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I present to you Mafia setting №15, a version close to final. Here is only the game description and closed roles, and the ND order. Rules, illustrations, and open roles will be presented in the game thread.
Attention! The planned game is the first game on ХВ with open roles. Example of a game with open roles
...They have come for me. After so many years of peace and tranquility, I must once again don my chainmail and traveling cloak. I must join them and participate in the affairs of the Higher Ones once more. Recent events bode nothing good - Baldr has fallen into Niflhel, the terrible winter of Fimbulvetr has passed, Fenrir and Garmr have broken their chains. The squad I will join as a guide is small in number, but strong in skill - only Óðinn may know how the most glorious of the living, the most legendary einherjar, the wisest skalds, alfar, and even one of the valkyries managed to gather together. And each of them is aided by some Higher Power; each has their own. I have sworn to lead them to Bifröst itself, where the squad will enter the final battle, the Battle of the Gods...
But on whose side?
About the Game
There are four sides of power in the game.
Asgard - the fortress of the Aesir, analogous to the town. Victory: no other powers remain.
Niflhel - the land of the dead, analogous to the mafia. Victory: absence of Muspelheim and Jotunheim forces, numerical superiority over Asgard forces.
Muspelheim - the land of fire, analogous to a maniac. Victory: no other powers remain.
Jotunheim - the land of giants, analogous to a maniac. Victory: no other powers remain.
Closed Roles
Asgard
Power of Odin (Óðinn) Status +
The High Aesir, progenitor of all Aesir, who together with two brothers created the ordered world and the people inhabiting it. He sits in Valhalla, where einherjar - the best of warriors fallen in battle - train and feast. Odin goes by many names; ravens and wolves serve him; he is one-eyed, wears a blue cloak and a wide-brimmed hat pulled over his forehead, and travels astride the eight-legged horse Sleipnir. The spear (the unerring Gungnir) - a symbol of military power and magic - is Odin's constant attribute.
PS - "Speeches of the High One" - double vote.
ND - "Lord of Ravens" - sends ravens to watch a target, learning what actions the target performed or were performed upon the target. The target can be one - probability of knowing = 120% (one action + small chance for a second, if any) or two - probability of knowing = 60%. Cannot be used on oneself.
Power of Thor (Þórr) Status +
God of thunder, storm, and fertility, a divine hero protecting the Gods and people from giants and terrible monsters. Thor is depicted as a red-bearded hero armed with the war hammer Mjölnir; he rides in a wagon drawn by goats. Giants strive to steal the hammer (or ensure that Thor arrives in their land without the hammer and belt of strength).
PS - "Strength of the Thunderer" - avoids death at night once.
ND - "Hammer Mjölnir" - at the start of the night, the ГМ sends the name of one player; the one possessing Thor's power can kill them.
As long as Thor is in the game, all players belonging to Asgard forces possess DD - "Thing" - they can send the ГМ the name of a player they consider hostile. If at least one third of the votes from the number of players belonging to Asgard forces is gathered for one of the players, the ГМ sends the name of this player to Thor.
Power of Heimdall (Heimdallr) Status +
Guardian of the Gods, the brightest of the Aesir, considered a son of Odin; his nicknames are "Golden-Horned" and "Golden-Toothed," and his horse is "Golden Mane." As guardian of the gods, Heimdall is distinguished by sharp sight and hearing; his hearing is hidden under the roots of the world ash Yggdrasil, where Odin's eye also resides. Before the end of the world, Heimdall blows the Gjallarhorn ("loud horn"), calling the Gods to the final battle.
ND - "Guardian" - protects a chosen player; with a 50% probability kills the attacker. Cannot be used on oneself.
Power of Njord (Njörðr) Status +
A god among the Vanir, father of Freyr and Freyja. After the war between Aesir and Vanir, he became a hostage to the Aesir and married the giantess Skadi, with whom he lives nine nights in his dwelling Noatun and an equal amount in Trymheim, in the mountains. Njord is wealthy, has power over the sea, wind, and fire, and patronizes navigation, fishing, and hunting of marine animals.
ND - "Lord of the Seas" - learns a player's status.
