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Posts from World Championship in Heroes of Might and Magic III.

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take a look at the replays; they decided the game based on a single cell on the map. He played incredibly well on Jebus, and in the final, two Anti-Moral spells were the deciding factor.
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I naturally watched the saves. Jebus Cross. Wrote about that. I can go into more detail:

In general: how Jebus Cross is played. Priority - early exit into the treasure zone. Exception - your excessively rich respawn. 121-123(or earlier) - good. 124-125 tolerable, 126-127 mediocre bad. 131+ - lol.

Necropolis - a garbage castle, only Tower might be worse. Due to weak guards, necromancy doesn't solve things here. Maps are often generated where nothing worthwhile can be done on the first week, which is immediately GG.

Barbarian is a risky castle in SOD, but it cannot be considered bad in any way.

Now about the game. Day 1. Got lucky, handed over an excellent army. There's a chance.
now instead of splitting up, the necro heroes head to the hill-stone. as a result, the right edge is not played at all. Obviously, Charna and Galtran should have split through the stone, and Isra in the other direction(where the monument would later be).
Then play the chain with 2-3 heroes. Mega-kos - building a transformer. With the Mage Guild(where by the way both Haste and Slow were found) the piercing power of necro armies would be much stronger.

I won't describe it day by day further, as I don't see the point. The standard line in such a scenario - build up the castle to Liches at most, the main stack of Skeletons, everything else fodder, then build the Mage Guild. With Galtran, just chomp treasure chests, Pandora's boxes, run through stat boosters. Capture secondary towns(at least one). At level 3 there is Animate Dead.
On 121, gathering all troops including those from secondary towns, either take the Utopia or hit the GO. (If played well, I think both could be done simultaneously). Then free Caitlin, with Animate Dead, Logistics, and Pathfinding she became mega-piercing. Probably could be played better, too lazy to watch carefully, especially since 111 is ruined. Maretti's luck lies in the play of his opponent.
Земля нуля.
Все в ней нулево и кукольно.
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FireToSky (blue, Castle, Valya, Brissa/Aenain/Mullich>> VIDOMINA) def Markon (red, Rampart, Ivor, Ivor), 8mm6a, 212, SoD (ban wings, 4 DD)
The game turned out to be simply magnificent, probably one of the best in my life!
111 - 21 archers, they are not upgraded. Well near the castle (hereinafter KOZ). I have Mullich, Aenain, and Brissa. Decided to level Brissa for now. Brissa takes the min. crypt, I clear the Griffin Conservatory with Mullich, but don't scout it yet. 5 heroes
112 - the path to the adjacent zone was blocked by a horde of cap. Centaurs for Necromancy, and behind them more Lizardmen, so I look for alternate routes. Brissa goes around, stumbles upon another lot of Archers, Aenain in the 3rd slot also finds a lot of Archers :D , and behind them are Greater Efreeti guarding the lift to the treasure zone.
113 - Aenain takes the pre-max crypt, gets Earth, and reveals another passage to the adjacent zone through a horde of Greater Gremlins. I buy out 7 heroes - Gunnar. First I was happy, then I remembered he is limited :mad:
114 - I break through the Gremlins, but the road to the center was blocked by a lot of Greater Griffins, I head towards the computer in the snow
115 - I kill the computer's hero, get another armor piece for Aenain
116 - Uland - mini crypt. Aenain finishes off the computer and stays overnight in its castle (it has Golems, a Tower, and SCULPTOR'S WINGS built!!!). I build Mage Guild 1 since I have little mana
117 - building the Mage Guild turned out to be a big mistake, because now I don't have enough for the Cavalry!!! Mullich fought in the snow, got some gold, but it still isn't enough! So, sighing, I build Mage Guild 2 in the Tower (I get Bolt, since in the overview I see an Air booster on the swamps on the way to the computer's village behind a horde of Greater Trogs), so I decide magic will be more useful, and hope to quickly rush with Bolt boosted (I need to somehow console myself for the lack of Cavalry))) In the capital, without further ado, I build the Citadel, totaling 124 in the Citadel!
