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Heroes of Might and Magic I Tournament Edition

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#10
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AlexSpl
Regarding point 12:
In the next version, the artifact obtained will depend on the coordinates of the object, and also, to eliminate the randomness of its appearance within the same save, on a certain random number that does not change during the game in that save. This number could be the "skill tree" number of some hero. Thus, for example, a skeleton at point (X, Y) in save A will always give the same artifact. Of course, when restarting, the number of the "skill tree" of the selected hero (for example, the first one) will change, which will also change the artifact obtained in save B. Most likely, shipwrecks, demon caves, etc., will only give artifacts that affect parameters, morale, or luck, but only those that increase these characteristics by no more than 3 units. That is, a Scroll of Higher Knowledge or an Amulet of Secret Magic will no longer be obtainable from such objects.

When playing in local multiplayer, I did not notice this bug. Perhaps there are some specific conditions for its appearance?

Dear AlexSPl, the following suggestions have been received from players regarding HP, which, in my opinion, are interesting and require consideration:

Has increasing the hero's movement range on the first day been considered, if he only has fast units and has movement-modifying artifacts? - Sub-Zero

- We somehow forgot about this, it's a very good idea. If it's possible to fix it, that would be great. :smile01: I will forward this to AlexSPl.

- If you can implement the dropping of artifacts in a non-random but fixed (but different) way in objects such as skeletons, shipwrecks, etc., it would be great. :smile03: And many players are talking about this!;

P.S. What do you think of the image for the patch? Maybe something should be replaced, adjusted, or moved? Or will it work in its current form?

Sincerely, VDV_forever
Единый справочник по Героям Меча и Магии

ТУРНИРЫ ПО ГЕРОЯМ 1!:smile13: