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#49
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Returning to the gods, I found them in a bad mood. Arguing, insults, suspicions – it was all as usual, but it wasn't entirely clear what it was about.
"Another prophecy, Master, one of those that predicts the doom of all living things. A certain Ashur will come and destroy everything. And it also says that one god is in league with him and is planning something against all the others," Zizix told me.
"Where did you hear all this?"
"From our prophet, Mitros, Master."
Hmm. I wouldn't mind if the gods forgot about me for a while and focused on another problem. Perhaps I could even benefit from the situation and avoid the fanatical wrath of Persephone. However, given the new threat, she was less concerned with minor incidents and even offered me a job. It seemed she wanted to forge an alliance with Stratos, who was currently remaining neutral. She claimed that Pyro was the god-"traitor." Not wise. He is the most straightforward and honest of them all. Stratos himself suspected the god of death. Perhaps. But I didn't care, and no one was interested in my opinion.

Pyro, with whom I had established a working relationship, sent me to Elysium, in the domain of Persephone, whom he was offended with for her baseless accusations. This land is known for being the habitat of trolls, and it has been guarded since time immemorial by Yogo, an elderly mage with whom I would have to deal. Well, let's see.
At first, everything went well. I admired the nature, listened to the birds singing, and placed manaliths on the mana sources, occasionally kicking the little creatures that got in my way. Then I saw a troll for the first time, and it suddenly jumped out from behind a hill with a howl. A slight panic overcame me when I saw that the wounds inflicted by my warriors healed faster than they appeared. And it, lumbering and waving its arms, was heading straight for me. A very unpleasant situation. I had to unleash all my meager arsenal of spells to stop it. So, I decided to increase the number of flamethrowers.
I also found troll dwellings, and this discovery almost turned out to be fatal. I had to burn everything down.
I continued on my way, fending off ambushes. Somewhere nearby, Yogo's altar loomed, but he himself was nowhere to be seen. He only appeared after I destroyed his outpost. And he attacked from behind, quite sneakily. I left a few cultists on the front line, firmly binding them to a manalith, and teleported to the site of the attack. There I met Yogo. A frail old man, very energetically casting spells, running so fast that you couldn't keep up with him. Well, I didn't chase him; instead, I simply ordered an attack from the air, and I helped my mechanoids in the battle with his warriors. The battle was very intense and swept across half the sector. The fire pincers (bugs, not a tool :)), with their shots burning Yogo's mana, worked well. Finally, we pushed the enemy back to the altar, where he had nowhere to run, and he met his end there. There were no others willing to repeat his fate, and from the City of Fire, Pyrobore, the Ambassador Buta himself arrived with a retinue of cultists and Festus, who took command of the conquered territory. Pyro was so happy that he offered me his blessing, which I gladly accepted.
We will fight more!


1) My new assistant is a fire pincer. When I was playing with air and fighting fire, it was very unsettling to suddenly receive a swift beam from nowhere, like from a railgun, knocking me back several meters and depriving me of a third of my mana. An advanced unit, it requires two souls instead of one to summon.

2) A battle near the base. It's unclear what's happening; all you can see is that I'm in a fire shield. And somewhere to the right, Yogo is running around and causing trouble.

3) His underhanded tricks didn't save the old man, and his shell was destroyed. The strange, semi-transparent thing to the left of me is his spirit, which will become invisible in a few seconds and run to the mana source to be reborn.

4) His altar, covered with pagan symbols. To the left, you can see an enemy creature tied to a manalith. Bound creatures greatly increase their stats, receive good regeneration, and the manalith cannot be destroyed while they are alive. One bound creature can take down three ordinary ones without straining.

5) I started building a manalith, and a troll that had been hiding behind the rock suddenly jumped out and started beating me up. That was underhanded =[br][/br]
6) I finally managed to capture Yogo in the frame. A funny little gnome in a cap, either sitting on one ostrich leg or it being part of his body... His little machines are chasing him. This is happening under the roof of his altar.

7) I sacrificed one monster and thereby desecrated his altar. You can observe the gruesome process. Even the roof shook.

