Posts from Is there any news about WOG 3.59?
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6. The future of WoG
Development of version 3.59 of the Heroes III: Wake of Gods add-on has already begun, but it is too early to talk about its release date. Discussion of new features/changes is taking place on the DF2 forum. In particular, it was decided to introduce a new city, "Bastion," with its own desert landscape. The proposed monsters include slaves, scorpions, nomads, assassins, priests, elephants, and Anubis (not counting improved versions). The city is oriented towards "evil," so the appearance of heroes like Abdullah and Shamil is no coincidence. The approximate appearance of the city (click on the picture on the left) has not yet been finally approved and is subject to further discussion. All the information collected about the new city can be found on the website http://newtown.nm.ru/, and you can submit your suggestions on the forum thread New City. Discussion of the new city is also taking place on our forum thread New City in Heroes 3.5.
The following are also expected in future versions of WoG:
the possible number of Commanders in one army will increase to 3;
an additional branch (the current one will remain active) of Commander development in the magical field will appear; at the same time, each type of Commander will be able to learn and repeatedly improve their unique types of spells (9 per Commander - a total of 45); the Commander will have their own spellbook
a real-time ERM code debugger - will simplify the lives of scriptwriters by an order of magnitude
there are many other things planned, but for now, they are "shrouded in darkness"
Expect it after the New Year. I don't know when exactly, no one can say for sure :(
After all, 3.59 is the last version of the Wog series. Many things will be included in the final version. So, there's a lot of work to do :)
- Правила портала www.HeroesWorld.ru - Любой Герой должен это знать
http://forum.heroesleague.ru/viewtopic.php?t=1052
And there's a lot of other interesting stuff there!
I don't think the balance will be worse than it is now (I'm not saying it's bad now).
3.59 will definitely be released.
Work is in progress.
And "TE" is a spin-off from WOG (Horn, the creator of TE, was a member of the WOG team, and ZVS helped him with his add-on).
ZVS - Slava Salnikov (creator of WOG).
We'll see how it goes.
I don't think the balance will be worse than it is now (I'm not saying it's bad now).
3.59 will definitely be released.
Work is in progress.
And "TE" is a spin-off from WOG (Horn, the creator of TE, was a member of the WOG team, and ZVS helped him with his add-on).
ZVS - Slava Salnikov (creator of WOG)
Balance is a relative thing, but when, for example, a commander, upon capturing a dwelling of Azure Dragons, hits all dragons with his gaze... What kind of balance is that? And they are even suggesting increasing their number to 3.
The fact that work is in progress is great!
There's already something better than WOG. And the balance isn't as flawed.
http://forum.heroesleague.ru/viewtopic.php?t=1052
And there's a lot of other interesting stuff there!
WOG was never created or intended as a complete game – WOG is primarily a tool. Everything in this add-on is subordinate to this. Everything is customizable, can be turned on or off. The fact that many players don't pay enough attention to the options they enable when playing in a specific situation is not a problem of WOG, but rather a problem of the players themselves.
TE by Horn is a logical continuation of the WOG philosophy; it's a separate add-on completely created based on WOG (in fact, it's WOG in its purest form) and is INTENDED FOR TOURNAMENTS. Classic WOG was created primarily as a single-player game, but the emergence of TE shows how multifaceted it actually is.
By the way, the creator of TE, Alexey Vinogradov (Horn), is now part of a multinational WOG team, which only emphasizes that TE is simply a special version of WOG for tournaments.
In general, you have a somewhat incorrect understanding of WoG as a phenomenon, as a WoG philosophy, or something like that.
WoG was never created or planned as a complete game – WoG is primarily a tool. Everything in this add-on is subordinate to this. Everything is customizable, can be turned on or off. The fact that many players don't pay enough attention to the options they choose when playing in a specific situation is not a problem with WoG, but rather a problem with the players themselves.
TE by Horn is a logical continuation of the WoG philosophy; it is a separate add-on completely created based on WoG (in fact, it is WoG in its purest form) and is INTENDED FOR TOURNAMENTS. Classic WoG was primarily created as a single-player game, but the emergence of TE shows how multifaceted it actually is.
By the way, the creator of TE, Alexey Vinogradov (Horn), is now part of a multinational WoG team, which only emphasizes that TE is simply a special version of WoG for tournaments.
But the point is that its main advantage – that is, the wealth of settings and the ability to enrich the game with scripts to the level of TE – has never been seriously used. The development of WoG has largely focused on inventing something new rather than improving playability.
Therefore, the arguments are not very productive, and my post, which you are quoting, was written only to introduce people to TE. Perhaps it was too categorical, but I did not mean to offend anyone!
Regarding the claim that it wasn't used, you're exaggerating again; it was used quite often, but in single-player mode. Multiplayer always had problems, which Horn and Slava Salnikov managed to resolve.
I'm just saying that Tribes of the East and In the Wake of Gods aren't competitors, as your initial post might have suggested. They're partners. :)
I wasn't even thinking of taking offense :)
I just meant that Heroes of Might and Magic and Warlords are not competitors, as your initial post might have suggested. They are partners :)