But here's another problem: how do you place initially dead units on the map for the cutscene (as in the final cutscene of the first mission, "Dragon Wisdom")?
Posts from How to create a video for a map?
Could you please provide more details on how to open the video? I can't seem to figure it out. I found StartScene, but when I press Enter, everything I wrote there disappears :mad:! I'm probably writing the path incorrectly. How should it look?
Is there a simpler way to do it?
In any case, please provide more detailed instructions :o.
Цикл "Закадычные враги": "Особенное гостеприимство, "Супероружие", "Меж молотом и наковальней"
"Падение Шантири"
Кампания для "Кодекса Войны"
"Выбор Сагиттеля"
Isn't there a simpler way?
I was doing everything correctly, except for entering the path. By the way, my path goes through DialogScenes, and not through Maps, as in your case. But the fact is: now I can open previously created videos :)! Thanks again!
Цикл "Закадычные враги": "Особенное гостеприимство, "Супероружие", "Меж молотом и наковальней"
"Падение Шантири"
Кампания для "Кодекса Войны"
"Выбор Сагиттеля"
Цикл "Закадычные враги": "Особенное гостеприимство, "Супероружие", "Меж молотом и наковальней"
"Падение Шантири"
Кампания для "Кодекса Войны"
"Выбор Сагиттеля"
Couldn't you write something like a tutorial on creating videos? I really want to get into it, and I'd like the knowledge to be organized.
Цикл кампаний "Дыхание Смерти" из трёшки в четвёртом исполнении
Учебная карта
Астралия
За Королеву!
Подземелья и Дьяволы
Отголоски войны
Освобождение
In any case, good luck :)!
Цикл "Закадычные враги": "Особенное гостеприимство, "Супероружие", "Меж молотом и наковальней"
"Падение Шантири"
Кампания для "Кодекса Войны"
"Выбор Сагиттеля"
Цикл "Закадычные враги": "Особенное гостеприимство, "Супероружие", "Меж молотом и наковальней"
"Падение Шантири"
Кампания для "Кодекса Войны"
"Выбор Сагиттеля"
The thing is, after the movement animation, the units turn to the default map direction, that is, the map direction, and not to the position they were in before the movement.
You need to set the rotation angle; otherwise, it always defaults. I don't remember exactly where it's set, but it seems like this tab is called "Align" (or something like that).
And one more thing: how do you make a unit appear at the cutscene point itself, without the walking animation? It's very important. For example: in the third mission of the Necromancer campaign, "Lords of the Horde," after capturing the human city, a cutscene plays, at the end of which Arantir "raises" a zombie. How did the developers teleport the squad to that place?
They don't teleport them anywhere. It's the same Move animation, only with a negative start value. Set StartDelay to -40, and the character will instantly disappear or appear in the desired location.
In general, I advise you to explore the cutscenes from Nival; you can find a lot of interesting and useful things there.
The problem is that after the movement animation, the units turn to the default direction of the map, that is, the map, and not to the position they were in before the movement. How can I make them not turn (stay facing the same direction they were moving in)?
P.S. I figured out the effects! It turns out that you need to create a link to the character, otherwise the effect will not work.
P.P.S. Now, when switching to tiles in the map editor for the video, there is no crash. It seems that my editor is so buggy that even the bugs don't always work :)
Цикл "Закадычные враги": "Особенное гостеприимство, "Супероружие", "Меж молотом и наковальней"
"Падение Шантири"
Кампания для "Кодекса Войны"
"Выбор Сагиттеля"
Цикл "Закадычные враги": "Особенное гостеприимство, "Супероружие", "Меж молотом и наковальней"
"Падение Шантири"
Кампания для "Кодекса Войны"
"Выбор Сагиттеля"