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#50
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I started a new campaign where I will be playing as the Dwarves.

The Hammer of Tursagan

Creator's Sign
Many years have passed since the last war, and everyone was living relatively peacefully, although skirmishes still occurred. Around the borders of the northern alliance (which includes the Dwarves, part of the Orcs (we'll find out about this in the next scenario), and maybe someone else, I don't know yet), Orc, Human, and Undead squads still roam and occasionally raid.
Today was one of those days when we had to take up arms and defend our home. This happened at the "eastern gate," which is under the command of Aiglonduur. This time, the enemies were Orcs. It is unknown what they wanted, but a battle was inevitable. The outcome of the battle was a victory for the Dwarves and a battlefield soaked in Orcish blood. In the Orc camp, one of the warriors found a strange cloak with the sign of a Dwarven clan. Aiglonduur decided to show this interesting find to Hamel, the lord of Knalga and legate of the northern alliance, so he headed straight to the Dungeon. To our surprise, the lord was not alone. The Keeper of Knowledge, named Angarting, had also arrived. When they saw the cloak, it turned out that it belonged to our eastern brethren from Kal Karth. But how did the cloak end up in the hands of the Orcs? After all, no one should know about the existence of the Keepers of Knowledge. In addition, Angart told us that this clan had the Hammer of Tursagan, with which they created the Scepter of Fire and supposedly forged the Dwarves. Unfortunately, all the secrets and knowledge were lost when Tursagan burned, and all the rune masters and Wizards associated with this hammer died at the same moment. Therefore, there are no rune masters now. But it turned out that the Keepers of Knowledge were hiding something, and Angart told us what it was. When they were clearing the rubble, they discovered Tursagan's workshop, in which they found a book, presumably containing all the knowledge that was given to the rune masters. According to Angart, if we possess the book and the Hammer of Tursagan, we will be able to revive this craft. But, unfortunately, the book has not yet been fully deciphered, so the Keepers are keeping silent for now. And the fact is that we have the book, but the hammer is with the eastern clan, so the question of where the base for training rune masters will be located becomes quite delicate. But since we don't know what happened to the Kal Karth clan, we will have to go on an expedition and find out. In the end, I (the protagonist, Aiglonduur) and Angarting from the Order of Keepers of Knowledge, accompanied by my best soldiers, set off to the eastern clan.

P.S. When the protagonist expressed his assumption about what they should do (an expedition), the king replied: Yes, you read my mind. Are you by any chance my relative? To which the protagonist replied: Yes, my lord, your great-nephew. )))

Screenshot #1
My fort. The Dwarves are gathering for battle. A griffin rider captures the mines.

Screenshot #2
Here we met the enemy.

Screenshot #3
Victory is so close.

Screenshot #4
A meeting with the lord and the Keeper (his portrait)
Attachments 4
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#51
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Enemy-Friend

We traveled east along the border until we reached the Fortress stronghold. As it turned out, these orcs were part of the Northern Alliance and were at war with humans, so we had to help them and fight against the humans together. It was not difficult for us to defeat the Sylvan bandits, and we were quickly able to continue on our way. In farewell, the orc leader wished us good luck and warned us that there were few friends in the east, which means that any stranger could turn out to be an enemy and attack.


Screenshot #1
Gathering troops

Screenshot #2
Battle
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#52
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Persephone is determined to teach Pyro a lesson and has allied herself with Stratos. She is also angry with me and no longer gives me assignments. What should I do? Individually, the gods of air and life pose no threat to fire, but together they can cause some trouble. Pyro is also preparing for a decisive move and sends me to Carn, on the border of James's domain, to participate in a diplomatic operation. No problem. First and foremost, I am a talented negotiator, and only then a skilled spellcaster.

