In this case, there was a public appeal from the Community Volunteers (CV) to the Arbitration Committee (AK) with such a request.
Posts from Анализ игры Oelm-KillerVampire
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By the way, here's another detail I didn't notice yesterday. On turn 214, after taking the Grove, Inham doesn't run to the Nagabank, where, by the way, it's easier to level up and defend against attacks, but runs straight into the darkness towards the Conflux. And if he's going to level up, it would be logical to go to the Nagabank first, and then to the Grove.
1. Grand Orc horde (78)
2. 14 gr. horses and 3 dragons + single units easily kill the Grand Orcs + there's magic. Considering that the blue player is saving up for Archons, taking this Naga Shrine (maxed out, by the way) is the perfect move. And the fact that the opponent knows how to counter ranged units, he has proven it in the game many times before. Sorry, but please stop writing nonsense.
P.S.
I'm too lazy to look for screenshots, just believe that this is done quite often.
Added after 23 minutes
Let's assume that the probability of an honest player taking this "noob" is 20% (there are idiots). And for a cheater, it's 90% (not 100% because there are smart ones). I took the numbers out of thin air, they can be clarified later, the principle is what matters here.
That is, if a player took the "noob," then the probability that he is honest is (90*0.2) / (10*0.9 + 90*0.2) = ~67%.
I'm not good at math. But according to your calculations, it turns out that every third person who takes "noobs" is a cheater, and that's already paranoid.
For me, the decisive factor is the moments when a person chooses a questionable decision, but if he hadn't made it, he would have had a much better chance of winning the game. This includes choosing the Treasury and, in general, areas to clear. Also, it's telling that Valeska stands in a position where she could be hit by a spell on day 215 (not 214), especially with artifacts removed. And also, Inham's move on day 215, which would at least be a significant loss of tempo if no resources were found, because he still arrives in an area where he could have arrived three days earlier. And along the way, he only leveled up on a tree. Isn't that a paradox? In total, I didn't notice any moments in the game where he made a mistake, went to the wrong place, or lost time.
Let's say, if you think that the player in the KV game knows that he needs to level up in the corner Treasuries, then he ignores them again on day 141+, goes to the sandy center (which I blocked with rocks, he already knew), and builds a chain there, and then goes to another corner Treasury, but with snow, again losing 2 days. But there, again, a utopia is found (with a Dragon Dragon). The same goes for the Cyclops Shrine on day 215. If he hadn't found it, then again, there could have been a chance to lose the game. By the way, the central Treasuries were not explored at all. He immediately went to level up in the corners. Is this also common in games?
Also, if a person plays without scouting (and the KV player doesn't scout at all), and at the same time doesn't make mistakes on 8m6, then this is much more important for me than taking some pathetic "noob."
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No, look closer.
1. Grand Horde (78)
2. 14 groups of knights and 3 dragons + single units can easily kill the Grand Horde + there's magic available. Considering that the blue faction is gathering money for Archmages, taking this Nagashnik (maximum level) is the best option. And the fact that the opponent knows how to deal with ranged units, he has already proven it in the game multiple times. Sorry, but please don't write nonsense anymore.
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I'm not good at math. But according to your calculations, it turns out that every third person who plays against students is a cheater, and that's already paranoid.
As for mathematics, defining map hacking is essentially a probabilistic task. Because 100% proof is usually not available, one has to make assumptions with varying degrees of probability. Therefore, it is necessary to be able to work with these probabilities, at least on an intuitive level.
For me, the decisive factor is when a person chooses a questionable decision, but if they hadn't made it, they would have had a much better chance of winning the game.
And our entire dispute boils down to assigning these probabilities. That is, I argue that the probability of an honest person making such decisions is not small at all, but rather quite high.
For example, building a tower in Rampart is objectively a positive move; I indicated the reasons above. Therefore, I estimate the probability that an honest player with the appropriate skills (that is, who understands the probabilities of spellcasting) will build it there at about 70%. Another ~25 percent is left for the option of abandoning the construction in the middle and switching to building a Tavern. And another ~5% for Necropolis (a whim). A cheater, accordingly, chooses Rampart in 100% of cases.
