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Posts from [ANNOUNCEMENT] Heroes 3: World Tournament - an add-on for tournament games.

5.0 (3 ratings)
In reply to Javdet
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16 years ago
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Javdet
read the manual
But still, it has 100 MP more than regular heroes, although it's a strange reduction:confused:
In reply to Wicc
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16 years ago
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Wicc
What's the point? Gunnar has a neutered log, he's no better than Moner or Pir.

yeah -- I messed up :o
it's due to a poor understanding of WT
I used to subconsciously believe that it had settings like "light"
and only after actually starting a game in Ace do I learn from Asma that WT doesn't get reduced to "light" by any checkboxes :D
i.e., Gunnar there is TE-level, with a simple addition of 1 movement cell on the expert log (this was done for fixes, for fixes -- so that expert logisticians couldn't reach places where the map author didn't intend them to reach))))))))
however, agreeing to the SM, in my opinion, benefited Gunnar even less than choosing the game version ;)
In reply to Wicc
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16 years ago
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Maybe it would be better to give logistics a bonus of +1-2% per level, instead of 5 fixed, insignificant percentages?
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16 years ago
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Wlk777
In any case, such differences should at least be described so that they can be studied during the game - otherwise, in Warlords of the North, everything is explained so beautifully and thoroughly, but Gunnar's bonus is simply ignored - 5% to the bonus....
Read the f..king manual.:)
In reply to PReDS
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16 years ago
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PReDS
Read the f..king manual.:)
I shouldn't have to have the manual at hand during the game and constantly look at it, or memorize it before playing. Ideally, all the information should be in the game. Asm understands this, and that's great. Many things are described in the game with numbers and letters, thank you for your work. It's a shame that he hasn't gotten around to some things yet, but I think it's temporary, and I hope it will be fixed soon.
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16 years ago
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Wlk777
In any case, such differences should at least be described so that they can be studied during the game - otherwise, in Warlords of the North, everything is explained so beautifully and thoroughly, but Gunnar's bonus is simply ignored - 5% to the permanent bonus....

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In reply to Wicc
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16 years ago
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Yes, my mistake, I didn’t read it carefully.
In reply to StickyFingaz
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16 years ago
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StickyFingaz
Maybe it would be better to give logistics a bonus of +1-2% per level instead of a fixed 5%?
Here are some numbers.
Let's say we spend the night with Angels and already have expert logistics: the maximum movement range is 2000, and expert logistics adds another 600, for a total of 2600.
The SoD specialist in logistics has a 5% bonus per level – 5% of 600 is 30 bonus movement points per level. This means that the TE bonus is even stronger in the early stages. Gunnar is not a Miner; he acquires Angels with a probability approaching 0 in the beginning, but with 121 logistics, the SoD Gunnar will overtake the TE Gunnar with a 90% probability (if he doesn't die before then).
If we implement a 1-2% increase, this will result in 6-12 bonus movement points at maximum range. In the first case, 100 movement points will be surpassed at level 17, and in the second case, at level 9. If you're not playing as Jebus, level 17 is already in the late game. Even with a 2% bonus, we'll get an extra 100 movement points over the TE specialist at the same level 17. So, it's not a viable option.
Perhaps it would be worth considering a scheme where the bonus decreases as the level increases, or making it tiered, so that the maximum possible bonus is, for example, like the bonus from boots – 400 movement points.
In reply to PReDS
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16 years ago
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PReDS
Here are some numbers.
Let's say we spend the night with Angels and already have the Expert Logistics skill: the maximum movement bonus is 2000, and Expert Logistics adds another 600, for a total of 2600.
The SoD (Sword of Destiny) specialist in Logistics has a 5% bonus to the skill per level - 5% of 600 is 30 bonus movement points per level. This means that the TE (Tower of Destiny) bonus is even stronger in the early stages. Gunnar is not a Miner; he acquires Angels with a probability approaching 0 in the first stage, but with 121 Logistics, the SoD Gunnar will overtake the TE Gunnar with a 90% probability (if he doesn't die before then :).
If we implement a 1-2% increase, this will result in 6-12 bonus movement points at maximum. In the first case, 100 movement points will be offset by level 17, and in the second case, by level 9. If the game isn't Jebus, level 17 is already in the late game. Even with a 2% bonus, we will gain an extra 100 movement points over the TE Logistics skill at the same level 17. So, it's not a viable option.
Perhaps it would be worth considering a scheme where the bonus decreases as the level increases, or making it tiered, so that the maximum possible bonus is, for example, like the bonus from boots - 400 movement points.
I have already suggested making it 3% per level instead of 5%.

At level 20 with Angels, this would be 600 * (0.03 * 20) = 360 bonus movement points.

I think this is a useful and balanced option.
In reply to Wicc
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16 years ago
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Wicc
I already suggested making it 3% per level instead of 5%.

At level 20 with Angels, it would be 600 * (0.03 * 20) = 360 bonus movement points.

I think that's useful enough and not unbalanced.
..........
+1
In reply to Wicc
16 years ago
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Wicc
I already suggested making it 3% per level instead of 5%.

At level 20 with Angels, it would be 600 * (0.03 * 20) = 360 bonus movement points.

I think that's useful enough and doesn't unbalance the game.

I completely agree, 3% per level is just right. We'll do it.
In reply to Wicc
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16 years ago
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what about bringing Necromancy back into the game with a 3/5/10% chance?
In reply to StickyFingaz
16 years ago
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StickyFingaz
what about bringing Necromancy back into the game with a 3/5/10% chance?
maybe sometime in the very distant future, but for now, there are doubts about this.
16 years ago
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Great... but it's still difficult to find an opponent.
It lacks an option like "ready to play."

Can you tell me how to make the rating system work?

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