Power of Freyr (Freyr) Status +
A god among the Vanir, embodying vegetation, harvest, wealth, and peace. Freyr is the son of Njord and brother of Freyja, with whom he had an incestuous relationship. He is the owner of the wonderful boar Gullinbursti ("golden bristle"); another attribute of Freyr, the wonderful ship Skidbladnir ("folded from thin boards"), always has a fair wind, accommodates any number of warriors, and can be folded like a handkerchief.
PS - "Ship Skidbladnir" - 50% probability to avoid a block.
ND - "Fertility" - comes to a chosen living player and resurrects them (saves only from one killing). Cannot be used on oneself. Also removes poisoning.
Power of Freyja (Freyja) Status +
Freyja ("lady"), daughter of Njord and sister of Freyr, Goddess of fertility, love, and beauty. She rides in a team of cats; her attributes are the falcon necklace, capable of turning the owner into a bird, and the Brisingamen belt. Like other Vanir, she is an expert in seidr magic. At the same time, Freyja daily divides and chooses killed warriors with Odin, thus performing the functions of a valkyrie.
ND - "Voice of the Valkyrie" - learns the status of one who has left the game.
Power of Skadi (Skaði) Status -
Goddess-hunter and skier, daughter of the giant Thjazi, wife of God Njord. After the Aesir killed her father, she put on a helmet and chainmail and appeared before the Aesir to avenge him. Skadi agreed to make peace with them on the condition that the aesir make her laugh (Loki succeeds in this) and give her a husband. According to the condition set by the aesir, Skadi chooses a husband by his feet and points to Njord, thinking she is facing the beautiful Baldr.
ND - "Giantess's Hunt" - adopts the characteristics and abilities of a player who has left the game. Used once per game.
Power of Ullr (Ullr) Status +
One of the Aesir, son of Siv and stepson of Thor. He is an excellent archer and skier. Appears as "Aesir-archer," "Aesir-skier," "Aesir of the shield" (the shield is called "ash" or "Ullr's ship"). As God-skier, Ullr was repeatedly compared to and brought close to Skadi.
ND - "Ullr's Shield" - protects a chosen player; with 50% probability dies. Cannot be used on oneself.
Power of Vali (Váli) Status -
Vali is the son of Odin and Rind (stepson of Frigg); a revenge-child who, at one day old, avenged Baldr's murder by killing Hod. After the death of the world and the Gods, Vali, together with other representatives of the "younger generation" of Gods, will live in the renewed world.
PS - "Blood Brother" - upon Baldr leaving the game, learns the name of the player who killed him.
ND - "Revenge" - killing without possibilities for resurrection or protection. Not blocked. Used once per game.
Power of Baldr (Baldr) Status +
Baldr ("lord") - a young Aesir embodying spring. He is beautiful, bright, and benevolent; his eyelashes are compared to snow-white plants. After Baldr began having disturbing dreams, Odin travels to Niflhel to learn Baldr's fate from the völva. She predicts that Baldr will die at the hand of the blind god Hod. Frigg took an oath from all things and beings — from fire and water, iron and other metals, stones, earth, trees, diseases, beasts, birds, snake venom — that they would not bring harm to Baldr; she only failed to take an oath from a insignificant sprig of mistletoe. One day, while the gods were amusing themselves by shooting at the now-invulnerable Baldr, the malicious Loki slips a mistletoe rod to the blind god Hod, and he kills Baldr.
PS - "Frigg's Oath" - Baldr cannot be executed.
ND1 - "Forces of Nature" - changes the target for the ND of a chosen player.
ND2 - "Spring" - on the night of application, no players will leave the game. Also cures poisoning. Used once per game.
Power of Bragi (Bragi) Status +
Bragi ("poet," "best," "main") - God-skald, husband of goddess Idunn. The name Bragi possibly indicates a connection to the sacred intoxicating drink.
ND - "Art of the Skald" - observes a chosen player and writes a vísu (poem, not necessarily rhyming), in which what happened to the player is described (additional clues may be given). Three times per game can "publish" a poem in the "newspaper" (including posthumously). Cannot be used on oneself.
