Are you referring to Oelm's post about Pete's game, or about how not to lose with four Dimension Doors? ;)
Actually, what was meant is this:
112 - the path to the adjacent zone was blocked by a horde of Centaurs guarding Necromancy, and behind them were more Lizardmen, so I'm looking for alternative routes; Brissa goes around, runs into another lot of Archers, Aenain in the 3rd slot again runs into a lot of Archers, and behind them are more Efreeti Sultan guarding the elevator to the treasure zone.
and
result: 124 in the Citadel
I would have seriously considered restarting/surrender, especially since the heroes are mages... without combat skills... although Brissa has Haste... unless the native Griffin Conservatory held, and the boost - hope, in general from reading it creates the impression that the game, by Firetosky's own assessment, was very weak for a long time, especially with mages... (but then once Dimension Door arrived, it was a different story) not to surrender under such moral pressure is impressive