Arriving at the designated location at the appointed time, I was met by Empress Sorsha, an envoy of Pyro.
"She is known as an expert in defense and military art, master. They say it's because of her constant conflicts and feuds with Buta," Zizix informed me.
"Ah, there you are. This is our gift to James, the latest development," she chirped, pointing to a small group of creatures standing a little further away.
I was quite surprised to see these creatures. It seems Pyro knew what he was doing when he sent me on the previous mission. The trolls we managed to capture have been trained and equipped with high-tech gear developed by Festus. A group of such creatures can defeat a superior army. I felt that it was wasteful to provide such magnificent warriors to anyone.
Sorsha, the trolls, and a small escort and I set off. After a few minutes, we were spotted by an air patrol. A pair of gargoyles inquired about the purpose of our arrival and agreed to escort us to the lord, but on the condition that the empress had to stay behind. The border was guarded by Lord Graccus, who looked like a stalactite.
"These are trolls! Persephone will be furious with us for associating with you. You'd better leave," he growled.
"Persephone's fury is nothing. The time has come to choose a side. Non-interference is tantamount to death."

"Treason!" someone from Graccus's warriors shrieked, immediately turning to ash on the ground, crushed by a troll's fiery fist.
I didn't understand what happened. Either they lost control, or it was some kind of plan, or just an incident. In any case, it suddenly became very hot there. All I could do was frantically heal the dying creatures. Mine and Sorsha's, who immediately teleported to the scene. Together, we defeated the enemy, although it was not easy. His creatures truly possessed the strength of stone.
In general, the negotiations failed. And all we could do was defend ourselves. Suddenly, while I, annoyed by this turn of events, was thinking about what I would say to Pyro, James himself addressed me. Either he is an incredible fool, or he is a truly understanding god, as he expressed regret for the situation and said that he personally had nothing against me and was even glad that I tried to establish contact until the very end. He offered me a blessing, and I, stunned, accepted it.
A strange feeling.


1) Several ticks and a gift. Trolls in exoskeletons with fiery fists. They are also called flamefists. Air supply, heat-resistant material. Something I didn't catch, they have tanks on their backs. I need to check.

2) The Empress. Voodooist. Such a huge woman, but with a pleasant voice. One of the few models in the game who looks the most human. I won't show her from the back so as not to traumatize Arandora, but she can give birth to a dozen children at once.

3) Some kind of temple that I discovered while walking through the desert. By the way, you can see a new spell at the bottom of my panel. It debuffs the enemy with rings of fire, dealing damage to him. And, apparently, to everyone around. Not very good. Stratos's chain lightning was more useful. Although it lasts a long time, it might kill a strong creature.

4) Now I can build such altars to collect souls faster. Looks cool.

5) Settlement. And behind it - Graccus with security. And my peacemarine.

6) "Hey, can you call your brother? And do you have any change? I need five mana for teleport, help a guy out."

7) Terrible Battle. The ground is covered in blood, the screen is blazing, there are three colors on the radar at once. I could have been rude in the conversation, the effect would be the same, but Sorsha refuses to participate in this, and I suspect that the blessing would not be obtained in this way.

8) Terror and "red rooster." Well, why are they attacking?

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#53
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Dungeon Keeper 2

Campaign, mission 6.

I dug up an old, great game from the depths of my storage and decided to play it. I've already completed 5 missions (see screenshot #1), but they are all simple and designed for beginners. Mission 6 has two options: A and B (see screenshots #2, #3). I chose option A, as it seemed faster, more engaging, and more hardcore :smile04:

The start is unusual (see screenshot #4) - there is already a large, well-developed dungeon, 15 creatures of various levels, and even two prisoners in the dungeon. The downsides are that there is no portal on the level from which new creatures could arrive, and the fact that the dungeon is exposed to all elements, and enemies are pouring in from all sides. I have to send creatures to the guard room and constantly deal with the arriving enemies (see screenshot #5).

Since there is no portal, I use captured enemy creatures - either I send them to the torture chamber (see screenshot #6) so that they switch to my side, or I leave them to rot in the dungeon to be processed into skeletons.

I slowly build bridges, mine gold, and expand the territory. Enemies still keep coming in hordes (see screenshots #7, #8). More experienced and powerful heroes try to attack, but we process thieves, dwarves, and guards (see screenshot #9).

