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6. The future of WoG
Development of version 3.59 of the Heroes III: Wake of Gods add-on has already begun, but it is too early to talk about its release date. Discussion of new features/changes is taking place on the DF2 forum. In particular, it was decided to introduce a new city, "Bastion," with its own desert landscape. The proposed monsters include slaves, scorpions, nomads, assassins, priests, elephants, and Anubis (not counting improved versions). The city is oriented towards "evil," so the appearance of heroes like Abdullah and Shamil is no coincidence. The approximate appearance of the city (click on the picture on the left) has not yet been finally approved and is subject to further discussion. All the information collected about the new city can be found on the website http://newtown.nm.ru/, and you can submit your suggestions on the forum thread New City. Discussion of the new city is also taking place on our forum thread New City in Heroes 3.5.
The following are also expected in future versions of WoG:
the possible number of Commanders in one army will increase to 3;
an additional branch (the current one will remain active) of Commander development in the magical field will appear; at the same time, each type of Commander will be able to learn and repeatedly improve their unique types of spells (9 per Commander - a total of 45); the Commander will have their own spellbook
a real-time ERM code debugger - will simplify the lives of scriptwriters by an order of magnitude
there are many other things planned, but for now, they are "shrouded in darkness"
We'll see how it goes.
I don't think the balance will be worse than it is now (I'm not saying it's bad now).
3.59 will definitely be released.
Work is in progress.
And "TE" is a spin-off from WOG (Horn, the creator of TE, was a member of the WOG team, and ZVS helped him with his add-on).
ZVS - Slava Salnikov (creator of WOG)
There's already something better than WOG. And the balance isn't as flawed.
http://forum.heroesleague.ru/viewtopic.php?t=1052
And there's a lot of other interesting stuff there!
In general, you have a somewhat incorrect understanding of WoG as a phenomenon, as a WoG philosophy, or something like that.
WoG was never created or planned as a complete game – WoG is primarily a tool. Everything in this add-on is subordinate to this. Everything is customizable, can be turned on or off. The fact that many players don't pay enough attention to the options they choose when playing in a specific situation is not a problem with WoG, but rather a problem with the players themselves.
TE by Horn is a logical continuation of the WoG philosophy; it is a separate add-on completely created based on WoG (in fact, it is WoG in its purest form) and is INTENDED FOR TOURNAMENTS. Classic WoG was primarily created as a single-player game, but the emergence of TE shows how multifaceted it actually is.
By the way, the creator of TE, Alexey Vinogradov (Horn), is now part of a multinational WoG team, which only emphasizes that TE is simply a special version of WoG for tournaments.
I wasn't even thinking of taking offense :)
I just meant that Heroes of Might and Magic and Warlords are not competitors, as your initial post might have suggested. They are partners :)