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Posts from Selection for FB-3. Auto-translated

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In reply to КостяN
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#106
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Psyche_7(blue,Stronghold,Gurnisson,Clavius) def Vmn2009(red,Tower,Neela,Sandro), panic, 136

Background: When I saw who I was matched against in the first round, I was happy: the nickname was unfamiliar, and in terms of communication, he seemed like a newbie. I decided to play for fun, i.e., on "panic" mode.

The opponent chose his restarts, and I chose none. The initial distribution was normal, with a lot of good heroes (like Kreg), and I immediately saw a goblin lair. My mood improved even more, and we started playing.

...

In general, describing how I played would just be embarrassing. There were a lot of losses and tempo setbacks. But when I got a 4th-level consultant, things calmed down a bit (the opponent already had angels, but I seemed to have a stronger army and more castles).
I captured another secondary castle, geared up, and then...



I thought for a long time about what to cast. I decided to play it safer – Mass Shield and Mass Haste. I didn't regret it later.

The opponent closes his archers, and I move forward partially.
My angels are slowed down (no Earth Expertise – that's good).
...
Then the reds cast Mass Haste (no explosion/lightning/rain is flying at me yet – excellent), and the battle begins – exactly what I needed.
...
After the exchange, I had: 1 angel, half of the cyclops, bears, birds, and wolves, and 230+ skeletons. The opponent had 1+3 angels. There were maneuvers with angels, alternating with slowing down my fast stacks, casting Slow on 125, and attacks with Wait...
I somehow managed to clip the wings of the "holy warriors" (at that moment, I was calling them something completely different to myself), and when only 1 was left, I was already expecting a retreat/bribe. It should be noted that the opponent's morale was -1, but it didn't really show during the battle. But it worked at the most opportune moment: the slowed angels hit my birds, but in the next round – Anti-Morale, i.e., GG.

Thank you for the game.

P.S. Guys, be careful. Vmn2009 is definitely not a newbie! :smile20:
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#107
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I don't like the Swiss system because you always have to wait for the results of the next draw. We can't seem to coordinate a time with Hermit this weekend; he's unavailable, and I'm not available next weekend either, and it's generally uncertain what my schedule will be during the week... In group stages, at least you could play with someone, but now... This is probably my last tournament using the Swiss system.
In reply to Psyche_7
#108
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Psyche_7
Psyche_7(blue,Stronghold,Gurnisson,Clavius) def Vmn2009(red,Tower,Neela,Sandro), panic, 136

Background: When I saw who I was matched against in the first round, I was happy: the nickname was unfamiliar, and in communication, he seemed like a newbie. I decided to play for fun, i.e., in "panic" mode.

The opponent chose his restarts, and I chose none. The initial setup was decent, with a lot of good heroes (like Craig), and I immediately saw a goblin lair. My mood improved even more, and we started playing.

...

In short, describing how I played would only be embarrassing. A lot of losses and tempo setbacks. But when I got a level 4 consultant, things calmed down a bit (the opponent already has angels, but I seem to have a stronger army and more castles).
I captured another secondary town, geared up, and then...



I thought for a long time about what to cast. I decided to play it safer – mass shield and mass stone skin. I didn't regret it later.

The opponent closes in his archers, and I move in partially.
My angels are slowed down (no earth expertise – that's good).
...
Then the reds cast mass haste (it's not targeting me yet with explosion/lightning/rain/... - excellent), and the battle begins – exactly what I needed.
...
After the exchange, I had left: 1 angel, half of the cyclops, bears, birds, and wolves, and 230+ skeletons. The opponent had 1+3 angels. There were maneuvers with angels, alternating with slowing down my fast stacks, casting slow on 125, and attacks with wait...
Somehow, I managed to clip the wings of the "holy warriors" (at that moment, I was calling them something else in my head), and when only 1 was left, I was already expecting them to run away/buy their way out. It should be noted that the opponent's morale was -1, but it didn't really show during the battle. But it worked at the most crucial moment: the slowed angels attack my birds, but in the next round – antimoral, i.e., GG.

Thanks for the game.