During the exploration of the lands, one of the secret passages to the enemy's Fortress is discovered (see screenshot #10), equipped with traps that have to be cleared by skeletons (the other creatures are afraid of such traps) in possession mode (see screenshot #11). Heroes continue to attack from three sides, but the well-trained traitors are already doing an excellent job with the guard duties (see screenshot #12). In addition to the traps in the secret passage, there is also a guard, which is also destroyed by skeletons in possession mode (this time I also gathered them into a group) (see screenshots #13, #14). And now the doors to the Fortress are visible; skeletons destroy them, but this time without possession mode (see screenshot #15). I send the captured heroes to the Fortress siege (see screenshot #16); four knights, two guards, and six wizards easily defeat the lord and all his guards. The horned one appears, takes the portal gem (see screenshots #17, #18). A celebratory video is shown, and the results are displayed (see screenshots #19, #20).

That's all for now. Stay tuned for new reports :smile04:

Наше оружие - неожиданность! Неожиданность и страх, страх и неожиданность - это два наших оружия! Плюс безжалостность - три наших оружия: страх, неожиданность и безжалостность! И ещё фанатичная преданность Папе - четвёртое! Наше оружие включает в себя... наше оружие включает в себя... страх, неожиданность... я сейчас!
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#54
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Everything was going pretty well, except for the failed negotiations. Since reaching an agreement with James proved impossible, I will have to resort to other methods. The inhabitants of the Domain of Earth are distinguished by their resilience and are perfectly suited to Pyro's needs. We began conducting raids to recruit worker units. One of these raids is particularly memorable. We set off for Orgren. A province famous for its granite mining, which includes several mining towns. As usual, Festus assisted in the raid. His responsibilities were to calculate the number and assess the quality of the slaves, and then distribute them to their workplaces. Somewhere in this area was also Sorcha, who had been sent here earlier for reconnaissance, and I needed to contact her. Of course, the work was not going to be easy, and soon we encountered Charlotte and her garrison. I can say that fighting against Earth is a complete displeasure. That day, I met their artillery for the first time. Huge creatures throwing boulders that shook the rocks, disrupted the formation, and prevented me from casting spells. It should be added that gargoyles, throwing deadly stone fragments from the air, basilisks that turn any organic matter into stone, and, of course, their tamed rocky bulls, which, when wounded, grow a shell that is very difficult to penetrate, were also present. Fortunately, my loyal trolls and well-proven rocket launchers fought truly fiercely. With great effort and heavy losses, I managed to break through to the enemy outpost, which I then occupied, setting up a serious defense there. It blocked Charlotte's further counterattacks, which allowed me to briefly recover and quickly sweep through the nearby camps, herding the population en masse to Festus. There I met Sorcha, lost in gloomy thoughts. She told me that her heart was breaking at the sight of simple peasants being branded and condemned to slavery. But what can be done? Pyro provides them with good working conditions, providing protection from divine strife. Finally, the god himself joined our conversation, finally convincing the empress that all this is for the good and leads to a Bright Future. He was so sincere, so open and direct that even I did not feel a microgram of falsehood in his words. However, it is time to finish with the work. I gathered the missing workers, took them to Festus, and received Pyro's blessing and gratitude. However, this was not important to me. Because before I approached the last village, HE appeared before me. Marduk. "What...? You want to know who he is, Mitros?" the elder interrupted my memories. "Okay, I'll tell you..." 1) Pyromaniac. One of Festus's brethren, a gnome, who followed him to serve Pyro. He has a rocket launcher on his shoulder, no more, no less. It shoots far and hard, and also sets the target on fire. 2) Faint traces of a terrible battle. Explosions, tongues of flame, a screen shaking every three seconds. I captured a manalith and attached rocket launchers and a troll to it. It seems that they had enough range even for the artillery. 3) I managed to simultaneously capture the projectiles and Charlotte under stone form. A spider. She constantly mumbles, she doesn't shut up. 4) Doesn't look very good in a static image, but it's very unpleasant to receive. It seems they just threw me and interrupted the casting of dragon flame. By the way, I found out that the ring of fire also slows down the target, and the fewer hit points my trolls have, the harder they hit. Nice. 5) Sorcha standing majestically on a cliff. 6) These people greet me and don't even suspect that life will soon become better and more fun. 7) Festus has lined them up and is preparing to leave. 8) I am accompanying the column to the recruitment center.
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#55
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Troll Bridge

