FireToSky (blue, Castle, Valya, Brissa/Aenain/Mullich>>
VIDOMINA) def Markon (red, Rampart, Ivor, Ivor), 8mm6a, 212, SoD (ban wings, 4 DD)
The game turned out to be simply magnificent, probably one of the best in my life!
111 - 21 archers, they are not upgraded. Well near the castle (hereinafter
KOZ). I have Mullich, Aenain, and Brissa. Decided to level Brissa for now. Brissa takes the min. crypt, I clear the Griffin Conservatory with Mullich, but don't scout it yet. 5 heroes
112 - the path to the adjacent zone was blocked by a horde of cap. Centaurs for Necromancy, and behind them more Lizardmen, so I look for alternate routes. Brissa goes around, stumbles upon another lot of Archers, Aenain in the 3rd slot also finds a lot of Archers :D , and behind them are Greater Efreeti guarding the lift to the treasure zone.
113 - Aenain takes the pre-max crypt, gets Earth, and reveals another passage to the adjacent zone through a horde of Greater Gremlins. I buy out 7 heroes - Gunnar. First I was happy, then I remembered he is limited :mad:
114 - I break through the Gremlins, but the road to the center was blocked by a lot of Greater Griffins, I head towards the computer in the snow
115 - I kill the computer's hero, get another armor piece for Aenain
116 - Uland - mini crypt. Aenain finishes off the computer and stays overnight in its castle (it has Golems, a Tower, and
SCULPTOR'S WINGS built!!!). I build Mage Guild 1 since I have little mana
117 - building the Mage Guild turned out to be a big mistake, because now I don't have enough for the Cavalry!!! Mullich fought in the snow, got some gold, but it still isn't enough! So, sighing, I build Mage Guild 2 in the Tower (I get Bolt, since in the overview I see an Air booster on the swamps on the way to the computer's village behind a horde of Greater Trogs), so I decide magic will be more useful, and hope to quickly rush with Bolt boosted (I need to somehow console myself for the lack of Cavalry))) In the capital, without further ado, I build the Citadel, totaling 124 in the Citadel!
121 - Cap +4 Knowledge, but I don't pick it up yet, I run towards the booster.
122 - I bring up the Marksmen, Cavalry, Gunnar in the swamp takes a crypt - max! I lose a Marksman and break through a Pandora's Box behind a horde of Greater Gnolls.
123 - I take the Pandora's Box with Gunnar, since Aenain doesn't have time to waste extra moves, and, OH MY GOD!
+330 PEASANTS :eek:
I've never seen that before :) Oh well, we'll find a use for them.
Easily got the booster with Angelic Alliance, but I don't feel like going further to the computer's village in the steppe, so I start splitting up, and the plan is to break into the center.
124 - Aenain went back to the capital, replenished mana at KOZ :) broke through with the peasants against Greater Griffins - an adjacent Necromancer zone, - 69 Pikemen! A crypt, in the overview I see a stable, a Dragon Utopia, and, oh my god - a monolith
EXIT to the center. At this point I started whining in ICQ that the game would drag on for a month, offered a draw, to which the opponent politely suggested I surrender :D . Yeah right, I'll sweat it out :) +2000 in the Tower, Monks in the Castle.
125 - a lot of sweating here: took a Naga Bank for three (I think), a Medusa Bank. After everything, I had 61 Pikemen left :) and lost another Cavalier.
126 - I lose the last ones: Pikemen, Halberdiers, and 15 Mana in a Dragon Fly Hive on 6 Wyverns. Brissa clears a shirt +1 all stats. Valya loots for 2 artifacts (shield +3, sword +2/2, loses a Wyvern). Aenain runs to KOZ and another Naga Bank. +2k in the Castle with the Fort!
127 - + another Medusa Bank with Mullich. I build Angels without Cavalry and Griffins
131 - Naga Bank for three, with a Mana Helm Aenain has 110. Expert Air, Earth, Wisdom, Armorer
132 - I kill a Peasant against the Griffin Conservatory - max without upgrade! I was afraid I'd lose, turns out with Angelic Alliance I took it without losses (no moral effects) + added a couple of Bolts for 337 damage for safety. In the chain, Mullich breaks into the treasure zone through a horde of Ogres and something else. Gets Expert Armorer, Attack - WHAT A MAN!
133 - Aenain runs far away to some two-way monolith on an Angel, so that later in the chain he can teleport there (if it's a passage to the center). Mullich frees
VIDOMINA with Expert Sorcery, Wisdom, who, without hesitation, equips the Necromancer's Cloak, gets Logistics, and makes +100 Skeletons!
134 - Mullich in the Library, Vidomina is still small :) She takes a Devil Bank, clears the guard of a Dragon Utopia - a crowd of Ogres, gets Intelligence and frees Dimer with Expert Scouting and Logistics!!! Another +100 Skeletons, another Dragon Utopia is revealed
135 - Aenain jumps into the two-way monolith - ends up in another treasure zone, a Dragon Utopia is visible. Vidomina - another Devil Bank, Mullich takes a Griffin Conservatory - level 2, Skeletons already at 361! Brissa with the loot reveals another Dragon Utopia and stands near a Dragon Fly Hive.