Power of Tyr (Týr) Status -
God-guardian of warrior rules, patron of wars, assemblies, and duels. Tyr is wise and the bravest; he is called upon in battle and duels; one of Tyr's kennings (poetic metaphors) is "God of Battle." During the Gods' taming of the monster — the wolf Fenrir, Tyr, to confirm that the chain placed by the gods on Fenrir would not harm him, places his right hand in the wolf's mouth, which Fenrir immediately bites off (hence Tyr's epithet — "one-armed").
ND - "Rules of Battle" - blocks a chosen player. If the player performed a checking ND this night, their result will not arrive with 50% probability. Cannot be used on oneself.
Power of Forseti (Forseti) Status +
Forseti ("chairman"), God among the Aesir who resolves disputes (chairman of the thing); son of Baldr and Nanna. Embodies justice.
PS - "Justice" - his vote against a player who committed a night killing is doubled.
ND - "Forseti's Scales" - compares statuses of two players (result - different/same).
Niflhel
Power of Loki (Loki) Status + until the first killing committed, then -
Loki is a God among the Aesir who sometimes enters into hostile relations with other Gods, mocking them and displaying a whimsical-malicious character, cunning, and guile. Loki and the giantess Angrboda sired chthonic monsters — Hel, mistress of the realm of the dead, the wolf Fenrir, and the world serpent Jörmungandr. Having changed gender and turning into a mare, Loki also sired Sleipnir — Odin's eight-legged horse. During the final battle of Gods and monsters, he brings a ship made of the nails of the dead from Niflhel to fight the Gods; he himself fights Heimdall and they kill each other.
ND1 - "Loki's Schemes" - blocks a chosen player. If the player performed a checking ND this night, their result will not arrive with 50% probability. Cannot be used on oneself.
ND2 - "Cunning Aesir" - killing.
Power of Hel (Неl) Status -
Chthonic monster, Goddess of the underworld, daughter of Loki and a giantess. She herself is half blue, half the color of flesh; she stoops and has a fierce appearance. Her halls are called Damp Mist.
ND1 - "Mistress of the Dead" - comes to a chosen living player and resurrects them (saves only from one killing). Cannot be used on oneself. Also removes poisoning. Used three times per game.
ND2 - "Underworld Kingdom" - killing.
Power of Fenrir (Fenrir) Status -
Giant wolf, son of Loki and a giantess. The Gods first kept Fenrir with them, and only Tyr dared to feed him. Since all prophecies said that Fenrir was created for their destruction, the Gods put the Leding chain on him, but Fenrir easily broke it, as well as another chain, Dromi. At the request of the Gods, the dvergar made the strongest chain Gleipnir from the sound of cat footsteps, a woman's beard, mountain roots, bear sinews, fish breath, and bird saliva; the Gods put this chain on him and bound the wolf, during which he bit off Tyr's right hand, who had placed it in Fenrir's mouth as a sign that the Gods would not harm the wolf. Before the end of the world, Fenrir breaks free from his bonds and in the final battle of chthonic monsters and giants with the Gods, swallows Odin.
DD - "Gleipnir Chain" - during execution kills a chosen player among those who voted against Fenrir.
ND - "Terrible Wolf" - killing.
Power of Jörmungandr (Jörmungandr) Status -
World serpent, one of the three chthonic monsters sired by the giantess Angrboda from Loki. Jörmungandr lives in the world ocean, surrounding the inhabited land — Midgard. In the final battle before the death of the world, Thor and Jörmungandr fight again; Thor strikes the serpent but dies himself from the same poison spewed by Jörmungandr.
ND - "Serpent's Venom" - poisons a chosen player. The player leaves the game on the following night.
Power of Hod (Höðr) Status +
Hod ("fighter") - blind God among the Aesir, killer of the bright God Baldr. Killed by Vali, who avenged Baldr's murder, Hod comes back to life in the renewed world and reconciles with Baldr.
ND1 - "Blindness" - comes to a player at night; if he finds Baldr - kills.
After Baldr's death, receives ND2 - "Loki's Advice" - killing.
