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Hello. I read this thread, though not all of it – just 24 pages – but I was clearly disappointed. In general, I considered myself a pretty good player; I always beat all my friends and acquaintances who "have been playing for ages," and I just laugh at their mistakes. But beating Utopia on the third week with 160% growth??? 0_o I only start thinking about Utopia in the middle of the second month. I generally aim for a game with no losses or very minimal losses, even in Utopia. I've never used canned goods and forests with wyverns (if I'm playing with a different Castle). In principle, I know almost everything I need to know about the game (I should probably learn all the building/unit prices and their parameters, at least in general terms). I want to ask a couple of questions:
1) Will the hero's race be considered the "third race in the army" if there are already two other races? For example, if I'm playing as a Castle and I recruit Tazar or Crag Hack, and there are already mages in the army, will there be a morale penalty? (I always thought there would be, but now I have some doubts.)
2) Is the Ballistics skill and, consequently, the hero Gurnisson, worthwhile? I always thought not, but maybe I'm wrong. (In Heroes of Might and Magic III, of course, it's a different story – Gurnisson is one of the best characters overall.)
3) Does skillful turn management really make a big difference, or can you safely rely on the AI? Sometimes it's just too much of a hassle to calculate every single tile.
4) When building "pro" chains, do you use 100% chains (i.e., a lot of heroes and reaching the destination in exactly 1 turn)? Or do you use chains with a couple of turns, but with fewer heroes? It's a shame to spend 2.5 units per day for each distance from the Castle.