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12. Shipwrecks, demon caves, graveyards, and skeletons with an artifact now give not a random artifact, but a "Symbol of Misfortune."
Why was this done? After all, it's the most useless artifact (unless you want to give it to a companion).
That's a normal question, thank you.
1) To avoid the ban on visiting these locations; 2) To avoid the temptation to generate a random and very powerful artifact; 3) To avoid the temptation to direct the hero's compass to attack these locations and extract a great random artifact that can be easily taken.
Sincerely, VDV_forever
Added 20 hours 11 minutes ago VDV_forever
2) To avoid the temptation to generate a random and very powerful artifact;
It would have been possible to simply prohibit the generation of a random artifact, and instead make it so that the same one always drops. One of the simple ways, in my opinion, is to take the number of the dropping artifact (the list of artifacts to be given should be limited) not randomly, but, for example, calculated using a "secret" formula based on the coordinates of the visited location. Thus, on this map, in this location, the same artifact will always drop. But this is just a thought.