Jotunheim
Power of Ymir (Ymir) Status -
Ymir, the first giant and in general the first anthropomorphic being. When the rivers called Elivagar ("turbulent waves") froze into ice, poisonous frost emerged from them, filling the world abyss Ginnungagap. Under the influence of heat from Muspelheim, the frost began to melt and turned into the giant Ymir. The cow Audumla, who arose from the melted frost, fed Ymir with her milk; from the salty stones she licked, Buri emerged, ancestor of the Gods, father of Bor. A boy and a girl were born under Ymir's armpits, and his legs produced a son - all they gave rise to giants. The sons of Bor — Odin and his brothers later killed Ymir and created the world from his body: Ymir's flesh became earth, blood — sea, bones — mountains, skull — sky, and hair — forest; the walls of Midgard were built from Ymir's eyelashes.
PS - "Strength of the Jotun" - avoids death at night once.
DD - "Frost" - a chosen player's vote is not counted during execution.
ND - "Giant's Malice" - killing.
Muspelheim
Power of Surtr (Surtr) Status -
Surtr ("black"), fire giant. Before the end of the world, Surtr comes from the south; in the final battle of Gods and chthonic forces, he kills God Freyr and then burns the world.
PS - "Black Giant" - 50% probability to avoid a block.
ND - "Fire Sword" - kills a chosen player and all who came to them at night with a 75% probability. For each player, the probability is calculated separately.
ND Order.
I. Checking NDs.
II. Blocking NDs.
III. Protective NDs.
IV. Killings.
1. "Revenge" (Vali)
2. "Fire Sword" (Surtr)
3. "Serpent's Venom" (Jörmungandr)
4. "Blindness" and "Loki's Advice" (Hod)
5. "Giant's Malice" (Ymir)
6. "Terrible Wolf" (Fenrir)
7. "Hammer Mjölnir" (Thor)
8. "Underworld Kingdom" (Hel)
9. "Cunning Aesir" (Loki)
V. Resurrecting NDs
All mythological information is taken from the website http://norse.ulver.com/
Attention! The planned game is the first game on ХВ with open roles. Example of a game with open roles
Mafia 15. Ragnarök.
...They have come for me. After so many years of peace and tranquility, I must once again don my chainmail and traveling cloak. I must join them and participate in the affairs of the Higher Ones once more. Recent events bode nothing good - Baldr has fallen into Niflhel, the terrible winter of Fimbulvetr has passed, Fenrir and Garmr have broken their chains. The squad I will join as a guide is small in number, but strong in skill - only Óðinn may know how the most glorious of the living, the most legendary einherjar, the wisest skalds, alfar, and even one of the valkyries managed to gather together. And each of them is aided by some Higher Power; each has their own. I have sworn to lead them to Bifröst itself, where the squad will enter the final battle, the Battle of the Gods...
But on whose side?
About the Game
There are four sides of power in the game.
Asgard - the fortress of the Aesir, analogous to the town. Victory: no other powers remain.
Niflhel - the land of the dead, analogous to the mafia. Victory: absence of Muspelheim and Jotunheim forces, numerical superiority over Asgard forces.
Muspelheim - the land of fire, analogous to a maniac. Victory: no other powers remain.
Jotunheim - the land of giants, analogous to a maniac. Victory: no other powers remain.
Closed Roles
Asgard
Power of Odin (Óðinn) Status +
The High Aesir, progenitor of all Aesir, who together with two brothers created the ordered world and the people inhabiting it. He sits in Valhalla, where einherjar - the best of warriors fallen in battle - train and feast. Odin goes by many names; ravens and wolves serve him; he is one-eyed, wears a blue cloak and a wide-brimmed hat pulled over his forehead, and travels astride the eight-legged horse Sleipnir. The spear (the unerring Gungnir) - a symbol of military power and magic - is Odin's constant attribute.
PS - "Speeches of the High One" - double vote.
ND - "Lord of Ravens" - sends ravens to watch a target, learning what actions the target performed or were performed upon the target. The target can be one - probability of knowing = 120% (one action + small chance for a second, if any) or two - probability of knowing = 60%. Cannot be used on oneself.
