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Анализ игры Oelm-KillerVampire

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#50
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My dear, I'm telling you in plain Russian: if you think a move is bad, mark it as good. Where else should I send the sub-hero to gain experience if not to the Necropolis? To a dead-end tower? It's exposed to all winds, and the surrounding area is practically unexplored. But the Necropolis's surroundings are well-scouted; you can only reach it through a lift that leads to a dead-end corner tower, so it's unlikely that an enemy will be there. It's the perfect place to level up a sub-hero.
I'm not frowning and I'm not smoothing my breasts.
It's better to take the Conservatory and Pandora from the main castle. The blues will come there anyway, but in a more cunning way, through the Conservatory and the wilderness. Without logistics. Therefore, you lose at least two days, or even four, all for the sake of a single building? Again, I'm waiting for saves; it's hard for me to communicate with you without them. Where and in whose party (especially if it happens often) is a weak hero sent to a non-promising frog tower (it's not a tower after all, maybe it's the chests that attract them) in the late game, when there are uncaptured Conservatories, and also the possibility of learning Teleportation, or simply going into contact? I don't believe it!!
By the way, it's not that difficult to catch a hero on this Necropolis map.
Земля нуля.
Все в ней нулево и кукольно.