Skip to content

Posts from Round table

5.0 (2 ratings)
User Avatar
#1891
Auto-translated
This shouldn't be possible – it's a bug! I played against a Bulgarian player, and he was able to take the last warrior without having an army. I told him that it was a bug and that he shouldn't be able to do that!
In reply to Somuraj
User Avatar
#1892
Auto-translated
Somuraj
You can't do that – it's a bug! I played against a Bulgarian, and he was running around without an army. I told him it was a bug and that he shouldn't take the last warrior!
It might be a bug in SoD. And even then, the bug is more likely that a hero without an army has the maximum movement speed: 2000 MP without any bonuses. But in TE-full and WoT, there are special buttons for this, and a hero without an army has the minimum movement speed – 1300 MP, so it's a perfectly legitimate tactic. In the light version, as far as I remember, a hero without an army also has 2000 MP, and this kind of speed boost was usually banned in tournaments.
In reply to Somuraj
User Avatar
#1893
Auto-translated
Somuraj
you can't do this - it's a bug! I played against a Bulgarian, and he was moving without an army; I told him then that it's a bug and you can't take the last warrior!!!
But how do you take the last unit in SoD? I know some ways, for example, ending up with no troops—resurrecting completely wiped squads without land production/expansion, giving away all troops for a quest/passage... As far as I understand, you can't leave a hero without troops through simple transfer
Всем удачи ! И Морали !
User Avatar
#1894
Auto-translated
You take a hero with one angel and another hero with one angel. You meet, and then you press SPLIT and OK. That's it! One hero has TWO angels!!!
In reply to Wlk777
User Avatar
#1895
Auto-translated
Wlk777
How do you take the last unit in SoD? I know options such as staying without troops—resurrecting completely killed squads without land prod/exp, giving away all troops for a quest/passage... As far as I understand, you can't leave a hero without troops through simple transfer.
I should play offline :)
In reply to Dirty_Player
User Avatar
#1896
Auto-translated
I know they can’t be moved, but what if I just dismiss them?
Земля нуля.
Все в ней нулево и кукольно.
User Avatar
#1897
Auto-translated
If a stalemate situation occurs in battle, the attacking player must retreat. For example: the attacker has 100 dwarves left during the battle, while the defending hero has 1 fly. And the 100 dwarves cannot catch the fly. In this case, the attacker with 100 dwarves must retreat (or pay a ransom). But what if the stalemate situation is reversed: when the attacking player has, for example, 1 angel, and the defender has 700 skeletons? What should be done then? This situation arose today, so it became interesting.
Гоняю коныка :smile13:

Осень 2010.
In reply to TERI
User Avatar
#1898
Auto-translated
TERI


What if the stalemate occurs in reverse: when the attacking player has, for example, 1 angel, and the defending player has 700 skeletons? What should be done then? This situation arose today, so I became curious.

The attacker can either kill the defender, or, if they cannot kill them, the attacker must retreat (bribe their way out).
С истиной где-то рядом...





Лето 2010.
User Avatar
#1899
Auto-translated
Fyn
didn't take the resource and regretted it
I think he should regret something else. Troglodytes still need to be upgraded to level 111. :smile32:
In reply to Dirty_Player
User Avatar
#1900
Auto-translated
Dirty_Player
I think you should regret something else. Troglo-dites still need to be upgraded at 111. :smile32:
Not in all cases by far. For example, in SoD I upgrade troglodytes about 60% of the time, and in WT 90-95% of harpies.
Всем удачи ! И Морали !
In reply to Wlk777
User Avatar
#1901
Auto-translated
Wlk777
Not in all cases by far. For example, in SoD I upgrade troglodytes about 60% of the time, and in WT harpies 90-95%.
And you think this is correct? Why spend a day upgrading a harpy and a turn returning troglodytes back? Or maybe there's something I don't understand?
In reply to Dirty_Player
User Avatar
#1902
Auto-translated
Dirty_Player
And you think this is right? Why spend a day upgrading harpies and tempo on returning Troglodytes back? Maybe I’m missing something?
I think it’s right. Lots of pros. Boosted scout heroes and the main. On the first day, you don’t have to solve super-tasks; the main can hang around the castle, visit some stat booster structures or pillars, no big deal. But on the second day, boosted scouts will scout more and make it easier to build the right strategy — better to stay in place for a day than to go the wrong way. Also, you often run into shooter stacks that are much easier to break through with upgraded harpies. That’s my noob opinion :)
P.S. There’s no major loss of tempo from returning Troglodytes for the upgrade; most of the time on the first day you can get by without fights and just leave them in the castle until 112.
Всем удачи ! И Морали !
In reply to Wlk777
User Avatar
#1903
Auto-translated
Wlk777
I think it's the right approach. There are many advantages. Upgraded outposts and the main castle. On the first day, it's not necessary to solve super-complex tasks; you can just hang out near the castle, visit some upgrade locations, and that's fine. But on the second day, upgraded scouts will scout more, making it easier to develop the right strategy; it's better to spend a day in place than to go in the wrong direction. Then, you often encounter ranged units that are much easier to defeat with harpies. That's my noob opinion :)
P.S. There's no significant loss of tempo from returning troglodytes to upgrade; most often, on the first day, you can avoid battles and leave them in the castle until level 112.
nonsense...
Даже если вас съели - у вас два выхода:smile19:

Зима 2011-12.
User Avatar
#1904
Auto-translated
A question about a situation, SoD version: I attacked a hero with Phoenixes using the Orb of Vulnerability. In the end, he wiped everyone out with Armageddon, but it didn't affect the Phoenixes; in PhysMig it says - Armageddon. If this spell is cast by the artifact holder, then it hits everyone. If it's cast by their opponent, then it hits all enemies and only those of its own troops that would be hit even without the Sphere. So, as I understand it, regardless of whether I have the sphere or not, Phoenixes are immune to Armageddon??? And how does this work in VT???
In reply to Van
User Avatar
#1905
Auto-translated
Van
The situation is as follows, it's the SOD version. I attacked a hero with Phoenixes using a hero with an Orb of Vulnerability. As a result, he wiped out all my units with Armageddon, but it didn't affect the Phoenixes. The physics manual states: Armageddon. If this spell is cast by the artifact's wielder, it affects everyone. If its opponent casts it, it affects all enemies and only those of its own troops that it would affect even without the Orb. So, I understand that it doesn't matter if I have the Orb or not, Phoenixes are immune to Armageddon, right? And how does it work in WoG?
Van, seriously... I've already written about this in the "Round Table" thread four times, and yet someone is surprised every time and brings up this topic again. :D
Everything is written correctly in the physics manual. There's a bug-feature like this. If you had cast Armageddon, his Phoenixes would have died. The same applies to the resistance skill. It's exactly the same in WoG. The mechanics of artifacts haven't been changed (unless it's boots or gloves).

Statistics

Welcome our newest member: Emil

Users Online 3 users 1343 guests