121 - Cap +4 Knowledge, but I don't pick it up yet, I run towards the booster.
122 - I bring up the Marksmen, Cavalry, Gunnar in the swamp takes a crypt - max! I lose a Marksman and break through a Pandora's Box behind a horde of Greater Gnolls.
123 - I take the Pandora's Box with Gunnar, since Aenain doesn't have time to waste extra moves, and, OH MY GOD! +330 PEASANTS :eek:
I've never seen that before :) Oh well, we'll find a use for them.
Easily got the booster with Angelic Alliance, but I don't feel like going further to the computer's village in the steppe, so I start splitting up, and the plan is to break into the center.
124 - Aenain went back to the capital, replenished mana at KOZ :) broke through with the peasants against Greater Griffins - an adjacent Necromancer zone, - 69 Pikemen! A crypt, in the overview I see a stable, a Dragon Utopia, and, oh my god - a monolith EXIT to the center. At this point I started whining in ICQ that the game would drag on for a month, offered a draw, to which the opponent politely suggested I surrender :D . Yeah right, I'll sweat it out :) +2000 in the Tower, Monks in the Castle.
125 - a lot of sweating here: took a Naga Bank for three (I think), a Medusa Bank. After everything, I had 61 Pikemen left :) and lost another Cavalier.
126 - I lose the last ones: Pikemen, Halberdiers, and 15 Mana in a Dragon Fly Hive on 6 Wyverns. Brissa clears a shirt +1 all stats. Valya loots for 2 artifacts (shield +3, sword +2/2, loses a Wyvern). Aenain runs to KOZ and another Naga Bank. +2k in the Castle with the Fort!
127 - + another Medusa Bank with Mullich. I build Angels without Cavalry and Griffins
131 - Naga Bank for three, with a Mana Helm Aenain has 110. Expert Air, Earth, Wisdom, Armorer
132 - I kill a Peasant against the Griffin Conservatory - max without upgrade! I was afraid I'd lose, turns out with Angelic Alliance I took it without losses (no moral effects) + added a couple of Bolts for 337 damage for safety. In the chain, Mullich breaks into the treasure zone through a horde of Ogres and something else. Gets Expert Armorer, Attack - WHAT A MAN!
133 - Aenain runs far away to some two-way monolith on an Angel, so that later in the chain he can teleport there (if it's a passage to the center). Mullich frees VIDOMINA with Expert Sorcery, Wisdom, who, without hesitation, equips the Necromancer's Cloak, gets Logistics, and makes +100 Skeletons!
134 - Mullich in the Library, Vidomina is still small :) She takes a Devil Bank, clears the guard of a Dragon Utopia - a crowd of Ogres, gets Intelligence and frees Dimer with Expert Scouting and Logistics!!! Another +100 Skeletons, another Dragon Utopia is revealed
135 - Aenain jumps into the two-way monolith - ends up in another treasure zone, a Dragon Utopia is visible. Vidomina - another Devil Bank, Mullich takes a Griffin Conservatory - level 2, Skeletons already at 361! Brissa with the loot reveals another Dragon Utopia and stands near a Dragon Fly Hive.
136 - Aenain behind Greater Hounds picks up Boots, reveals 2 Griffin Conservatories (!!!), but they are damn far from the main army! I build Mage Guild 5 in the Tower - Meteor Shower at level 5, Dimension Door!!! Vidomina grabbed another Pandora's Box - maxed Earth and grabbed Tactics.
137 - took a couple of Dragon Fly Hives, in the overview another Dragon Utopia, a Library, and 3 Dragon Fly Hives are visible! Skeletons at 450+.
141 - Aenain gives the Angel to Solmyr and first splits up in the Tavern for DD, then in the Castle, and stays overnight there. Another Dragon Fly Hive, Skeletons at 577, Wyverns at 29. Vidomina in a Pandora's Box gets all level 4 spells!
142 - Aenain takes an Archangel, 6 Cavalry, 18 Champions, and 2 Greater Griffins and prepares to take Dragon Utopia #3 through the Efreeti, meanwhile a super chain through 3 Dragon Utopias!
143 - approximately at this turn I asked the opponent how many DD can be cast, he said without restrictions!!! At this point I was stunned, because I have Expert Air on 2 heroes, Mullich has it, and Vidomina later got it ;) Vidomina takes a Dragon Fly Hive, Wyverns 42, a level 2 Dragon Utopia, losing 179 Skeletons, there she got Crown 4+4, Shield 3+3 and I think nothing else special, in the chain Mullich takes the second level 3 Dragon Utopia, losing a little over 100 Skeletons, there gave an all-stats sword, a red orb. And at the end, the breakthrough Aenain takes a level 2 Dragon Utopia, there gave an all-stats shield and sandals, and I don't remember which one gave the Titan's Helm! Meanwhile, Vidomina Town Portals to the Castle, replenishes mana at KOZ, buys everything there, Town Portals to the Tower, studies DD, and jumps to the Devil Bank.