A squad of dwarves advanced further east. At the river, we discovered a fort under the control of trolls. Based on the masonry, we determined that it was most likely a human fort, as dwarves build better, and trolls build worse. Although partially flooded, it could still serve a defensive purpose. We engaged in battle, as there was no other way, and revenge for our allies would be welcome. When the enemy was defeated, one of the soldiers found gold in their fort. We took it and continued on, leaving the borders of the northern alliance and entering the wild lands...

screenshot #1
Battle
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#56
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Forest Uproar

As we traversed the wild lands, we knew that people inhabited this area. However, their presence was not visible, but we still encountered living creatures. They were Orcs! But what are they doing on the borders of the Northern Alliance? Unfortunately, there was no time to ponder this question; we had to fight, especially since there were three times more Orcs. As we approached one of the farmhouses in this area, we heard a noise. Upon entering, we were attacked by people. They were in every house! But they didn't care who they killed, so in a way, they helped us eliminate the Orcs, although they also caused us some trouble. After the people were defeated, we noticed that there were almost no Orcs left. To avoid wasting time, the soldiers quickly regrouped and launched an attack. A couple of hours later, the Orcs were defeated. Having cleared the obstacle, we took one last look at the ruined human Castle (it was in this state when we arrived. Perhaps the Orcs had been here for a long time, or bandits had made it their Haven) and continued on our way. Now our path lay through the mountains...

Screenshot #1
Bandits emerged from the house)

Screenshot #2
The Orcs did the same

Screenshot #3
Yes, and a ruined Castle

P.S. I took the screenshots at the beginning, and there were few bandits then, but later there were a lot of them) from 1 to 5 people were in each house
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#57
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Mountain Trail

Here we are, approaching the mountains. I urge my companions to hurry, as a blizzard is raging behind us, and it would be terrible if it caught us in the mountains. The difficulty is also that there are many wild animals and various creatures here. We constantly fend off wolves, trolls, ogres, and even griffins! Somewhere near the end of the trail, we noticed a small house. It stood right by the road. Inside, we met a fire mage. He told us that he was stuck here and couldn't get out. He hadn't eaten in a long time, and these monsters wouldn't even let him start a fire. The last thing he ate was a griffin that died from a lightning strike (perhaps the mage killed it himself). After his story, the mage asked to join us, and we couldn't refuse. It turned out that he was heading to a school of magic, where he was supposed to teach students. I was glad to have a new companion, and now our updated party was ready to leave these damned mountains...

screenshot #1
we hadn't even arrived, and wolves were already attacking

screenshot #2
griffin fortress xB

screenshot #3
end of the road + mage

P.S. I leveled up the main character and the second main character to level 3)
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#58
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Old Grudge

We safely reached the school of mages. However, at that very moment, the Dragonkin living nearby became active. It seems they didn't like the fact that we were going to pass by their fortress. Although, this is probably just a pretext, as they have been feuding with the mages for a long time. As the senior mage told me, dragons have lived here for a very long time, and then people came and settled nearby, opening a magical school. Since then, they haven't been able to divide the territory. Now, we have to put an end to this conflict, once and for all.
We easily defeated the winged monsters. The Magister told us about his fears, about the magical power that has awakened in the east... an evil power. He advised us to be cautious and also sent his students and a fire mage with us, whom we found in the mountains (or rather, the teacher took the students himself, lol). We didn't refuse the help and set off with the mages...
P.S. I leveled up the Spearman to level 3, good.

