нет, но вы держитесь там. Удачи, здоровья, хорошего настроения! И пока в кармане пачка милкиуэйев - значит все не так уж плохо на сегодняшний день