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This shouldn't be possible – it's a bug! I played against a Bulgarian player, and he was able to take the last warrior without having an army. I told him that it was a bug and that he shouldn't be able to do that!
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You can't do that – it's a bug! I played against a Bulgarian, and he was running around without an army. I told him it was a bug and that he shouldn't take the last warrior!
How do you take the last unit in SoD? I know options such as staying without troops—resurrecting completely killed squads without land prod/exp, giving away all troops for a quest/passage... As far as I understand, you can't leave a hero without troops through simple transfer.
What if the stalemate occurs in reverse: when the attacking player has, for example, 1 angel, and the defending player has 700 skeletons? What should be done then? This situation arose today, so I became curious.
didn't take the resource and regretted it
I think you should regret something else. Troglo-dites still need to be upgraded at 111. :smile32:
Not in all cases by far. For example, in SoD I upgrade troglodytes about 60% of the time, and in WT harpies 90-95%.
And you think this is right? Why spend a day upgrading harpies and tempo on returning Troglodytes back? Maybe I’m missing something?
I think it's the right approach. There are many advantages. Upgraded outposts and the main castle. On the first day, it's not necessary to solve super-complex tasks; you can just hang out near the castle, visit some upgrade locations, and that's fine. But on the second day, upgraded scouts will scout more, making it easier to develop the right strategy; it's better to spend a day in place than to go in the wrong direction. Then, you often encounter ranged units that are much easier to defeat with harpies. That's my noob opinion :)
P.S. There's no significant loss of tempo from returning troglodytes to upgrade; most often, on the first day, you can avoid battles and leave them in the castle until level 112.
The situation is as follows, it's the SOD version. I attacked a hero with Phoenixes using a hero with an Orb of Vulnerability. As a result, he wiped out all my units with Armageddon, but it didn't affect the Phoenixes. The physics manual states: Armageddon. If this spell is cast by the artifact's wielder, it affects everyone. If its opponent casts it, it affects all enemies and only those of its own troops that it would affect even without the Orb. So, I understand that it doesn't matter if I have the Orb or not, Phoenixes are immune to Armageddon, right? And how does it work in WoG?