Screenshot #1
Our base

Screenshot #2
Their base
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#59
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Dark Kin

As we approached the village by the river, we found it to be quite quiet, with no signs of life except for the empty houses. While scouting the area, one of the mages stumbled upon a peasant. He begged us not to kill him, and we told him that we weren't planning to, but he kept pleading for mercy. We managed to get him to talk, and the poor fellow told us about the dwarves who had killed all the villagers. Now it's clear why he was so scared of us. According to him, their camp was on the other side of the river. I immediately gathered a squad and headed towards the bridge. The enemy didn't keep us waiting and engaged in battle. Their leader was a dwarf in a mask, although they were all wearing masks, quite strange fellows. However, their combat skills turned out to be much worse than their ability to scare the villagers with their appearance. The enemy was defeated, and our group moved on. Unfortunately, the peasant died in the battle (he was to blame, he ran ahead).

P.S. To be honest, I didn't really translate the dialogues properly, and I don't know what kind of dwarves they were. Maybe it was written somewhere, I don't know. I think they are from some kind of order (maybe those rune masters) or from a dwarf clan that we are heading to, or undead.


Screenshot #1
Starts the attack

Screenshot #2
Preparing for battle

Screenshot #3
Delivering the final blow
P.S. I leveled up one archer with a rifle to level 3 (it's visible in the screenshot).
And I made two apprentice mages into healers
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#60
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Under Arrow Fire

After reaching the forest, we decided to rest. During the break, an elven rider visited our camp and said that we couldn't pass through here, or they would attack us. Do these elves really think we'll go back to look for another way around? Not a chance. Since they're so determined, they'll have to experience the power of dwarven axes. I gathered a small detachment, and we entered the forest. It turned out to be quite dense and bright. Further on was a river; we crossed the first bridge, and at that moment, the enemy caught up with us. The first blow hit the rear of the group, but it wasn't very strong. After everyone had crossed the first bridge, the real fun began. From the south, elves (especially archers) and ents attacked, and they were coming from their own Castle. It was the trees that caused the most problems, but axes and the mage's fire did their job. To the north, there was only one elven Castle, from which cavalry attacked. There weren't any particular problems with them, or with the archers.
The river split into three branches, and in the center of this confluence was a small island on which a Temple stood. Rateln (the fire mage) scouted it and found the Staff of Righteous Flame, which enhances magic (if the owner of the staff is killed, it deals a final blow to the enemies, and they all die).
After repelling the attacks of the elves and ents, we moved towards the second bridge. To our delight, there were fewer enemies (perhaps they were regrouping), and we were able to cross the bridge quite quickly. After that, we reached the signpost and left the forest. One more day of travel, and we'll reach the fortress of our brethren...

Screenshot #1
Initially, I wanted to go through without hiring anyone, but it didn't work out.

Screenshot #2
This is after reloading, with an army. The mage is entering the Temple, and the guys are guarding him from the cavalry. Archers are killing the archers, and the infantry is preparing for battle with the ents. The griffin is on reconnaissance (it somehow takes more damage from the ents).

Screenshot #3
Here, we are already leaving the forest, and there's the signpost
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#61
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Siege

The next day, we reached the mountains of our brethren. Their Fortress (the eastern gate, not sure where the others are) was surrounded by Orcs. Three camps were located along the entire perimeter, along the river, so it was impossible to bypass them. After sending a scout south and Angarting north, I began gathering soldiers. When everyone was ready, we set off. Reaching the ruins, we secured them and considered the next plan of attack. I decided to divide the squad into two groups. The first consisted of five Dwarves (a champion, two dragon guards, a guardian, and a pikeman). They headed to the northern Orc camp. The rest headed to the central camp. The leaders were not difficult to kill, considering that all the Orcs had gone on the offensive and there was no defense left. Shortly after, Angarting, who was scouting, joined the northern group, and together they attacked the leader. However, one dragon guard did not go with them as planned, but returned to the main squad. When the central fort was also taken, we had to hurry to the aid of our kin, as the Orcs were still besieging the allied Fortress and were doing quite well. They were almost breaking through to the fort. Fortunately, the griffin rider managed to distract them by flying to the aid of the captain of the eastern gate. While he was in the center of the Orcs, the rest approached them from behind and began to break through, removing the "outer layer" of the ring of attack. While the Dwarves dealt with the Orcish army, I, Rateln, and one of the guards went to the southern camp. There we killed the leader and completely cleared the area of the stinking Orcs.
Now it's time to meet with the clan leader...