Power of Thor (Þórr) Status +
God of thunder, storm, and fertility, a divine hero protecting the Gods and people from giants and terrible monsters. Thor is depicted as a red-bearded hero armed with the war hammer Mjölnir; he rides in a wagon drawn by goats. Giants strive to steal the hammer (or ensure that Thor arrives in their land without the hammer and belt of strength).
PS - "Strength of the Thunderer" - avoids death at night once.
ND - "Hammer Mjölnir" - at the start of the night, the ГМ sends the name of one player; the one possessing Thor's power can kill them.
As long as Thor is in the game, all players belonging to Asgard forces possess DD - "Thing" - they can send the ГМ the name of a player they consider hostile. If at least one third of the votes from the number of players belonging to Asgard forces is gathered for one of the players, the ГМ sends the name of this player to Thor.
Power of Heimdall (Heimdallr) Status +
Guardian of the Gods, the brightest of the Aesir, considered a son of Odin; his nicknames are "Golden-Horned" and "Golden-Toothed," and his horse is "Golden Mane." As guardian of the gods, Heimdall is distinguished by sharp sight and hearing; his hearing is hidden under the roots of the world ash Yggdrasil, where Odin's eye also resides. Before the end of the world, Heimdall blows the Gjallarhorn ("loud horn"), calling the Gods to the final battle.
ND - "Guardian" - protects a chosen player; with a 50% probability kills the attacker. Cannot be used on oneself.
Power of Njord (Njörðr) Status +
A god among the Vanir, father of Freyr and Freyja. After the war between Aesir and Vanir, he became a hostage to the Aesir and married the giantess Skadi, with whom he lives nine nights in his dwelling Noatun and an equal amount in Trymheim, in the mountains. Njord is wealthy, has power over the sea, wind, and fire, and patronizes navigation, fishing, and hunting of marine animals.
ND - "Lord of the Seas" - learns a player's status.
Power of Freyr (Freyr) Status +
A god among the Vanir, embodying vegetation, harvest, wealth, and peace. Freyr is the son of Njord and brother of Freyja, with whom he had an incestuous relationship. He is the owner of the wonderful boar Gullinbursti ("golden bristle"); another attribute of Freyr, the wonderful ship Skidbladnir ("folded from thin boards"), always has a fair wind, accommodates any number of warriors, and can be folded like a handkerchief.
PS - "Ship Skidbladnir" - 50% probability to avoid a block.
ND - "Fertility" - comes to a chosen living player and resurrects them (saves only from one killing). Cannot be used on oneself. Also removes poisoning.
Power of Freyja (Freyja) Status +
Freyja ("lady"), daughter of Njord and sister of Freyr, Goddess of fertility, love, and beauty. She rides in a team of cats; her attributes are the falcon necklace, capable of turning the owner into a bird, and the Brisingamen belt. Like other Vanir, she is an expert in seidr magic. At the same time, Freyja daily divides and chooses killed warriors with Odin, thus performing the functions of a valkyrie.
ND - "Voice of the Valkyrie" - learns the status of one who has left the game.
Power of Skadi (Skaði) Status -
Goddess-hunter and skier, daughter of the giant Thjazi, wife of God Njord. After the Aesir killed her father, she put on a helmet and chainmail and appeared before the Aesir to avenge him. Skadi agreed to make peace with them on the condition that the aesir make her laugh (Loki succeeds in this) and give her a husband. According to the condition set by the aesir, Skadi chooses a husband by his feet and points to Njord, thinking she is facing the beautiful Baldr.
ND - "Giantess's Hunt" - adopts the characteristics and abilities of a player who has left the game. Used once per game.
Power of Ullr (Ullr) Status +
One of the Aesir, son of Siv and stepson of Thor. He is an excellent archer and skier. Appears as "Aesir-archer," "Aesir-skier," "Aesir of the shield" (the shield is called "ash" or "Ullr's ship"). As God-skier, Ullr was repeatedly compared to and brought close to Skadi.
ND - "Ullr's Shield" - protects a chosen player; with 50% probability dies. Cannot be used on oneself.