P.S. Guys, be careful. Vmn2009 is definitely not a newbie! :smile20:
It's frustrating to confirm that I should have won!!!
I took restarts, expecting something more.... As a result, the respawn was bad, most of it was in the mountains, and there was almost nothing!!!
On day 115, I almost lost, losing all the gremlins in the crypt. I attacked a pre-max hero, thinking I would crush him, but I forgot that the crypt was on the Swamp :) !! Naturally, the vampires attacked, and...... I survived. I lost tempo, which is why I couldn't get a consultant on day 121. There were not enough gremlins, so I had to wait until day 131. I lost 1 week, basically.
Before the Fortress, I thought for a long time about whether to attack or not. As a result, I didn't transfer the population from the castle, I didn't combine the angels into one stack, I didn't place single units, I didn't learn lightning (and I could have transferred them with the help of the school, GG, the opponent has magic and air expertise!!!!) And I attacked - because I see the countdown timer at the bottom:
- "You have 7 seconds left"
- "You have 6 seconds left"
- "You have 5 seconds left"
- "You have 4 seconds left"
- "You have 3 seconds left"
- "You have 2 seconds left"
I was so sure I would win that my hand trembled. In the battle itself, I also relaxed. I messed up something. I simply lost all the skeletons and didn't kill anyone with them.
It's just awful, I don't want to remember it anymore and I wish I could forget it as soon as possible!!!
Thanks for the game! Confirmed.
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#109
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zloi_romantik (Red, Castle, Valya, Valya) def Dubrovin Pavel (Blue, Rampart, Kyrre, Kyrre) 2sm4d(3) 135
My first victory over Pasha, or rather 3/4 the generator's victory and 1/4 mine :)
We took 113 and off we went...
It gave me 32 plain archers, 3 roads, 4 heroes, but 2 with the Estates skill, one of whom was Tunar, who had Tactics — that helped a lot later. I took a crypt with 5 Draculas, scouted a stable — let's play ;)
On 112, upgraded the archers. I see a road to the underground, run along it, and on the way hit some damn stone piles for 1000 experience. In the end, Valya is already level 4 with Earth Magic, the second road leads to snow. On 3, a guard of archer horde and wood; I start leveling Tunar's Tactics...
On 113, I break through with Vasey; from the other side, snakes — Tunar, into battle :D
Scouted a level 2 Griffin Conservatory with upgraded units; with a scout hero, I beat the guard — 2 stacks of pikemen. Not far from the metro; the other scouts collect whatever they find :)
On 114, I send a scout with 20 pikemen into the metro, thinking it should be enough for some Troglodytes ;)
Then I waited for 121 to buy cavalry and hit the Markets; Valya got a +3 shield; the scout picked up an empty secondary Dungeon town. In the end, by 117, Valya is level 6 with stats 5-6-2-1, standing in front of a Dwarf Cottage; Tunar with expert Tactics is preparing to hit the Market; another Griffin Conservatory and a Dragon Utopia have been scouted...
By 123, Valya spends the night in the secondary town — it turned out native :smile44: ; on the way, Tunar takes a couple of crypts, a Centaur's Axe, a Dragon's Eye... Valya gets expert Earth Magic. I build a guild in the secondary town — there's a word :smile12: Then I take the level 2 Griffin Conservatory and BG to the second one — it turned out to be max :smile44: Nearby is a Dragon Utopia; I check it with a scout — it's mini, so I decide to take it. By 127, the Dragon Utopia fell :) I left all the Knights there, all the Griffins, a Cavalier, and some little pikemen; they gave a +3 All Stats Necklace, Shackles of War, a +3 Attack Sword, and the Hourglass, but the main thing is there's money for the buyout :) On 3 vision through the tavern, I see that Kyrre is seriously lagging behind in stats, so I decide to go visiting through the secondary town ;) On the way, I take another Conservatory 2, and by 134 I approach Rampart; on 135, I attack... Kyrre, who had taken refuge there... FB, despite a bunch of mistakes, I managed to win, although at one point I thought it was over. I attacked her while wearing the Shackles for some reason :confused: , but stats and morale saved me...
Thanks to Pasha for the game, and a low bow to the generator ;)
In reply to злой_романтик
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#110
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evil_romantic
evil_romantic (Red, Castle, Valya, Valya) def Dubrovin Pavel (Blue, Rampart, Kirr, Kirr) 2sm4d(3) 135
Thanks to Pavel for the game, and a big thank you to the map generator ;)

That happened.

My intuition failed me again, even though the resource was still at 1.1.1.
I just didn't think that the only road would lead to the Grove. I went off-road, but I also made a mistake in direction, so I could have at least set up a resource camp on Roman's secondary town.
I only managed to get out on the third week by going off-road and taking a secondary town - the Tower, where I at least got 4 resources in the Naga Bank. But I still didn't buy any Dryads or Gnomes.
I could have gotten out into the Fortress, but the Archers from the Towers were shooting instead of the Archers with 140+ attack in the Pikemen, which I think decided the game.

Thanks to Roman for the game!
С истиной где-то рядом...





