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Posts from Appeals Committee. Disputed situations in tournaments.

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In reply to Captain
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Captain
P.S. about the level 1 heroes... did you check them?
Use your brain:rolleyes:.
In reply to Wicc
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Wicc
Moscow, turn it on :rolleyes:.
Information about heroes in the save file is stored twice - in the header and in the body of the save file. This is why glitches with heroes occur - gray color, duplication, and other oddities with dungeons. Many people who analyze save files even suspect that someone has been messing with the save file using clumsy methods.
I'll take a look in the evening, maybe I'll be able to make a level 10 hero in a dungeon, and then dig up the same hero, but level 1, in a tavern :)
Дипломатия - искусство говорить собаке "хорошая собачка" до тех пор пока не найдешь подходящую палку.
In reply to Captain
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The humor regarding dungeons arises for a different reason – during the random map generation, the game doesn't check the selected heroes and places anyone in the dungeons. For example, if you take such a generated map and try to play on it, it will no longer allow you to select the heroes that are already in the dungeons.
In reply to asm
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asm
The issue with dungeons arises for a different reason – during random map generation, the game doesn't check the selected heroes and places anyone in the dungeons. For example, if you take such a generated map and try to play on it, it won't let you choose the heroes that are already in the dungeons.
It doesn't just put anyone in the dungeons:mad: – once, it generated a map where the computer started with a Knight, even though my starting hero was also a Knight.
In reply to Captain
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Captain
You guys are terrible at math. You calculate like Ketch or like Vic :)
i.e., you just pull numbers out of thin air.

In Heroes 3, there are a total of 144 heroes. On average, 5 Dungeons are generated on the map. Now let's calculate the probability of the Logistics event :)

Sanya, don't confuse sinners and righteous people..
Pasha and I judge purely based on experience and the number of games we've played..
Maybe you've already lost count of how many games you've played, but we're still counting))
Ушел с героев, пока пряники)
In reply to PReDS
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PReDS
He doesn't just throw anyone into dungeons:mad: Once, it generated a situation where the computer started with a Fortress hero, even though my starting hero was also a Fortress hero.
:eek: Actually, I remember having a similar situation a long time ago, and I think the computer then started playing as my hero... something like that...
Всё не так плохо как Вы думаете. Всё намного хуже!
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I encountered a problem during the Final Battle (FB) in my game, and only the Arbitration Committee (AC) can resolve it now, so I'm turning to them. During the FB, after a series of rounds, the situation was as follows: Mefala was positioned for a charge in front of the Gate of the Abyss (GO) on my turn. The Miner was in the castle with all his troops and a full mana pool. Mefala casts Damage and attacks. After that, the situation was: MEFALA: 34 Griffin units and 41 Duck units - both under Anti-Magic. Approximately 70 mana (I think it was 68). MINER: 94 Minotaur units, 650 (approximately) Trog units - both under Anti-Magic, 15 Gold Golem units. Approximately 270 mana. The gate was completely blocked - Angels and Magic Dragons died underneath it. There was no catapult - it was destroyed by my Armageddon spell. All 3 towers remained intact. At this point, my internet connection dropped - Hamachi disconnected, and the connection was lost. After the connection was restored, the opponent refused to replay the FB exactly as it was before the disconnection. The spells we cast during the FB: MEFALA: 3 Explosions, 2 Anti-Magic. MINER: 2 Explosions, 2 Anti-Magic, Armageddon. I am confident in my victory because I have much more mana and a higher Combat Strength (CS), and I have almost all the spells. And most importantly, the Miner is wearing Shackles. The opponent disagrees with my opinion and says that he will not lose. I request that the AC make a decision on the outcome of this FB. Unfortunately, I don't have screenshots... I tried to record it in MyGame, but it didn't work. I have a save file from my turn - that is, Mefala was about to attack on the next turn
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"РЫЦАРЬ АПОКАЛИПСИСА"

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He must repeat all the turns up to the point of the disconnect. If he refuses, he loses!
Ушел с героев, пока пряники)
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What prevents you from simulating the pre-disconnect situation and finishing the battle yourselves if the opponent confirms those numbers of remaining units? You could eliminate some units, cast antimagic...
Actually, it's an interesting battle; at first, I thought Mephala was using camouflage before the Guardian Angel spell:cool:
В дикім полі
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yes, he refuses to replay

it can also be simulated - I don't care - how it all was for Mephala, with no chance

I'll just summon a couple of elementals and wait for the antimagic to wear off - let him cast it again - I'll wait until the mana runs out, then I'll just finish him off with an explosion or Arcomage

if he starts casting earthquake, I'll summon elementals and resurrect either 56 dead ducks or 30 cats.
"РЫЦАРЬ АПОКАЛИПСИСА"

In reply to GoD
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Maybe you should just avoid playing against such an opponent. It doesn’t seem like it’s a tournament game.
Земля нуля.
Все в ней нулево и кукольно.
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It's just a shame to waste so much time... we played it for a very long time – that is, we saved frequently. It should be taken into account that the turn limit was unlimited – the game took a long time, and the save date is quite old...
"РЫЦАРЬ АПОКАЛИПСИСА"

In reply to GoD
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To GoD's opponent (I wrote to him in ICQ), please reply in this thread to confirm the remaining troops and mana, and also explain the reason for refusing to replay the Fortress Battle.
С истиной где-то рядом...





Лето 2010.
In reply to DoberMan_H3_TE
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Both parties in the dispute agreed that a decision regarding the described GoD situation could be made by the seasonal ranking judge, without transferring the case to the Arbitration Committee (AK). The decision is as follows: Considering temofey's refusal to replay the final match, a technical victory in the GoD-temofey match is awarded to GoD. The fact that GoD disconnected in the final match does not change the overall picture. Since, considering that at the time of temofey's disconnection, he had more than three times less mana (70 vs. 250+), and with the remaining troops of temofey not exceeding those of GoD (all troops on Antimagic for both), temofey's chances of winning were close to zero. Thank you for the help, Misha (scorp) and Ayman!
С истиной где-то рядом...





Лето 2010.

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