Auto-translated
But here's another problem: how do you place initially dead units on the map for the cutscene (as in the final cutscene of the first mission, "Dragon Wisdom")?
New here? I'm Roha — want a quick tour?
But here's another problem: how do you place initially dead units on the map for the cutscene (as in the final cutscene of the first mission, "Dragon Wisdom")?
Isn't there a simpler way?
Couldn't you write something like a tutorial on creating videos? I really want to get into it, and I'd like the knowledge to be organized.
The thing is, after the movement animation, the units turn to the default map direction, that is, the map direction, and not to the position they were in before the movement.
And one more thing: how do you make a unit appear at the cutscene point itself, without the walking animation? It's very important. For example: in the third mission of the Necromancer campaign, "Lords of the Horde," after capturing the human city, a cutscene plays, at the end of which Arantir "raises" a zombie. How did the developers teleport the squad to that place?
The problem is that after the movement animation, the units turn to the default direction of the map, that is, the map, and not to the position they were in before the movement. How can I make them not turn (stay facing the same direction they were moving in)?