Лето 2010.
In reply to Redwhait
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#111
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redwhait
I don't like the Swiss system because you always have to wait for the results of the next draw.
We can't seem to coordinate with Hermit this weekend, and I can't next weekend either, and I don't know what will happen during the week...
In group stages, you could at least play with someone, but now...
This is probably my last tournament in the Swiss system :(
+1
I think that the Swiss system, like the Olympic system, is not the best way to organize a tournament. If a player is away for two weeks or is unable to participate for some reason, they miss the tournament. In a group stage, you can play all the matches in a week and then go back to your own business.
But, "you can't argue with the referee" :). And in general, it's better to have tournaments using the Swiss system than to have no tournaments at all. Thank you to those who organize them.
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#112
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In my opinion, it's a bit inconvenient, but the ranking by strength is better. You can actually see who's good. With groups, you might get lucky, or you might not in the playoffs. Of course, the same applies here, and maybe even to a greater extent, you can get lucky once or twice. But the winners will be determined fairly. There won't be problems like with a bracket of 20+ pages, and we'll be able to eliminate inactive players almost immediately. In terms of convenience, groups are more convenient. We'll keep this in mind for the future.
ну это вообще всем аргамездец!© Kash
без авто:smile20:
Человек - игрушка Бога. Этому - то и надо следовать. Надо жить играя.
Платон.
In reply to SpiriTT
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#113
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No, no, everything is great! The Swiss team rocks!
And you thought you were in a fairy tale – this is the selection for the Facebook team!
In reply to Alessandro
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#114
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If we are to determine the best format, then the Swiss system is the most ideal tournament structure. You couldn't come up with anything better for playing in a club.
I play many tournaments on the Chess Planet website using this system. But there, the games are blitz, and a game rarely lasts longer than 10-15 minutes.
When it comes to Heroes online, games sometimes exceed the 12-hour mark. This is necessary so that not only I, but also my opponent, have free time at the same time. And it's more difficult to arrange this in 2 weeks than in 2 months.
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#115
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yeah, for future reference – if the goal is to determine the 2-3 best, as here in the selection process, I think the ideal system is to start with a group stage (round-robin within the groups), then move on to the playoffs, and the finalists make it to the Best, while the third place is determined in a match among the losers of the semifinals. This way, everyone benefits (the advantages of time management in a round-robin system, within the groups), and no one is harmed (the winners will be fairly determined). Something like that...
Well, as mentioned above:
you don't argue with the judge. And in general, Swiss-system tournaments are better than no tournaments at all. Thank you to those who organize them.
I agree with Alessandro.
Стратегия - искусство возможного.

Первое правило форума :
"Хвалу и клевету приемли равнодушно
И не оспаривай глупца" (с)

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#116
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In my opinion, the first selection round was better than the second (I'm talking about the results). And not in the sense that someone unworthy passed – no, on the contrary. In a Swiss-system tournament, you can lose once and still advance. Well, you might get 22 Goblins and 4 Lizardmen, plus some random Mages on the road. And that's it. Whether you're at the top or not is up to chance. But if it's a match for 3rd place, it means you didn't make it to the final bracket. The Swiss system is better for this tournament, IMHO!
ну это вообще всем аргамездец!© Kash
без авто:smile20:
Человек - игрушка Бога. Этому - то и надо следовать. Надо жить играя.
Платон.
#117
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Swiss formation isn't great for heroes, in my opinion; it's better to use a line of circular units (like the portal guardian).
The most objective system is the circular one, but it takes a long time.

Logisti k (syn, castle, Valeska, Crag) def Van (red, swamp, Vistan, Vistan) 2sm4d(3) 134
No final battle :(
Thanks for the game, good luck in the future.
Весна 2014
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#118
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Logisti k (Sylvan, Castle, Valeska, Crag) def Van (Red, Swamp, Vistan, Vistan) 2sm4d(3) 134
It was a good game, thanks for playing.
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#119
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Another request. Please adjust the rules for the mini-nostalgia mode: set the time per turn to -8 minutes, or even better, 10 minutes! Because playing it with 6 minutes per turn is just awful.
Всё не так плохо как Вы думаете. Всё намного хуже!
In reply to Hermit
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#120
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Hermit
Here's another request. Please make a rule for the mini-nostalgia game that gives players -8 minutes, or even better, 10 minutes per turn. Because playing with only 6 minutes per turn is just awful.
I'm against it. Should we also make it unlimited and have players take an hour per turn?!
A year ago, I asked Psich7 to play with 4 minutes instead of 6 on Jebus. He agreed. During the game, I found that 4 minutes wasn't enough.
However, in the second round, I convinced Evgeny to play TE-lite 1800+300 with battles, and that was enough for me.
Conclusion: If you don't like 6 minutes on mini-nostalgia, just remove that template!
Discord  5884