144 - Aenain jumps out through the Library, mana runs out here, goes back to the Tower, giving the army to the arriving Vidomina, who in turn gives the remnants (45 Champions, 12 Cavaliers, 65 greater Pikemen) to Mullich and jumps to a scouted Griffin Conservatory toward the swamp pink computer. Conservatory level 3 (I think), and in the 8th slot gets Air (!), which allows another jump to a seen artifact +2 speed. Brissa with Aenain stays overnight in the Tower.
145 - Vidomina with the main army jumps to the previously seen two Griffin Conservatories through the remaining Dragon Utopia in her treasure zone, Skeletons +900!
Solmyr brings another 18 Champions, Aenain jumps to the Swamp, captures it, and stays overnight there with the redeemed Mullich:) Brissa on Greater Gargoyles jumps for the much-needed Emeralds, Dimer from the Swamp runs along the path again on Gargoyles.
146 - Vidomina takes a Devil Bank, jumps, takes another level 2 Griffin Conservatory, and reaches the lurking 2 Griffin Conservatories, Air only basic. Dimer kills a Peasant, reveals another Griffin Conservatory in the swamps, Aenain with Angelic Alliance takes it (level 3!). Mullich jumps into the lift, kills another Peasant.
147 - Vidomina takes 2 Griffin Conservatories, 3+3! A Dragon Utopia, there an all-stats helm and stays overnight in the Castle with 1 mana:) Brissa jumped into the darkness over some desert, seeing nothing useful, went back to the swamp. Mullich takes an overview, another Griffin Conservatory and a Ring of Health are visible, through the well on Angels he jumps along the path and hits a Dragon Fly Hive, behind it the All-Seeing Eye - Dimer! Aenain takes a Griffin Conservatory - min., a ring, and the much-needed Emerald Mine with 2 piles)))
211 - Mullich takes a Dragon Fly Hive on 6 Wyverns, Dimer takes a Necromancer village and reveals everything around, and finds another Dragon Fly Hive, Mullich jumps, it's MAX! He shoots with Bolts, and surprisingly, doesn't lose anyone! He doesn't quite reach Aenain, who takes the army, takes another Dragon Fly Hive, all this is passed to the approaching Brissa, who doesn't reach Vidomina. So Vidomina jumps, takes another scouted Griffin Conservatory and takes the army consisting of upgraded and non-upgraded Wyverns, Angels, and +1500 Skeletons and jumps into the darkness toward the next computer, trying to stay closer to the red player, there's another Griffin Conservatory (damn, this is too much))) I wanted to stay overnight in the castle, but here's a Griffin Conservatory (level 2 or 3, I don't remember). Made a mistake, didn't reach the castle, and jumped back, fortunately plenty of mana.
212 - With the weak units I jump into previously scouted monoliths, in one I land at the snow computer, take its castle, and in the overview I see Ivor! Without thinking long, I jump through the castles, upgrade the remaining Angels, Wyverns, and DD to Ivor = GG!
Thanks for the game!
P.S. 4 DD + Mullich + Vidomina is something!!!
I stopped recording the video after I didn't build the Cavalry :(
http://slil.ru/29293931 - saves
http://slil.ru/29294179 something like the finale
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The best chronicle of 2010!!!!! An excellent post!!!! Praise for the great game and the expressive writing!!!!
Инфа о разных моих проектах, по большей части геройских, тут http://phomm.narod.ru
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pHOMM
Best chronicle of 2010 !!!!! wonderful post !!!! praise to both the excellent game and the expressiveness of the words !!!!
Are you talking about Oelm's post about Pete's game, or about how not to lose with four Dimension Door? ;)
Дипломатия - искусство говорить собаке "хорошая собачка" до тех пор пока не найдешь подходящую палку.
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Nah, Fire is a great player; he first beat Blacknight (who is considered one of the best foreign players), and then Marcon, which is no easy feat.
Земля нуля.
Все в ней нулево и кукольно.
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Lech and I are 1:1.

