Can I ask a silly question:
Why was it done this way? After all, this is the most useless artifact (unless you give it to a companion).
That's a fair question, thank you.
1) To avoid a ban on visiting these locations;
2) To avoid the temptation to generate a random and very powerful artifact;
3) To avoid the temptation to direct the hero's companion to attack these locations and obtain a powerful random artifact that can be easily taken.
Sincerely, VDV_forever
Added 20 hours 11 minutes ago
It would have been possible to simply prohibit the generation of a random artifact, but instead, make it so that the same artifact always drops. One of the simple ways, in my opinion, is to take the number of the dropped artifact (the list of artifacts to be given should be limited) not randomly, but, for example, calculated using a "secret" formula based on the coordinates of the visited location. Thus, on this map, in this location, the same artifact will always drop.
But this is just a thought.
And if you elaborate on your idea in more detail? Which artifacts should be included in this set, and which should be excluded?
That makes sense. It could be done similarly to the artifacts of the drowned in Might and Magic II. I think AlexSpl could easily figure out how and what needs to be done.
And can you elaborate on the drowned in Might and Magic II? How is it implemented there?
Is a fix planned for the "morale drop" bug in multiplayer?
Unfortunately, it is practically impossible to do this, just as it is to create a multiplayer game without the old, good modem over a telephone line…:( Now, many people have a dedicated line, and the data transfer rate has increased several times.
Therefore, our unfulfilled dream will most likely remain only a dream…:(
Sincerely, VDV_forever