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World Championship in Heroes of Might and Magic III.
112 - the path to the adjacent zone was blocked by a horde of cap. Centaurs for Necromancy, and behind them were also Lizardmen, so I'm looking for alternative routes. Brisa goes around, runs into a lot of Archers, Aenain in the 3rd slot also runs into a lot of Archers, and behind them are greater Efreeti guarding the lift to the treasure zone.
I would seriously be considering a restart... especially since the heroes are mages... without combat skills... although Brisa has Haste... overall, as I read it, I get the impression that the game, by Firetosky's own assessment, was very weak for a long time, especially playing as mages... (but then once Dimension Door came, it was a different story). Not surrendering under such moral pressure is impressive.
I was also considering it, but they weren't there:)