screenshot #1
Secured in the ruins

screenshot #2
our allies are fighting the Orcs (green ones are coming from the north, and black ones from the south)

screenshot #3
capturing the central camp

screenshot #4
northern camp

screenshot #5
rescuing the captain) the crossbowman managed to get close to him, he could have killed him

screenshot #6
southern camp

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#62
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Mask of Horror

After defeating the orcs, we met the captain of the eastern gate. He thanked us and led us to Lord Carrag. We became wary when we saw him, as he was wearing a mask, and his entire guard was just like those dwarves from the village. Carrag also thanked us, and then he started talking about how the dwarves should subjugate the other races and so on. We replied that we were not seeking power, but only wanted to establish good relations with them. However, the lord continued to talk and mentioned the hammer, the very one we were looking for. He offered us to join him, but we refused. Then the Keeper of Knowledge (Angharting) asked him to remove the mask, but Carrag refused. After a short negotiation, he finally agreed to do so, and underneath it was a skull... the dwarf had turned himself into a lich! Even the captain was surprised, apparently he didn't know that their ruler had become a lich. We had no choice but to engage him in battle. The six of us (myself, the Keeper, the captain, the fire mage, the dragon guard, and the warrior) managed to defeat the enemy, but Carrag turned out to be an illusion, and the real one fled into the lower tunnels. We went after him...

Screenshot #1
KO noticed the masks

Screenshot #2
Carrag

Screenshot #3
Lich Carrag

Screenshot #4
We are fighting the lich

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#63
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Heart of the Dungeon or in Search of the Hammer

Karrag has escaped, and now we're going after him. The Captain mentioned a gallery on the lower level and that there are many passages there, including secret ones. I think we should take a look ourselves...

Screenshot #1
We hadn't taken a single step when we were attacked from all sides by gnomes in masks. Our squad was stronger, and we managed to defeat them.
P.S. At the beginning, I decided not to take everyone, but only the most useful and strongest.

Screenshot #2
While scouting the hall (gallery), we discovered two hidden caches of gold.

Screenshot #3
The second cache.

Screenshot #4
Next, we encountered the first fort with strong defenses. We fought them for a long time, but we eventually managed to break through.
P.S. There were three opponents at once: black, green, and purple.
P.P.S. Here, I finally decided to hire reinforcements.

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After that, we had to split up, and one group went south, where another gnome fort with decent defenses awaited them.

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The second group went north, where there was a small camp.

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After overcoming the first obstacle, the northern group reached the fort. It was also well-defended.

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When we cleared it out, we decided to take a look around. Besides two strange runes on the floor, we found four chambers with captive gnomes. After freeing them, the group moved on.

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Further on, we were met by huge spiders. Apparently, Karrag and his army hadn't ventured into this part of the tunnel. After destroying the insects, we found a book with a spell. The Guardian recited it, and the runes were activated...

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...and a door opened in the southern tunnel, where the first group had captured the fort and established a foothold.
The teleporters led to the southern fort, where the first group was located. Some of the gnomes went there, while the rest continued on.

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After exterminating all the spiders, I divided the group again, and the wounded soldiers went south (to the others) through a secret passage that we found in the spider's lair, while the rest continued on.

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At this time, the southern squad was attacked by ghosts and shadows.

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While the southerners were fending off the forces of darkness, the northern group traversed a long tunnel and reached a small necromancer fort. It was from here that the shadows, ghosts, and skeletons were attacking.

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Then, the southern squad began to break through to the northern one, surrounding the necromancer and his army.

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After clearing the right tunnel, the squad moved into the left one. It wasn't difficult for us to blow up the gate that blocked the way, and after a few minutes, we were already fighting new undead.

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There was another fort and a second necromancer here.

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After clearing the room, we went further, now heading north. There, we finally caught up with Karrag. He was guarded by large bone warriors, who turned out to be quite strong. I didn't want to waste time with them and immediately headed for the gnomish lich. With the help of Ratel, I killed Karrag and freed the Kal-Karth clan from the oppression of the dark lord.

Be strong. Believe