In the first game, I was red, we drafted a SMAC, my Dungeon against his Rampart. On week 1, day 12, it turned out we were playing 2sm4d, but we agreed to continue. On week 1, day 22, it turned out Lech had kept his old text files (in the Griffin Conservatory and Dragon Fly Hive, there was gold and resources instead of troops), he offered to start over, but I offered to finish. In the end, on week 1, day 25, I was defeated. By the final battle, Ivor was better leveled and had a full supply of mana, while my Miner only had 9 - enough for 1 cast.

The second one was played on Balance: he was red Tower, I was blue Barbarian. I wasn't given any scrolls, the road only led to the village and the Griffin Conservatory (unguarded bears on the teleport). On the first turn, I placed Birds in the Castle with Orcs. On the second turn, I made my way through impassable terrain to zones 8 and 9: in one, Crag Hack found Peppers and Boots; in the other, Gretchkin, with a starting stack of Gobs and 4 Elves, scraped together a bit of gold. I placed runners. On week 1, day 31, I shook out the money pouch for buying, simultaneously leveling up Earth, and headed to the Griffin Conservatory through the Stable; it was frustrating that Knowledge was still at 1. I broke through the bears with the loss of a few singles and 1 Bear:mad:, because I was saving mana for Word against the Griffin Conservatory on the other side of the teleport, and there were over a hundred Liches there. I had to fight my way back home for 10 mana:D. However, breaking through the Liches the next day was a complete surprise. Before Luna caught up to Crag Hack, I managed to take 2 Griffin Conservatories with 3 Angels each and expert Air Magic on them (Luna saw them, by the way). The battle also moved onto the grass by then. After 3 rounds, I was congratulated on the victory.
Tomorrow is the decisive one.

In the decisive game, I won on SMAC as red Barbarian against blue Fortress on week 1, day 46.
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Captain
Are you referring to Oelm's post about Pete's game, or about how not to lose with four Dimension Doors? ;)

Actually, what was meant is this:

112 - the path to the adjacent zone was blocked by a horde of Centaurs guarding Necromancy, and behind them were more Lizardmen, so I'm looking for alternative routes; Brissa goes around, runs into another lot of Archers, Aenain in the 3rd slot again runs into a lot of Archers, and behind them are more Efreeti Sultan guarding the elevator to the treasure zone.

and

result: 124 in the Citadel

I would have seriously considered restarting/surrender, especially since the heroes are mages... without combat skills... although Brissa has Haste... unless the native Griffin Conservatory held, and the boost - hope, in general from reading it creates the impression that the game, by Firetosky's own assessment, was very weak for a long time, especially with mages... (but then once Dimension Door arrived, it was a different story) not to surrender under such moral pressure is impressive
Инфа о разных моих проектах, по большей части геройских, тут http://phomm.narod.ru
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pHOMM
Actually, what was implied is this:

112 - the path to the adjacent zone was blocked by a horde of cap. Centaurs for Necromancy, and behind them were also Lizardmen, so I'm looking for alternative routes. Brisa goes around, runs into a lot of Archers, Aenain in the 3rd slot also runs into a lot of Archers, and behind them are greater Efreeti guarding the lift to the treasure zone.

