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Posts from The 4th annual offline tournament, "Best of the best".

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In reply to SergeyY
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SergeyY
only heroes with expert wisdom can learn...
From the forums:
Some versions of the game allow learning all levels of magic when visiting the Conflux castle (with the Grail installed there) by a hero who does not have a sufficient degree of wisdom.
Although in SoD 3.2, this seems to have been fixed...
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In other words, do we put on the hat, get in the boat, sail, and then take off the hat before disembarking? Since the bonus will be given each time before boarding the boat and saved before disembarking. Or can the player calculate the number of extra moves and stop where they think the remaining movement should end?

It is very important to clarify this... If we TAKE OFF the admiral's hat before disembarking, then after disembarking, our turn will end. This will significantly increase the number of days it takes to complete the map. If, however, the admiral's hat does not need to be removed before disembarking (CAN it be left on??), then can we get extra moves on land later? Yes, but at the same time, you cannot use boots of speed and gloves; I DON'T UNDERSTAND WHY, but I think it's to reduce movement on land after disembarking with the admiral's hat. But if that's the case, even without boots and gloves, after disembarking from the sea with the admiral's hat PLUS navigation, can we still get extra moves on land? Or can we not worry about this here, and if extra moves are obtained, they can be used according to the rules?

And why can't the admiral's hat be used with boots and gloves when boarding and disembarking from the sea? After all, the boots only give extra moves on land and only on the next day...

PS It would be easier to just remove all these restrictions - you can cheat with the moves somehow, and what's so bad about that? ALL PLAYERS ARE IN EQUAL CONDITIONS! Cheat as much as you want...

Added after 4 minutes
With this admiral's hat, I'm already tired of all the nuances, and I just want a DETAILED description of what can and cannot be done, WHY it cannot be done, but no one stubbornly wants to give it or cannot, everything is somehow in fragments... It will be a shame for someone to spend a whole week completing a map and then have the result not counted...
In reply to SergeyY
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SergeyY
After all, the boots only give extra movement points on land, and even then, on the next day...
The point is that it's not just on the next day...
Again, from Physmig:
Equipped artifacts increase the base M value (for calculating the K coefficient, not in reality), not to be confused with the current M(text), which only changes if the hero has moved. That is, boots increase it by 600 mp, and gloves by 300 mp, thereby significantly reducing the K coefficient. Moreover, they start to affect this parameter immediately after being put on, i.e., without waiting for the turn to end! If the hero manages not to take them off when boarding a boat, the increase in the M value will ultimately lead to a loss of 31-38% of sea movement (depending on the initial M value). The opposite is also true: if you put them on before disembarking, this increase will give us 45-60% of free movement out of thin air! That's where the bug lies.
Having boots or gloves gives an incorrect recalculation of "sea" MP into "land" MP; if these artifacts are not present, the recalculation is done correctly.
PS It would be simpler to just remove all these restrictions - you can somehow cheat with the movement and what's so bad about that?
EVERYONE IS STILL ON A LEVEL PLAYING FIELD! Cheat as much as you want...
Simply, such a permission gives an advantage to those players who know about the bug, over those who don't (they are not obliged to know)
I'm too f*cking old
To sell my soul
In reply to SergeyY
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SergeyY
PS It would be easier to just remove all these restrictions - you can somehow cheat with the turns, and what's so bad about that?
ANYWAY, ALL PLAYERS ARE IN EQUAL CONDITIONS! Cheat as much as you want.
What's the point of playing with an infinite number of turns? :confused:
And in general, I already wrote that the restriction is only related to ARTIFACTS!! Vishmaster seems to have described everything correctly. Sergey (or any other player), if you have any questions, please send them in a private message!. I will explain everything and answer everyone. Don't create unnecessary arguments in the tournament topic!

Added after 13 hours 38 minutes
Barsik13
I sent the save to nmr@bk.ru
I hope this time I'll be twice as far behind the leaders :)
Because usually, this difference is threefold.
Save NOT received An empty email arrived. Waiting for a repeat!
In reply to Dirty_Player
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Thank you! Indeed, the letter was empty. I'm fixing the error. Sending it to the same address. :smile26:
:smile33:
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Dirty_Player

If you create a map and disable a spell in the map specifications, for example, "Fly," what effect does it have? I understand that it doesn't seem to have any effect... Because even if you want to prevent it from appearing in guilds, you still need to disable it in the castle's properties. And after digging up the Grail and placing it in the Conflux, you get a rainbow with all the spells, and you can still use ANY spell, even the one that was forbidden in the map specifications, in the editor?

That's my question because I see some disabled spells in this map, and it confuses me a bit. :) Can I still use everything I want?
In reply to SergeyY
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Sergey. For such questions, there are PRIVATE MESSAGES!

Regarding the topic. The ban in the editor prohibits the spell in CASTLES, SANCTUARIES, and PYRAMIDS. In other locations, it depends on the author's decision, and if the spell is found elsewhere, it CAN be used! Spells obtained from the Grail CAN be used, provided that the corresponding WISDOM level is available! (The bug was fixed in 3.2, but the rule remains, just in case). Another question is that the Grail does not necessarily give all the spells. ;)
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For such questions, use PRIVATE MESSAGES!

I know there is, but maybe the questions might be useful to someone else, especially newcomers? I have two questions right now. Does this also apply to the current tournament? Why can't they be asked here?

The rules on heroesworld state:
It is forbidden to re-hire your deceased hero.

But I didn't find that in the rules on heroesportal. I only found that it is forbidden to hire your deceased hero on the SAME DAY.
hiring your dismissed or deceased heroes on the day of their dismissal or death

The question is - either this is implied, or there are rules somewhere else. I assume that it is definitely possible to hire dismissed heroes the next day, but as for deceased heroes - it is probably possible, but I am not 100% sure...
In reply to SergeyY
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Good question! There really is a difference here. I suggested removing it a while back... But we play by HP rules, so:

You CAN hire a deceased hero (Obviously, not on the day of his death, but on any subsequent day)

P.S.: I personally find this more logical than in the HeroesWorld rules.
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Is there anywhere I can find the old Heroes map editor? My new one stopped working, and I think it’s not working for many people.
In reply to SergeyY
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SergeyY
Is there a place where I can find the old Heroes map editor? My new one stopped working, and I think it's not working for many others.
I replied in the relevant thread.
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The more I play this map, the more it captivates me; I sleep less and think about it more. I'm already having dreams about playing it, figuring things out... Today, I didn't sleep at all, and yesterday I dreamt about defeating some monsters. The interest is growing exponentially; soon, I won't be able to think about anything other than the game... :)
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SergeyY
The more I play this map, the more it captivates me; I sleep less and think about it more. I'm already having dreams about playing it, figuring things out... Today I didn't sleep at all, and yesterday I dreamed about defeating some monsters. The interest is growing, and soon I won't be able to think about anything other than the game... :)
A familiar feeling from my first offline tournaments ;)
In reply to Dirty_Player
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Dirty_Player
A familiar feeling from my first offline tournaments ;)
:D Not just yours! Especially when something works out, and you can feel it!

Man, should I get back into this? It really brings back memories:rolleyes:
Если тебе не везёт в жизни, - играй в какую-нибудь другую игру:rolleyes:
Лидер клана "Из многих единое"

Приключения – это сплошные неприятности, только про них почему-то потом интересно вспоминать...
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It really brought back memories.

Why don't you give it a try! The map is quite interesting.

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