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PATCH: Heroes of Might and Magic I Tournament Edition
It has finally arrived! Congratulations to all fans of the heroes on this global event!:smile03:

This thread will reflect all changes and innovations regarding the H1TE patch for Heroes of Might and Magic I. This same thread can be used to discuss the patch and suggest your own ideas for it.
The next official tournament on HW (in May) will already be held with the patch! If everything goes well, all subsequent tournaments will be held on the TE patch!
I urge everyone to try out the new bug-free and truly complete version of the great game – Heroes of Might and Magic TE!
I hope that other resources where offline tournaments are held will follow this example.
P.S. In the future, due to the appearance of the TE patch, a corresponding section will appear on the reference site, which will be entirely dedicated to this patch!
Project author and lead AlexSPl, assistant VDV_forever.
Heroes of Might and Magic I Tournament Edition is a patch (installed on the localized version 1.1 from Buka) that eliminates numerous bugs made by the developers, as well as supplements the game with unrealized ideas (which were embedded in the Gameplay by the developers themselves but for some reason remained hidden and unfinished) and will include additions that will allow any player to dive into the unforgettable world of Heroes 1 in a new way (more than 200 self-extracting maps, an offline version of the reference site, programs, etc.)!
Current version V.1.02.
Changes and innovations:
Version V.1.00
1. The game no longer requires the original CD or image and does not conflict with the original version, as all settings are saved in a separate registry branch.
2. The game does not show introductory and closing "videos," which reduces restart time.
3. The game no longer loads the processor to 100% (or one full core on multi-core systems), which significantly reduces heat output on modern computers (especially laptops) and lowers CPU power requirements for old systems.
4. Movement points of heroes who have fled, paid off, died, or been dismissed are reset before the next game day begins.
5. When transferring slower troops to a hero, his movement points are no longer reduced after exiting the hero window.
6. The animation for the "Resurrection" spell has been changed to the presumed original one.
7. The "Symbol of Misfortune" artifact now reduces luck, not morale, by 3 units. Thus, "Misfortune" has been returned to the game.
8. It is no longer possible to leave the game area using the "Portal" spell.
9. Tavern bugs have been eliminated: the appearance of identical heroes in one tavern or in taverns of different players is excluded if there are at least two free heroes, which corresponds to a situation where a human player has 8 heroes and his three computer opponents have 6 each. In practice, a computer player cannot have more than four heroes, resulting in the complete elimination of tavern bugs.
10. Bugs related to the incorrect determination of remaining creatures if one side fled or surrendered have been eliminated. For example, previously it was possible to turn 9 dragons into 5 by attacking and then retreating with four heroes. Now the number of remaining warriors in the armies of the fleeing and winning sides is determined correctly.
11. A bug that allowed "feeding" (defeating) a strong computer player's hero against neutrals, another computer player, an artifact, etc., has been fixed. Now the hero wins the battle if the victory coefficient, depending on the ratio of forces and determined by the game itself, is greater than 0.75. Feeding computers in other cases is not restricted, as it is essentially a "feature" of the first Heroes.
12. Shipwrecks, demon caves, graveyards, and skeletons with an artifact now give the "Symbol of Misfortune" instead of a random artifact.
13. Obelisk bug fixed. Now the riddle map opens correctly.
Version V.1.01
14. Movement point glitch fixed: heroes who died, were dismissed, fled, or paid off during a turn transition can move the next day (in version 1.00 they could not).
15. Map editor has been decoupled from the disc.
Version V.1.02
16. Fixed a bug with feeding super-strong computers due to overflow during mu-strength calculation (the bug with normal strong computer feeding was already fixed in version 1.00);
17. Fixed simultaneous feeding bug;
18. Fixed ghost bug (the number of ghosts in a stack increased by double the number of enemies they killed during a counter-attack);
19. Fixed game crash after a hero with ghosts flees (pays off) if their number at the moment of fleeing (paying off) exceeded the initial amount.
20. Thus, it is now possible to normally play tournaments based on collecting ghosts.
Version V.1.03
21. Shipwreck bug fixed. In the original, a human player visiting this object was always offered to fight maximum guards (50 ghosts) for 2000 gold + a random artifact, regardless of the actual "contents." For computer player heroes, this object worked correctly.
22. Now shipwrecks, demon caves, graveyards, and skeletons with an artifact give a fixed (on a specific save) level 1-3 artifact, the type of which depends on the object's coordinates and some random number.
23. Hero movement points on the first day now depend on army composition and artifacts.
24. The version "H1 TE 1.03" is specified in the "Help -> About Heroes of Might and Magic" menu.
Instructions:
Unpack the H1TE.exe executable into the game folder and run it. By default, the game will start in full-screen mode. Set the settings convenient for you (windowed mode, sound volume, music, etc.) and exit the game. All settings will be saved in a separate registry branch (HKEY_LOCAL_MACHINE\SOFTWARE\Buka\3DO\Heroes of Might and Magic\HeroesWorld TE), so the original and tournament version settings will not conflict.
Note - Since the disc requirement has been removed, to have music play in CD quality, you must copy the Tracks folder from the original CD (or image) into the game folder, and in the specified registry branch create a string parameter "HMM1 CDDrive" with the value "%GAME%" (without quotes), where %GAME% is the full path to the folder where the game is installed. For example, D:\Program Files\Heroes of Might and Magic.
The latest version of the patch can be downloaded here, or here
Created similar threads on friendly resources:
HeroesAG;
HP;
HL
P.S. The entire chronology of events preceding the patch release can be seen in the news on the reference site.
Added after 28 minutes
I suggest this image for the new patch (v_2:) ):

What are your thoughts?
P.S. For those who want to participate in editing the splash screen image, I am posting a template:
template
Sincerely, VDV_forever



