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Well, not exactly, and it's not necessary that each mafia will only have Night Actions (ND) for killing. We plan to expand the range of their capabilities: one mafia will be combat-focused, another will mainly focus on recruitment, a third might specialize in defense, and the fourth will gather information and deliver precise strikes. Essentially, there will be groups of alliances with 3-4 people each, and the townspeople will have a hard time, but they will transition to a different status than they are used to: "win by numbers."
+ It would also be worth introducing a regulation for Night Actions, to spread out the killings, for example, one killing every 2 days per mafia, because 4 victims is too many. Also, give a choice for a second Night Action: check/defense/second kill, etc., depending on the type of mafia.