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Which side would you find most interesting to play as?
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#385
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7 - Urban.
8 - Fantasy/Castle.
2 - Science Fiction.
1 - Biological.
By the way, the biological theme can easily be attributed to the science fiction genre. And as for post-apocalyptic, I remember there was only one in Paris :rolleyes:
So, it's true that it would be better to diversify the gameplay now with a science fiction setting, I don't argue...
But it's better to replace the character models, because they are off-putting...
The galaxy is in danger!
Nah. It would be better to organize 3v3 battles, as someone suggested...

За всем следят машины благодати и любви.
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#386
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Regarding the ZV, I wanted to create Tengro 9 months ago. First, bring it back to the forum:rolleyes:

Наше оружие - неожиданность! Неожиданность и страх, страх и неожиданность - это два наших оружия! Плюс безжалостность - три наших оружия: страх, неожиданность и безжалостность! И ещё фанатичная преданность Папе - четвёртое! Наше оружие включает в себя... наше оружие включает в себя... страх, неожиданность... я сейчас!
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#387
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post-apocalyptic can be attributed to Science Fiction. IMHO) it's almost like World War II in an urban setting...

the artwork for the factions is decent) before, we played without any pictures at all, and what? Thory will decide.

7 - Urban.
8 - Fantasy/Castle.
2 - Science Fiction.
1 - Biological.

There were 8 FZ, and not a single classic one where there were elves, dwarves, etc. =\ and not even pirates!))
and Biological can be attributed to SF, although it's more of an experiment that differs from everything else, and I don't want to play something similar again (that's my opinion)).
as for SF in general, I would rather play in the setting of Fallout, Star Wars, and Dune, without inventing some absurd aliens on spaceships who will probably even vote during the day.

Be strong. Believe
In reply to WhiteLizard
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#388
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WhiteLizard

But the faces should still be replaced, as they are off-putting...

Considering that the art was found first, and then the setting and roles were created, it won't be possible to change them.
Magnus

It would be preferable to remove the "Chetzar" copyright... it doesn't look good on the art, especially when one of the factions is also named "Chetzar".

Yes, I probably agree with that.
Ты страшился тысячи вещей... Но все это были лишь маски, лишь видимости. На самом деле страшило тебя только одно решиться сделать шаг в неизвестное, маленький шаг через все существующие предосторожности. И кто хоть один раз оказывал великое доверие, полагался на судьбу, тот обретал свободу.
Мы не свободные, вольно танцующие автобусы. Мы – привязанные троллейбусы и трамваи
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#389
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The creatures in the pictures look terrifying...
The genetic boundary between humans and the new creatures is blurring. A new species emerges, better adapted to the horrific conditions of radiation.
What should they look like? Long-eared elves? Or maybe the Na'vi from Avatar?
Стартовый пост - Квенты - Разное
Резара - Аксель - Орвальд - ЭмилияСтэфания
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#390
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as for the overall setting, I would rather play in the Fallout, Star Wars, or Dune universes, without inventing some absurd aliens on spaceships who will probably even vote.
I can come up with a setting for Aliens right now, and without any nonsense, with a more or less reasonable description. I can also create a setting for Stargate or even Fallout, but I can't run it – I have to finish my thesis by the end of June, and then I'm going to the hospital -______-
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#391
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Hos, no need to bring in outsiders, better stick to Fол and the rest from the list) and SW stands for Star Wars, not Stargate.
and then I end up in the hospital

that's where the crazy people belong.
yes, the joke might not be very good
P.S. I hope it's nothing serious

Be strong. Believe
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#392
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By the way, if my game is released, it will most likely be in the fall.
Ты страшился тысячи вещей... Но все это были лишь маски, лишь видимости. На самом деле страшило тебя только одно решиться сделать шаг в неизвестное, маленький шаг через все существующие предосторожности. И кто хоть один раз оказывал великое доверие, полагался на судьбу, тот обретал свободу.
Мы не свободные, вольно танцующие автобусы. Мы – привязанные троллейбусы и трамваи
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#393
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and SW stands for Star Wars, not Stargate.
I know, that's why I wrote "Stargate" instead of "SW" -___-
P.S. I hope it's nothing serious.
hoping for good health and military service, yeah.
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#395
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It's hard to imagine a more cliché setting for a mafia game than "Star Wars."
My sword, my trusted ally, unphased by my aspect.
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#396
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I'm working on a "Mafia" setting based in Rome in the early 16th century. I'll upload it today.
Любовь и атомное оружие, братья, любовь и атомное оружие.
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#397
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I came up with an ability for the Mafia:

False Vote - the ability for a Mafia member to vote in a round, but this vote will not be counted.

