Connection ErrorBad RequestThis page went staleSession ExpiredSign in requiredForbiddenNot FoundToo Many RequestsServer ErrorBad GatewayService UnavailableGateway TimeoutHTTP Version Not Supported
Session Expired
Your session has expired. Please log in to continue.
Sign in required
You need an account to do that. Sign in or create one — it only takes a minute.
This page went stale
Your security token was rejected, usually because the page sat open too long or you signed in elsewhere. Nothing was saved. Reload the page and try again.
Request Failed
We encountered an issue while processing your request.
Please check your internet connection and try again.
Error Details:
Share Link
Posts from On-line rating (discussion)Auto-translated
To SpiriTT. By the way, I don't remember if I submitted the December data for the "Time of Seasons" games. I'll check.
I moved the reports from Deriel_Linch and RomarioGrom to the "Reports" topic; now everything is written correctly, and I didn't find any problems.
Kluka
I would like to understand how the new rating calculation system will work. 1. What is the input to the program? 2. Is automatic recognition of confirmations planned? How can a report be automatically distinguished from a confirmation?
I can recognize reports and confirmations myself.
A text file is created manually from the report headers. For example:
where +++ means the report has been confirmed. The file is uploaded to the program. We click on the "Rewrite in standard format" button. This file is written as follows:
If, instead of (red, Tower, Nela, Dessa), it says (Tower, red, Mila, Dessa), the program cannot understand what color Tower is, what Castle is red, and that Mila is a spelling mistake.
We click on the "Calculate rating" button. We get ready-made tables with ratings, statistics for each player, castles, templates, etc.
So, the main task of the administrator is to copy the date, the report header, and the confirmation into a text file. I don't have time to check and correct each report. Vitya and Pasha help. I think it won't be difficult for the players to follow the requirement regarding the order of words and the placement of parentheses. Moreover, the program processes 90% of the reports. Satir
Please forgive all of satur'a Satir's sins; let the losses be...
Okay, I immediately tracked you down, and all the statistics will be correct.
I suggest introducing an unofficial practice – an unwritten gentleman's agreement – not to inflate your rating in the seasonal ranking by regularly winning against players who are significantly weaker.
I suggest introducing an unofficial practice – an unwritten gentleman's agreement – not to inflate one's rating in the seasonal ranking by regularly winning against players who are significantly weaker.
At what point does rating inflation begin? After 1, 3, 5, or 10 games? Maybe we should ask Pasha to conduct a poll? He enjoys that. If we completely prohibit it, how will they learn to play without playing against more skilled players? Who will determine who they can play against and who they can't? Many newcomers sincerely believe they are the best players in the world, but just a little unlucky:rolleyes:
At what point does rating farming begin? After 1, 3, 5, 10, or how many games? Maybe we should ask Pasha to conduct a poll? He loves that. If we completely prohibit it, how will they learn to play without playing against more skilled players? Who will decide who they can play with and who they can't? Many newcomers sincerely believe they are the best players in the world, but just a little unlucky:rolleyes:
I haven't said anything about an official ban yet (although I wouldn't mind, but the rating leaders are terribly slow and conservative; they don't even want to do something as simple and necessary as excluding players with fewer than 5-10 games from the rating). Furthermore, you can play, but you shouldn't get carried away with regularly farming the rating against unskilled newcomers, IMHO. This especially applies to some players – I think they'll understand =). By the way, some newcomers don't seem to benefit from playing against skilled players; their level remains zero. I'm not demanding a complete ban, but they need to learn at least the basic things, like rushing, etc.
How am I supposed to improve my player rating if I don't play against noobs?
"Это нам идеально подходит!" [Новосибирск, 2013] "Красавчик! Если только не читер.." [Киев, 2014] "Это Вам не шутки - нажрался Dust в маршрутке" [Новокузнецк, 2015] Сам ты фиш (с) :D
With that, I'd like to suggest what I suggested to Kesh about 2 months ago – maybe create a "Fathers and Sons 2" tournament. Believe it or not, but such a tournament really helped me personally. Although my gameplay doesn't reflect that. :) Although now there are many streams and broadcasts, maybe the idea still has merit?
SpiriTT, completely agree with Tyoma, the tournament was good. And it also opened my eyes back then ))).
Now Vitek is just busy, but if he finds the time or someone else can organize it, I’ll play for either side as assigned.
I remember back then Tyoma and I played as noobs against the pros, and it was very interesting. But of course there were no mirages and other such delights back then.
...Some newcomers, as I see, don't benefit at all from playing with skilled players; their level remains zero. I'm not demanding that they be placed on the first team, but they need to learn at least the basics, like how to build up their units, etc. =)
Then, on the contrary, playing with equally unskilled players should be prohibited. Right now, it's like this: they play with a top player, get completely crushed, and think, "Oh, I was just unlucky." Then they play a few games with players of similar skill, win half of them, feel somewhat better, find confirmation for their thoughts that they're not completely hopeless, and the main thing is that they get a little bit of luck. But if they played with stronger players, they would constantly lose, and then they might start to think that maybe they need to change something in their gameplay, instead of just relying on luck.
In general, being able to critically evaluate your own skill level is already a sign of a certain level of skill. AYMAN
... Right now, Vityok is just busy, but if he finds the time, or if someone else can organize it, I'll support either side, as assigned. ...
Kash, despite being busy, helped to bring the team to some kind of conclusion. The point is that there is a need for this tournament. At least, Kash told me that after meeting Mikogo, he doesn't see much point in it. If you can convince him otherwise, then good luck to you. :)
I haven't mentioned any official ban yet (although I wouldn't mind, but the leaders of the ranking are terribly slow and conservative; they don't even want to implement such a simple and necessary thing as not counting players with less than 5-10 games played in the ranking). Furthermore, you can play, but you shouldn't get too carried away with regularly boosting your rating by playing against unskilled newbies, IMHO. This especially applies to some players – I think they'll understand =). By the way, some newbies don't seem to benefit from playing against skilled players; their level remains zero... I'm not demanding that they be immediately placed at the top, but they should at least learn basic things like rushing and so on.
And really, how many victories can you call "earned" by simply playing against the first player? Those who want to improve even a little will take the time to analyze replays, practice building, and occasionally watch Mikogo. But for some, even 100 games with a "dad" won't add anything:D If there's a desire, the results won't be long in coming... By the way, when I was just starting to play on the portal, strong players didn't refuse to play with me, and at first, I lost badly, but I drew conclusions and gradually my chances started to improve;)
If two players want to play a ranked match against each other, it seems rather silly to prevent them from doing so.
P.s.
Why are you so fixated on "boosting"? I, for example, often "boost" noobs, and what now?
No, I’m not suggesting banning anyone. It’s just a gentleman’s agreement, nothing more (I think those I’m addressing will understand)... And I have no complaints about newcomers; in fact, I have full respect for people like **RomarioGrom**.
I remember there was an idea to create a separate tournament rating. Did anyone take on the task of implementing it? In my opinion, it would be more objective and skill-based than the seasonal rating, because the level is different and the opponents are not chosen by the players themselves. Something like that. :o
Yeah, this tournament rating is pointless; these tournaments can be different, and the rating shouldn't reflect skill anyway. One player might play against beginners, while another seeks out strong opponents, so the first player's rating is likely to be higher.