I would seriously be considering a restart... especially since the heroes are mages... without combat skills... although Brisa has Haste... overall, as I read it, I get the impression that the game, by Firetosky's own assessment, was very weak for a long time, especially playing as mages... (but then once Dimension Door came, it was a different story). Not surrendering under such moral pressure is impressive.
I was also considering it, but they weren't there:)
In reply to FireToSky
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FireToSky

P.S. 4 Dimension Door + Müllich + Vidomina is something else!!!
I stopped recording the video after I failed to place the horses :(
:smile11:
:smile05:
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We agreed to play smk according to the portal rules
Javdet (red ramp, Kirya) def Neoandy (blue dungeon, Shakhti) 2sm4d3 127

The layout was great - both secondaries were native (and the opponent even had a ramp village), but I almost ruined it by falling into a financial hole. Andrey was in a hurry to leave and risked attacking the citadel.

Neoandy(red castle, Valya) def Javdet (blue Necromancer, Izra) 115 2sm4d3

The sweet couple Sracker-Nimbus kept coming - brutal, and they were in the metro every time; I took all the rests, seemed okay, but then I did something: I forgot that my main hero was Izra and started pumping Necromancy exp into her. I wrote that I messed up and surrendered, but I was given a chance which I didn't use - fought with quick-save somehow enabled. The reveal showed mega-treasures - in the nearby one there were 7 trees around for 56 ducks and 3 or 4 Dragon Utopia

Javdet (blue ramp, Kirya) def Neoandy (red dungeon, Shakhti) 2sm4d3 115

Gosha arrived, wanted to help the skels, but the opponent is conceding.

2-1

Thanks for the games.
Даже если вас съели - у вас два выхода:smile19:

Зима 2011-12.
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Demenich (XL) (Rampart, Mephala, Mephala) def Titan_Tase (Castle, Valeska, Valeska) Jebus Cross, 136
Week 1: Level 1-6 in the Castle, secondary Inferno, GG level 9, Earth expertise, Leadership, Armor and Basic Wisdom.
Week 2: I'm leveling up Pandor with all of Earth, but only teaching skills up to level 4.
122 houses, resurrecting 70 mana on the advanced log.
123 external dwelling of greens, from the base – 29 groups of Elves and 6 units.
124 conscripts (2), and GO (18 Devils with group strength + 78 groups of Vivs). Take the Tower and resurrect mana.
125 few rusty ones and my center.
Then it went smoothly; took a couple of Dragon Utopias at the 9th Inferno respawn, cleared out the center, took another external dwelling of green houses.
Opponent came out only in the middle of the third week with lower stats.

Titan_Tase (Swamp, Tazar, Tazar) def Demenich (Rampart, Mephala, Mephala) Jebus Cross, 143
I lost stupidly; the outcome of the game was decided by one Armageddon, but for some reason, when retreating home, I bought GG in melee for the opponent's Inferno and unexpectedly, the opponent simply attacked, emerging from the darkness, and was very surprised.

Demenich (XL) (Swamp, Tazar, Tazar) def Titan_Tase (Castle, Valeska, Ivore) Jebus Cross, 135
Tazar is good, that’s what I have to say; he got Search, Earth, Log, Tactics, and Air in the hut before the house.
In the first week, I didn't take a single secondary town ((the passages were guarded by 10-19 Manticores, 20-49 Ogres), I took them in the second week (Swamp and Castle).
4 external dwellings of Hydras, 3 Vivs, 2 Gnolls, 3 Dragon Utopias.
135: Tazar takes the secondary town in the center, right before the opponent's respawn. Didn't touch the double block of 10-19 Goldens and Archons but went further and took another Dragon Utopia.
After showing Tazar in the tavern, the opponent surrenders.
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Победа не главное...
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XL
Demenich (XL) (Rampart, Mephala, Mephala) def Titan_Tase (Castle, Valeska, Valeska) Jebus Cross, 136

Titan_Tase (Swamp, Tazar, Tazar) def Demenich (Rampart, Mephala, Mephala) Jebus Cross, 143

Demenich (XL) (Swamp, Tazar, Tazar) def Titan_Tase (Castle, Valeska, Ivor) Jebus Cross, 135

He could at least describe one game, what a modest player!
Ушел с героев, пока пряники)
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Round 4 is over, the deadline for round 5 is July 25.
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Post #98 is the funniest :D
And, IMHO, the most skilled foreign player is Maretti; he won against Pete twice, and their score against black_knight is 33-7
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