Power of Vali (Váli) Status -
Vali is the son of Odin and Rind (stepson of Frigg); a revenge-child who, at one day old, avenged Baldr's murder by killing Hod. After the death of the world and the Gods, Vali, together with other representatives of the "younger generation" of Gods, will live in the renewed world.
PS - "Blood Brother" - upon Baldr leaving the game, learns the name of the player who killed him.
ND - "Revenge" - killing without possibilities for resurrection or protection. Not blocked. Used once per game.
Power of Baldr (Baldr) Status +
Baldr ("lord") - a young Aesir embodying spring. He is beautiful, bright, and benevolent; his eyelashes are compared to snow-white plants. After Baldr began having disturbing dreams, Odin travels to Niflhel to learn Baldr's fate from the völva. She predicts that Baldr will die at the hand of the blind god Hod. Frigg took an oath from all things and beings — from fire and water, iron and other metals, stones, earth, trees, diseases, beasts, birds, snake venom — that they would not bring harm to Baldr; she only failed to take an oath from a insignificant sprig of mistletoe. One day, while the gods were amusing themselves by shooting at the now-invulnerable Baldr, the malicious Loki slips a mistletoe rod to the blind god Hod, and he kills Baldr.
PS - "Frigg's Oath" - Baldr cannot be executed.
ND1 - "Forces of Nature" - changes the target for the ND of a chosen player.
ND2 - "Spring" - on the night of application, no players will leave the game. Also cures poisoning. Used once per game.
Power of Bragi (Bragi) Status +
Bragi ("poet," "best," "main") - God-skald, husband of goddess Idunn. The name Bragi possibly indicates a connection to the sacred intoxicating drink.
ND - "Art of the Skald" - observes a chosen player and writes a vísu (poem, not necessarily rhyming), in which what happened to the player is described (additional clues may be given). Three times per game can "publish" a poem in the "newspaper" (including posthumously). Cannot be used on oneself.
Power of Tyr (Týr) Status -
God-guardian of warrior rules, patron of wars, assemblies, and duels. Tyr is wise and the bravest; he is called upon in battle and duels; one of Tyr's kennings (poetic metaphors) is "God of Battle." During the Gods' taming of the monster — the wolf Fenrir, Tyr, to confirm that the chain placed by the gods on Fenrir would not harm him, places his right hand in the wolf's mouth, which Fenrir immediately bites off (hence Tyr's epithet — "one-armed").
ND - "Rules of Battle" - blocks a chosen player. If the player performed a checking ND this night, their result will not arrive with 50% probability. Cannot be used on oneself.
Power of Forseti (Forseti) Status +
Forseti ("chairman"), God among the Aesir who resolves disputes (chairman of the thing); son of Baldr and Nanna. Embodies justice.
PS - "Justice" - his vote against a player who committed a night killing is doubled.
ND - "Forseti's Scales" - compares statuses of two players (result - different/same).
Niflhel
Power of Loki (Loki) Status + until the first killing committed, then -
Loki is a God among the Aesir who sometimes enters into hostile relations with other Gods, mocking them and displaying a whimsical-malicious character, cunning, and guile. Loki and the giantess Angrboda sired chthonic monsters — Hel, mistress of the realm of the dead, the wolf Fenrir, and the world serpent Jörmungandr. Having changed gender and turning into a mare, Loki also sired Sleipnir — Odin's eight-legged horse. During the final battle of Gods and monsters, he brings a ship made of the nails of the dead from Niflhel to fight the Gods; he himself fights Heimdall and they kill each other.
ND1 - "Loki's Schemes" - blocks a chosen player. If the player performed a checking ND this night, their result will not arrive with 50% probability. Cannot be used on oneself.
ND2 - "Cunning Aesir" - killing.
Power of Hel (Неl) Status -
Chthonic monster, Goddess of the underworld, daughter of Loki and a giantess. She herself is half blue, half the color of flesh; she stoops and has a fierce appearance. Her halls are called Damp Mist.
ND1 - "Mistress of the Dead" - comes to a chosen living player and resurrects them (saves only from one killing). Cannot be used on oneself. Also removes poisoning. Used three times per game.
ND2 - "Underworld Kingdom" - killing.
