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Okay, here are some more questions:). The thing is, after the troop movement animation, the units turn to face the default direction of the **map**, meaning the map itself, and not the position they were in before the movement. How can I make it so they don't turn (they stay facing the same direction they were moving in)? And one more thing: how can I make a unit appear at a specific point without any walking animation? It's really important. Example: the third mission in the Necromancer campaign from "Tribes of the East": after capturing the human city, a cutscene plays, and at the end, Arantir "raises" a zombie. How did the developers teleport the unit to that location?