Why: It wouldn't be fair to give this ability to all Mafia members, as it would be too overpowered. However, it could be used to divert suspicion from the Mafia. For example, one Mafia member could vote against another (e.g., when there are 7 votes out of 7), but their vote would not be counted. This would be the opposite of a double vote. And no one would know whose vote it was, but suspicion would be diverted because everyone could be suspected.
P.S. The Mafia member must inform the Game Master that this is a false vote, not a real one.

Be strong. Believe
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#398
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Looks like I’ll post it later.
Любовь и атомное оружие, братья, любовь и атомное оружие.
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#399
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I decided to come up with a plot (will post it later) for a new game and have already selected artifacts, etc., based on it.
I wrote the setting; perhaps players will find it interesting.

Town.
The King is the ruler, beloved by the people of his kingdom for his fairness, generosity, and kindness.
Reputation: positive.
Special ability: "Authority" – their vote counts as two.


Captain of the Guard – a stern man who ensures the safety of the town's residents.
Reputation: positive.
Night Action: "Send Patrol": protects the chosen player; at night, the player becomes inactive.


Member of the Royal Guard – a loyal subject of the king, an elite soldier. At the king's behest, he watches over the residents.
Reputation: positive.
Special ability: "Perfect Combat Training": 50% chance to avoid death, 50% chance to kill the attacker.
Night Action: "Secret Protection": protects the chosen player, kills the attacker.


Sorceress – a young, mysterious girl unknown to anyone. Seemingly defenseless, she can offer many surprises.
Reputation: positive.
Special ability: "Magic Charm": whoever kills her is unable to use Night Actions for two nights.
Night Action: "Riddle": At the beginning of the game, one of the following Night Actions is randomly selected: Block (50% probability), Heal (50% probability), Protect (does not kill the attacker).


Paladin – a servant of light on pilgrimage. He stopped in town feeling the danger threatening its inhabitants.
Reputation: positive.
Special ability: "Blessing": 50% chance to survive an attack.
Night Action: "Prayer": revives a killed player.


Pirate – a smuggler who arrived in town on his own business.
Reputation: negative.
Night Action: "Cutthroat" - kills the chosen player.


Informant – the king's informant.
Night Action: "Rumors": eavesdrops on conversations (checks reputation: positive/negative).
Reputation: negative.


Barbarian – one of the town's creative residents fighting crime with his own "methods".
Reputation: negative
Night Action: "Stun" - blocks the chosen player.


Soul Reapers.

Seductress – the cunning leader of the Soul Reapers, described by people as a voluptuous woman visiting the town's residents at night.
Reputation: positive.
Special ability: "Vampire" - 50% chance to avoid death.
"Deception": used during daytime voting. The vote is displayed in the results but not counted.
Night Action: Seduction: blocks the chosen player.
Night Action 2: Suggestion: the chosen player loses their voice for one day.


Executioner.
Reputation: negative.
Special ability: "Last Breath" - kills the attacker (he dies himself).
Night Action: "Execution" - kills the chosen player.


Stalker.
Reputation: negative.
Night Action: "Find Shortcuts" - kill, 50% ignores protection.


Assassin.
Reputation: negative.
Night Action: "Poison": the poisoned player dies on the following night (the player can be cured).


Destroyers.

Nameless One.
Reputation: negative.
Night Action: "Dematerialization" - Kills the chosen player. Ignores natural protection.


Sorcerer.
Reputation: negative.
Night Action: "Incineration": kills the chosen player. The player cannot be resurrected.


Warrior.
Reputation: negative.
Night Action: "Watch over" - protects the chosen player.


Werewolf.
Reputation: positive.
Night Action: "Rage" - kills the chosen player.


Loners.

Outcast – a master of assassination. A former member of the Soul Reapers, exiled for a failed attempt to kill the organization's leader. Close acquaintance with each of the members of the Soul Reapers allowed him to develop defensive tactics against them.
Reputation: negative.
Special ability: "Counter-tactics" - 75% chance to avoid death if the killer is a Soul Reaper.
"Last Breath" by the Executioner does not affect him.
The Seductress' Night Actions do not work on him.
Night Action: "Stealth Kill": kills the chosen player, 50% chance of leaving no trace behind.
Night Action 2: "Self-Healing": removes negative effects from himself (poison, subjugation, curse of the magic charm).


Angel of Retribution.
reputation: positive.
Special ability: "Lack of Emotions": The Seductress' Night Actions do not work on her.
Night Action: Enchantment: subdues a player, controls their vote(s) during daytime voting (the player can be cured). Cannot be killed while enchanted.
Night Action 2: "Retribution": chooses a target; if this player has committed at least one murder, they are killed.
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#400
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I like this atmosphere; I would enjoy playing it.
Небо – мольбы не ждёт
Небо – угроз не слышит
Небо – ведёт особый счёт
Небо – тебя найдёт

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