136 - Aenain behind Greater Hounds picks up Boots, reveals 2 Griffin Conservatories (!!!), but they are damn far from the main army! I build Mage Guild 5 in the Tower - Meteor Shower at level 5, Dimension Door!!! Vidomina grabbed another Pandora's Box - maxed Earth and grabbed Tactics.
137 - took a couple of Dragon Fly Hives, in the overview another Dragon Utopia, a Library, and 3 Dragon Fly Hives are visible! Skeletons at 450+.
141 - Aenain gives the Angel to Solmyr and first splits up in the Tavern for DD, then in the Castle, and stays overnight there. Another Dragon Fly Hive, Skeletons at 577, Wyverns at 29. Vidomina in a Pandora's Box gets all level 4 spells!
142 - Aenain takes an Archangel, 6 Cavalry, 18 Champions, and 2 Greater Griffins and prepares to take Dragon Utopia #3 through the Efreeti, meanwhile a super chain through 3 Dragon Utopias!
143 - approximately at this turn I asked the opponent how many DD can be cast, he said without restrictions!!! At this point I was stunned, because I have Expert Air on 2 heroes, Mullich has it, and Vidomina later got it ;) Vidomina takes a Dragon Fly Hive, Wyverns 42, a level 2 Dragon Utopia, losing 179 Skeletons, there she got Crown 4+4, Shield 3+3 and I think nothing else special, in the chain Mullich takes the second level 3 Dragon Utopia, losing a little over 100 Skeletons, there gave an all-stats sword, a red orb. And at the end, the breakthrough Aenain takes a level 2 Dragon Utopia, there gave an all-stats shield and sandals, and I don't remember which one gave the Titan's Helm! Meanwhile, Vidomina Town Portals to the Castle, replenishes mana at KOZ, buys everything there, Town Portals to the Tower, studies DD, and jumps to the Devil Bank.
144 - Aenain jumps out through the Library, mana runs out here, goes back to the Tower, giving the army to the arriving Vidomina, who in turn gives the remnants (45 Champions, 12 Cavaliers, 65 greater Pikemen) to Mullich and jumps to a scouted Griffin Conservatory toward the swamp pink computer. Conservatory level 3 (I think), and in the 8th slot gets Air (!), which allows another jump to a seen artifact +2 speed. Brissa with Aenain stays overnight in the Tower.
145 - Vidomina with the main army jumps to the previously seen two Griffin Conservatories through the remaining Dragon Utopia in her treasure zone, Skeletons +900!
Solmyr brings another 18 Champions, Aenain jumps to the Swamp, captures it, and stays overnight there with the redeemed Mullich:) Brissa on Greater Gargoyles jumps for the much-needed Emeralds, Dimer from the Swamp runs along the path again on Gargoyles.
146 - Vidomina takes a Devil Bank, jumps, takes another level 2 Griffin Conservatory, and reaches the lurking 2 Griffin Conservatories, Air only basic. Dimer kills a Peasant, reveals another Griffin Conservatory in the swamps, Aenain with Angelic Alliance takes it (level 3!). Mullich jumps into the lift, kills another Peasant.
147 - Vidomina takes 2 Griffin Conservatories, 3+3! A Dragon Utopia, there an all-stats helm and stays overnight in the Castle with 1 mana:) Brissa jumped into the darkness over some desert, seeing nothing useful, went back to the swamp. Mullich takes an overview, another Griffin Conservatory and a Ring of Health are visible, through the well on Angels he jumps along the path and hits a Dragon Fly Hive, behind it the All-Seeing Eye - Dimer! Aenain takes a Griffin Conservatory - min., a ring, and the much-needed Emerald Mine with 2 piles)))
211 - Mullich takes a Dragon Fly Hive on 6 Wyverns, Dimer takes a Necromancer village and reveals everything around, and finds another Dragon Fly Hive, Mullich jumps, it's MAX! He shoots with Bolts, and surprisingly, doesn't lose anyone! He doesn't quite reach Aenain, who takes the army, takes another Dragon Fly Hive, all this is passed to the approaching Brissa, who doesn't reach Vidomina. So Vidomina jumps, takes another scouted Griffin Conservatory and takes the army consisting of upgraded and non-upgraded Wyverns, Angels, and +1500 Skeletons and jumps into the darkness toward the next computer, trying to stay closer to the red player, there's another Griffin Conservatory (damn, this is too much))) I wanted to stay overnight in the castle, but here's a Griffin Conservatory (level 2 or 3, I don't remember). Made a mistake, didn't reach the castle, and jumped back, fortunately plenty of mana.
212 - With the weak units I jump into previously scouted monoliths, in one I land at the snow computer, take its castle, and in the overview I see Ivor! Without thinking long, I jump through the castles, upgrade the remaining Angels, Wyverns, and DD to Ivor = GG!
Thanks for the game!
P.S. 4 DD + Mullich + Vidomina is something!!!
I stopped recording the video after I didn't build the Cavalry :(
http://slil.ru/29293931 - saves
http://slil.ru/29294179 something like the finale