This gives us 86% honesty against the initial 90% (assuming 10% cheaters in the group). Or, for example, 93% honesty against the initial 95% (assuming 5% cheaters). You'll agree, that's too small of an increase; such arguments need to be carefully collected in large numbers, or better yet, ignored altogether to avoid inflating the volume of the case, risking getting bogged down in irrelevant chatter.
The same is true for most of the other arguments - they each add their 1-5%, without creating a critical mass. A student, as you remember, immediately added 23%. It is such episodes that noticeably change the assessment of the situation that should be taken into account in the first place.
For example, building a Tower in Rampart is objectively a good move; I explained the reasons above. Therefore, I estimate that the probability of a fair player with the appropriate skills (i.e., someone who understands the probabilities of spell drops) building it there is around 70%. I'll allocate another ~25% to the option of abandoning the construction halfway through and switching to building a Tavern. And another ~5% to Necropolis (a momentary lapse in judgment).
Exactly, exactly, exactly. I would like to hear the author's opinion on the probabilities of spell drops. When playing with 4 heroes up to level 133 (by the way, I think he played like that because he was confident in a quick victory), 5% for Necropolis – here you are completely wrong. Necropolis is available to the blue player starting from level 113. And the Guildhall could have been started much earlier. And then, you could start picking up scrolls. Again, there's a paradox. The person seems to be quite well-oriented in the template. But he starts building the Guildhall after he has already started picking up scrolls in the 4th month. Although, in my opinion, he should have built the Guildhall in Necropolis – it could have been started much earlier, and then he could have started picking up scrolls. Here's another interesting sequence: slow – air elemental – flight (by level 221) – this is also telling. Or, Vic, will you give 3-5% for this?:D
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Although, in my opinion, magic should have been built in the Necropolis – it would have been possible to start much earlier there.
Added after 1 minute
Here's another interesting chain: slow - air elemental - flight (by level 221) - also quite telling. Or will Vic give you 3-5% for this?:D
I believe this doesn't happen in regular games at all.
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Argument: on day 113 the needed scroll for Slow (to take the Necropolis) was found. At the end of week 4, two scrolls were found, with Air Elemental and Fly (for Expert Air Magic). That's it. Up to day 221, I think no more scrolls are found — they don't appear. A bullseye.
I believe this simply does not occur in regular games.
Specify the alternatives. Not take those scrolls? Take some others? What's the percentage for an honest player to find them?
You see the weakness in your position — you're spreading yourself too thin. A casual viewer will read this discussion, see that a lot of arguments have been refuted, many called into question, many dismissed as uninformative, and so on.
What opinion will they form? Right — that fellow is up to something fishy. Because they won't delve into all the arguments and counterarguments; they won't even remember them. So a general impression will form — the prosecution's position is weak on almost all points. And where it isn't weak, the defense simply hasn't gotten around to showing that weakness.
Court trials last for months or years precisely because people meticulously collect, sort, and analyze all those small percentages. A normal person would get bored just reading the table of contents. And for a professional lawyer to work with this requires excellent memory, pedantry, concentration, and mental endurance.
But that's their profession, for which they are paid large sums — they can put in the work. It's hard to expect this from members of the AK and other HeroesWorld players. They'll most likely skip a significant part of the discussion, focusing their attention either on the most vivid episodes or on those that confirm their personal point of view.
So for your point of view to replace theirs in their minds, you need to emphasize vivid episodes. Not 30++ points at 2-3% each, but 4-5 points that are 20% each. Otherwise, you'll simply be flooded with a breakdown of details, which is essentially what I did here.
Because of the presumption of innocence, such a course of action is a plus for the defense and a minus for the prosecution.
Rules for resolving disputed situations when unfair play is suspected in HOMM3 matches.
(adopted unanimously by the members of the Appeals Committee after discussion)
1. All accusations of unfair play without solid evidence on the HW forum are not allowed and will be removed by moderators. If doubts arise about the opponent's fairness after the game, try to find out the reasons for his actions from him personally. If you find his explanations unsatisfactory, post a report about the win/loss on HW with the save files attached and contact any member of the Appeals Committee. No additional discussions of the match on the forum are allowed until a decision is made by the Appeals Committee.