Posts from Анализ игры Oelm-KillerVampire
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They are trying to heal me, as well as other players. The idea that going into the darkness to level up a weak hero is completely normal, and even a positive move.
No, dear friends, if this is a positive move, then I don't understand anything about Heroes.
But to prove this, please provide an example from your own games or other people's games where this trick is used.
The main point of my reasoning is this: the game for the blue side is structured in such a way that if you need Conservatories, you find Conservatories. If you need Utopias, you find Utopias. If you need scrolls, you find scrolls. If you need control, you find control; if you need resources, you find Cyclops dwellings. All of this is practically without scouting. And without mistakes. Playing up to 133 with four heroes. Rushing and exposing myself to DD (which doesn't exist) many times. And having a very weak endgame.
The problem is the dissonance.
But then, by examining screenshot after screenshot, I realized that there is a logical explanation for everything, to some extent. And I couldn't find any situations where it was obvious that an honest player couldn't have played that way, where no matter how you look at it, you can't come up with a reasonable argument for the actions taken. That's why I took the position of a defense attorney, hoping that maybe you would find something. But instead, you're pouting and saying all sorts of nasty things. That's not very dignified, comrade.
My dear, I'm telling you in plain Russian: if you think a move is bad, mark it as good. Where else should I send the sub-hero to gain experience if not to the Necropolis? To a dead-end tower? It's exposed to all winds, and the surrounding area is practically unexplored. But the Necropolis's surroundings are well-scouted; you can only reach it through a lift that leads to a dead-end corner tower, so it's unlikely that an enemy will be there. It's the perfect place to level up a sub-hero.
It's better to take the Conservatory and Pandora from the main castle. The blues will come there anyway, but in a more cunning way, through the Conservatory and the wilderness. Without logistics. Therefore, you lose at least two days, or even four, all for the sake of a single building? Again, I'm waiting for saves; it's hard for me to communicate with you without them. Where and in whose party (especially if it happens often) is a weak hero sent to a non-promising frog tower (it's not a tower after all, maybe it's the chests that attract them) in the late game, when there are uncaptured Conservatories, and also the possibility of learning Teleportation, or simply going into contact? I don't believe it!!
By the way, it's not that difficult to catch a hero on this Necropolis map.
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I don't believe it!!
Все в ней нулево и кукольно.
This discussion was originally public, aimed at Avern, AK, and other HeroesWorld players.
Why did you PM me :). I understood your opinion, there's no hope of hearing anything new.
This discussion was public from the start, aimed at Avern, AK, and other HeroesWorld players.
221
Immediately send the Death Dealer to the Cyclops, even though there are at least three treasure zones visible, one of which is a corner zone, which excites Vic.
P.S. Zombies break through with difficulty - losses of about 10 gnolls; if there had been 60+ of them.
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P.S. Zombies have trouble breaking through – losses are around 10 gnolls. If there had been 60+ of them...
Immediately DD to the cyclops, even though there are at least three treasure zones visible, one of which is a corner zone, which excites Vic.
Treasure 2 is visible with about 80% visibility, which allows you to confirm that it is empty.
I initially mistook Treasure 3 for the path to the computer, and only after a second look was I convinced that it was indeed a treasure zone - there's a bug in the template structure.
Treasure 4, yes, it's strange that it hasn't been cleared, it's quite possible that it's along the teleport path.
By the way, when loading this save, I myself jumped blindly straight to the cyclops. There, you just need to move the cursor around with DD to understand where to jump.
Well, in general, it's clear that there's a flaw, but you can think that you don't encounter this situation. :D :D
Regarding the screenshot. The question isn't about what's inside the Cyclops' lair, but rather how it's positioned, meaning the turn isn't 221, but 217. By the way, the blue team escaped from that lair at one time, stating that they weren't interested in it. This isn't necessarily a major negative – it's just interesting. I also managed to conquer the Utopia of the Razor on my first try.
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This was a major blunder on my part – I simply ran out of time, didn't have time to reposition, and didn't have time to set up for the battle. Then, throughout your entire turn, I was worried they would catch me here with my pants down.
And, by the way, Valya positioned herself extremely poorly – essentially on the only tile you could see. A player with a maphack would have positioned themselves one or two tiles back and wouldn't have revealed Valya.
that is, a player with a maphack and brains would have... fortunately, these things are usually mutually exclusive.
The argument about time is not accepted – I myself witnessed how Bishop, in the 4th minute, after doing something and then losing a hero, managed to bring back a chain of 12 heroes (as if it didn't work out right away))) with an additional purchase of 5 heroes in the tavern and their subsequent dismissal – and this was done manually, without quick keys.
Okay, let's say the mouse for the Blue team is 5 times slower than Bishop's! But 8 (eight!!!) minutes!..... Let's look at the Asma program and see what the Blue team was doing on turn 214... maybe it's all a blatant lie – that there wasn't enough time? ;)
by the way, there was already a blatant lie in the excuses: the defense directly claimed that Tyris scouted the path first, and then Valya followed – but in reality, Valya moved into that area immediately, without any scouting, and there is irrefutable evidence of this.
and since the defenders are knowingly lying, the attitude towards their other arguments is accordingly skeptical ;)
Warlock - you won't be able to defeat 80 zombies with a loss of only 4 units in that army.
Wow, I'm shocked; I had a much better opinion of Oelm's skill. :eek:
I recommend improving your gameplay by studying the game itself, rather than resorting to conspiracy theories.
They are killed with a loss of 3-4 Goblins, and losing an entire turn because of such a trivial thing is low skill.