Power of Fenrir (Fenrir) Status -
Giant wolf, son of Loki and a giantess. The Gods first kept Fenrir with them, and only Tyr dared to feed him. Since all prophecies said that Fenrir was created for their destruction, the Gods put the Leding chain on him, but Fenrir easily broke it, as well as another chain, Dromi. At the request of the Gods, the dvergar made the strongest chain Gleipnir from the sound of cat footsteps, a woman's beard, mountain roots, bear sinews, fish breath, and bird saliva; the Gods put this chain on him and bound the wolf, during which he bit off Tyr's right hand, who had placed it in Fenrir's mouth as a sign that the Gods would not harm the wolf. Before the end of the world, Fenrir breaks free from his bonds and in the final battle of chthonic monsters and giants with the Gods, swallows Odin.
DD - "Gleipnir Chain" - during execution kills a chosen player among those who voted against Fenrir.
ND - "Terrible Wolf" - killing.
Power of Jörmungandr (Jörmungandr) Status -
World serpent, one of the three chthonic monsters sired by the giantess Angrboda from Loki. Jörmungandr lives in the world ocean, surrounding the inhabited land — Midgard. In the final battle before the death of the world, Thor and Jörmungandr fight again; Thor strikes the serpent but dies himself from the same poison spewed by Jörmungandr.
ND - "Serpent's Venom" - poisons a chosen player. The player leaves the game on the following night.
Power of Hod (Höðr) Status +
Hod ("fighter") - blind God among the Aesir, killer of the bright God Baldr. Killed by Vali, who avenged Baldr's murder, Hod comes back to life in the renewed world and reconciles with Baldr.
ND1 - "Blindness" - comes to a player at night; if he finds Baldr - kills.
After Baldr's death, receives ND2 - "Loki's Advice" - killing.
Jotunheim
Power of Ymir (Ymir) Status -
Ymir, the first giant and in general the first anthropomorphic being. When the rivers called Elivagar ("turbulent waves") froze into ice, poisonous frost emerged from them, filling the world abyss Ginnungagap. Under the influence of heat from Muspelheim, the frost began to melt and turned into the giant Ymir. The cow Audumla, who arose from the melted frost, fed Ymir with her milk; from the salty stones she licked, Buri emerged, ancestor of the Gods, father of Bor. A boy and a girl were born under Ymir's armpits, and his legs produced a son - all they gave rise to giants. The sons of Bor — Odin and his brothers later killed Ymir and created the world from his body: Ymir's flesh became earth, blood — sea, bones — mountains, skull — sky, and hair — forest; the walls of Midgard were built from Ymir's eyelashes.
PS - "Strength of the Jotun" - avoids death at night once.
DD - "Frost" - a chosen player's vote is not counted during execution.
ND - "Giant's Malice" - killing.
Muspelheim
Power of Surtr (Surtr) Status -
Surtr ("black"), fire giant. Before the end of the world, Surtr comes from the south; in the final battle of Gods and chthonic forces, he kills God Freyr and then burns the world.
PS - "Black Giant" - 50% probability to avoid a block.
ND - "Fire Sword" - kills a chosen player and all who came to them at night with a 75% probability. For each player, the probability is calculated separately.
ND Order.
I. Checking NDs.
II. Blocking NDs.
III. Protective NDs.
IV. Killings.
1. "Revenge" (Vali)
2. "Fire Sword" (Surtr)
3. "Serpent's Venom" (Jörmungandr)
4. "Blindness" and "Loki's Advice" (Hod)
5. "Giant's Malice" (Ymir)
6. "Terrible Wolf" (Fenrir)
7. "Hammer Mjölnir" (Thor)
8. "Underworld Kingdom" (Hel)
9. "Cunning Aesir" (Loki)
V. Resurrecting NDs
All mythological information is taken from the website http://norse.ulver.com/
Наше оружие - неожиданность! Неожиданность и страх, страх и неожиданность - это два наших оружия! Плюс безжалостность - три наших оружия: страх, неожиданность и безжалостность! И ещё фанатичная преданность Папе - четвёртое! Наше оружие включает в себя... наше оружие включает в себя... страх, неожиданность... я сейчас!


