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#57
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Gilraen
The problem is that after the movement animation, the units turn to the default direction of the map, that is, the map, and not to the position they were in before the movement. How can I make them not turn (stay facing the same direction they were moving in)?
Use FinalAngle in the animation's property tree. It is specified not in radians, as usual, but in degrees.
P.S. I figured out the effects! It turns out that you need to create a link to the character, otherwise the effect will not work.
P.P.S. Now, when switching to tiles in the map editor for the video, there is no crash. It seems that my editor is so buggy that even the bugs don't always work :)

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