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Gilraen
But here's another problem: how do you place initially dead units on the map for the cutscene (as in the final cutscene of the first mission, "Dragon Wisdom")?
Set Animation Delay to -10. Then the animation will play before the cutscene starts.
 

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A-a-a-a-a! :mad:

Could you please provide more details on how to open the video? I can't seem to figure it out. I found StartScene, but when I press Enter, everything I wrote there disappears :mad:! I'm probably writing the path incorrectly. How should it look?

Is there a simpler way to do it?

In any case, please provide more detailed instructions :o.
Карты для Heroes of Might and Magic V
Цикл "Закадычные враги": "Особенное гостеприимство, "Супероружие", "Меж молотом и наковальней"
"Падение Шантири"

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Here are step-by-step screenshots. Instead of the dialogue scene from DS2, I return to the DS1 menu.
Gilraen
Isn't there a simpler way?
Maybe there is. But I don't know. :smile32:
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A-a-a-a-a! But now, hurray! :D

I was doing everything correctly, except for entering the path. By the way, my path goes through DialogScenes, and not through Maps, as in your case. But the fact is: now I can open previously created videos :)! Thanks again!
Карты для Heroes of Might and Magic V
Цикл "Закадычные враги": "Особенное гостеприимство, "Супероружие", "Меж молотом и наковальней"
"Падение Шантири"

Кампания для "Кодекса Войны"
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I've gotten the hang of making videos and can perform many actions. I'm putting my map-making projects on hold – I've lost my inspiration. Now I'll focus more on creating videos, making what you might call "animated shorts" (if anything comes of it, I'll post it here). If anyone needs videos for their maps, I can do that (but I won't be able to leave the editor, of course). If you need something, send me a private message.
Карты для Heroes of Might and Magic V
Цикл "Закадычные враги": "Особенное гостеприимство, "Супероружие", "Меж молотом и наковальней"
"Падение Шантири"

Кампания для "Кодекса Войны"
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Wouldn't it be possible to create something like a tutorial on creating videos? I really want to get into it, and I'd like the knowledge to be organized.
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Couldn't you write something like a tutorial on creating videos? I really want to get into it, and I'd like the knowledge to be organized.
Ser9K promised ;)
Всё, что сейчас происходит во мне, тоже является частью Вселенной. (с) Иванов Александр.
Цикл кампаний "Дыхание Смерти" из трёшки в четвёртом исполнении
Учебная карта
Астралия
За Королеву!
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Отголоски войны
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Regarding the manual, neither I nor Ser9K have enough time to dedicate to such a creative endeavor. Writing an entire manual on scripts is very difficult. It's easier to create a video yourself (you can order one!), although I must admit that it's a very interesting task. Here's another option: read the topic and try to do something; knowledgeable people (and now I can include myself among them) will help you ;).

In any case, good luck :)!
Карты для Heroes of Might and Magic V
Цикл "Закадычные враги": "Особенное гостеприимство, "Супероружие", "Меж молотом и наковальней"
"Падение Шантири"

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I promised I would do it))) Of course, the question arises: when? There's nothing definite about that. Also, it's not really a textbook; that sounds a bit too grand. It's more like a master class with screenshots. And that's definitely doable. I'll make a video, take a couple of screenshots, and put it all together.
Клан "Вершители Асхана" - "Masters of Ashan"
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Okay, here are some more questions:). The thing is, after the troop movement animation, the units turn to face the default direction of the **map**, meaning the map itself, and not the position they were in before the movement. How can I make it so they don't turn (they stay facing the same direction they were moving in)? And one more thing: how can I make a unit appear at a specific point without any walking animation? It's really important. Example: the third mission in the Necromancer campaign from "Tribes of the East": after capturing the human city, a cutscene plays, and at the end, Arantir "raises" a zombie. How did the developers teleport the unit to that location?
Карты для Heroes of Might and Magic V
Цикл "Закадычные враги": "Особенное гостеприимство, "Супероружие", "Меж молотом и наковальней"
"Падение Шантири"

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The thing is, after the movement animation, the units turn to the default map direction, that is, the map direction, and not to the position they were in before the movement.

You need to set the rotation angle; otherwise, it always defaults. I don't remember exactly where it's set, but it seems like this tab is called "Align" (or something like that).
And one more thing: how do you make a unit appear at the cutscene point itself, without the walking animation? It's very important. For example: in the third mission of the Necromancer campaign, "Lords of the Horde," after capturing the human city, a cutscene plays, at the end of which Arantir "raises" a zombie. How did the developers teleport the squad to that place?

They don't teleport them anywhere. It's the same Move animation, only with a negative start value. Set StartDelay to -40, and the character will instantly disappear or appear in the desired location.

In general, I advise you to explore the cutscenes from Nival; you can find a lot of interesting and useful things there.
Клан "Вершители Асхана" - "Masters of Ashan"
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Gilraen
The problem is that after the movement animation, the units turn to the default direction of the map, that is, the map, and not to the position they were in before the movement. How can I make them not turn (stay facing the same direction they were moving in)?
Use FinalAngle in the animation's property tree. It is specified not in radians, as usual, but in degrees.
P.S. I figured out the effects! It turns out that you need to create a link to the character, otherwise the effect will not work.
P.P.S. Now, when switching to tiles in the map editor for the video, there is no crash. It seems that my editor is so buggy that even the bugs don't always work :)
 

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Okay, I'll try. Another thing that's annoying is that some creatures don't have a death animation. It's just unclear how to implement that. But there's an option: play a "crunch" sound, and then remove the creature from the battlefield. Teleportation was needed for this. And one more thing: Ser9K, please respond in the "Scripts" thread. Thank you in advance.
Карты для Heroes of Might and Magic V
Цикл "Закадычные враги": "Особенное гостеприимство, "Супероружие", "Меж молотом и наковальней"
"Падение Шантири"

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What's going on? Regarding the -40 death effect: it works in the editor, but in the map, it's completely functional! Moreover, the death animations work in the video, but only the pre-defined ones don't. And one more thing: the text disappeared in my video. How can I fix this?
Карты для Heroes of Might and Magic V
Цикл "Закадычные враги": "Особенное гостеприимство, "Супероружие", "Меж молотом и наковальней"
"Падение Шантири"

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Regarding the missing words... I recently had a similar issue. The files containing the text were renamed for some reason. They need to be renamed back.
 

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