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#153
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StickyFingaz
Maybe it would be better to give logistics a bonus of +1-2% per level instead of a fixed 5%?
Here are some numbers.
Let's say we spend the night with Angels and already have expert logistics: the maximum movement range is 2000, and expert logistics adds another 600, for a total of 2600.
The SoD specialist in logistics has a 5% bonus per level – 5% of 600 is 30 bonus movement points per level. This means that the TE bonus is even stronger in the early stages. Gunnar is not a Miner; he acquires Angels with a probability approaching 0 in the beginning, but with 121 logistics, the SoD Gunnar will overtake the TE Gunnar with a 90% probability (if he doesn't die before then).
If we implement a 1-2% increase, this will result in 6-12 bonus movement points at maximum range. In the first case, 100 movement points will be surpassed at level 17, and in the second case, at level 9. If you're not playing as Jebus, level 17 is already in the late game. Even with a 2% bonus, we'll get an extra 100 movement points over the TE specialist at the same level 17. So, it's not a viable option.
Perhaps it would be worth considering a scheme where the bonus decreases as the level increases, or making it tiered, so that the maximum possible bonus is, for example, like the bonus from boots – 400 movement points.