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#53
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Dungeon Keeper 2

Campaign, mission 6.

I dug up an old, great game from the depths of my storage and decided to play it. I've already completed 5 missions (see screenshot #1), but they are all simple and designed for beginners. Mission 6 has two options: A and B (see screenshots #2, #3). I chose option A, as it seemed faster, more engaging, and more hardcore :smile04:

The start is unusual (see screenshot #4) - there is already a large, well-developed dungeon, 15 creatures of various levels, and even two prisoners in the dungeon. The downsides are that there is no portal on the level from which new creatures could arrive, and the fact that the dungeon is exposed to all elements, and enemies are pouring in from all sides. I have to send creatures to the guard room and constantly deal with the arriving enemies (see screenshot #5).

Since there is no portal, I use captured enemy creatures - either I send them to the torture chamber (see screenshot #6) so that they switch to my side, or I leave them to rot in the dungeon to be processed into skeletons.

I slowly build bridges, mine gold, and expand the territory. Enemies still keep coming in hordes (see screenshots #7, #8). More experienced and powerful heroes try to attack, but we process thieves, dwarves, and guards (see screenshot #9).

During the exploration of the lands, one of the secret passages to the enemy's Fortress is discovered (see screenshot #10), equipped with traps that have to be cleared by skeletons (the other creatures are afraid of such traps) in possession mode (see screenshot #11). Heroes continue to attack from three sides, but the well-trained traitors are already doing an excellent job with the guard duties (see screenshot #12). In addition to the traps in the secret passage, there is also a guard, which is also destroyed by skeletons in possession mode (this time I also gathered them into a group) (see screenshots #13, #14). And now the doors to the Fortress are visible; skeletons destroy them, but this time without possession mode (see screenshot #15). I send the captured heroes to the Fortress siege (see screenshot #16); four knights, two guards, and six wizards easily defeat the lord and all his guards. The horned one appears, takes the portal gem (see screenshots #17, #18). A celebratory video is shown, and the results are displayed (see screenshots #19, #20).

That's all for now. Stay tuned for new reports :smile04:

Наше оружие - неожиданность! Неожиданность и страх, страх и неожиданность - это два наших оружия! Плюс безжалостность - три наших оружия: страх, неожиданность и безжалостность! И ещё фанатичная преданность Папе - четвёртое! Наше оружие включает в себя... наше оружие включает в себя... страх, неожиданность... я сейчас!