In general, you have a somewhat incorrect understanding of WoG as a phenomenon, as a WoG philosophy, or something like that.
WoG was never created or planned as a complete game – WoG is primarily a tool. Everything in this add-on is subordinate to this. Everything is customizable, can be turned on or off. The fact that many players don't pay enough attention to the options they choose when playing in a specific situation is not a problem with WoG, but rather a problem with the players themselves.
TE by Horn is a logical continuation of the WoG philosophy; it is a separate add-on completely created based on WoG (in fact, it is WoG in its purest form) and is INTENDED FOR TOURNAMENTS. Classic WoG was primarily created as a single-player game, but the emergence of TE shows how multifaceted it actually is.
By the way, the creator of TE, Alexey Vinogradov (Horn), is now part of a multinational WoG team, which only emphasizes that TE is simply a special version of WoG for tournaments.
But the point is that its main advantage – that is, the wealth of settings and the ability to enrich the game with scripts to the level of TE – has never been seriously used. The development of WoG has largely focused on inventing something new rather than improving playability.
Therefore, the arguments are not very productive, and my post, which you are quoting, was written only to introduce people to TE. Perhaps it was too categorical, but I did not mean to offend anyone!