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Posts from Nival’s answers about the future of Heroes 5.

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THIS TOPIC IS INTENDED FOR DISCUSSING THE TOPIC "Nival's ANSWERS about the future of Heroes 5"


- a hero from Haven will be able to participate directly in battles on the battlefield.
That’s not fair – why are the other factions worse? :(
- the probability of heroes of the titular race appearing in the Castle is higher.
I don’t understand what this new feature is: confused: or am I missing something? :)
- the size of the battlefield will vary depending on the size of the armies encountered on it.
And that sounds really original – even interesting to see ;)
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MasterPainKiller

I don't quite get what this new feature is :confused: or maybe I'm missing something :)
Apparently, as in the third game, a hero of the title race will always be available for hire. That's how I understood it.
Now this sounds truly original - even interesting to see
You have no idea how:) It was like that in one of the early videos. With a small number of stacks in both armies, peasants reached the archers in two turns. But they didn't show the maximum size of the same-race units anywhere.
IMHO, it's a stupid new feature. Since everyone has ranged units, everyone will accordingly divide their troops into 7 stacks and make the battlefield as large as possible. Especially since flying units move several cells.
P.S. I forgot one more thing. When storming a Castle, the battlefield is always maximum size.
Хронология вселенной Might and Magic
Katrine
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It's not fair that the other factions are worse.
In general, all heroes will participate in the battle to some extent, but they have already written about the Haven hero, but not about the others!
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In addition, the player now has the ability to arrange their warriors before the battle, taking into account the features of the terrain on the battlefield. It is also important to remember that each creature has its own unique characteristics.
Sometimes it seems to me that Nival thinks everyone is an idiot. And before, wasn't it different?
Either Nival's PR managers are completely failing to fulfill their duties, or their management is:mad:
The walls are destroyed by a catapult, which is not controlled by the player, and the ranged towers will deal additional damage to the army besieging the Castle.
Let it be like in the third game. This is a classic. But the fact that you can't control the catapult is a tactical shortcoming. Now, the tactic of warriors without magic has been completely ruined. (Poor me :(, I loved taking Gurnisson and, by breaking through the ballistics, climbing onto the walls at the beginning of the second week). The game is called Heroes of Might and Magic. There are Heroes, there is Magic, but the Sword is only for decoration. Nonsense.
There will be no Orcs in Heroes of Might and Magic V at all. That's how it turned out...
Larisa is a liar. She assured me in a private message that we would see them in the game.

About the Academy. When will they finally write whether it is possible to equip a mini-artifact on a Champion or any other unit.
This unique ability will be available in both Campaigns and single missions.
So, will some abilities be available only in the Campaign, and some only in Multiplayer:confused:
Хронология вселенной Might and Magic
Katrine
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In reply to Katrine
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No, with each new update, I like the game less and less. I'm not demanding radical innovations, but why ruin what was already good? Why did they have to remove the Orcs? I'm not even talking about the fact that they've been with us since Heroes of Might and Magic III! But the poll on the Nival forum clearly showed that people want the Orcs! Who are they making this game for? Or are they counting on the fact that since they left the Chaos faction in, the fans will appreciate it and enjoy it? And what about those questionable innovations like initiative? If they were going to do that, they should have just made it a real-time game! "Speeding up the gameplay" - on my experience, even on the highest difficulty level, the same Heroes of Might and Magic III games didn't last longer than 4 in-game months, and in multiplayer, everything was usually decided by the middle of the third month. It's good that they returned to the siege system like in Heroes of Might and Magic III, instead of the hockey rink-like battles. But why simplify it? Are they making the game for preschoolers? No, the game's violence rating is, in my opinion, higher. For idiots? What do they think we are? (Note: cooks and housewives definitely won't be playing Heroes of Might and Magic V). So many interesting innovations were suggested on the Nival forum. Like the ability to place archers on the walls - it's not a picket fence, it's a Castle! Or a battering ram - how would introducing a siege weapon complicate the gameplay? In general, this reminds me of the attempts to create CivII - Test of Time based on CivII, when Sid Meier had already left. Lots of cosmetic, questionable innovations and nothing for the player!
In reply to White Hawk
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The discussion about the initiative is a special one.
It was said in an interview that now the morale works like this:
+3-3 (like in Heroes of Might and Magic III).
When a unit's morale triggers, it doesn't get a second turn, but its initiative simply increases.
Either the developers at Nival are tactical geniuses, or they have no tacticians at all. What tactical advantage is there in morale now? You "cheat" with morale, and then what?:confused: You stand there and wait to be blinded. What's the benefit? Why is this useless parameter even needed now?
Before, everything was clear. You "cheated" with morale, and you
Хронология вселенной Might and Magic
Katrine
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In reply to Katrine
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I don't like this whole initiative idea at all—the "wait" button will work stupidly now... If a unit is demoralized, there's no advantage? Countermeasures against that will be taken immediately... Although? If before you could cast a spell with the hero at any moment during your unit's turn, then now the hero also has initiative and you can only cast at strictly defined times??

In short, it turns out to be a questionable tactic...

I won't even start on the orcs... although there are optimists who believe blindly in Nival—I am now completely disappointed, especially after not being taken into the playtest :(

Regarding the ballista and catapult—I think it will be like in HoMM3—i.e., theoretically uncontrollable, but as the skill is leveled up, they become controllable...
Меня всегда преследуют умные мысли, но я все равно быстрее :D
In reply to NecroFill
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Maybe it’s not that bad after all? We don’t really know how this initiative actually works. Of course, I’m not a big fan of the new features myself. Maybe after playing the beta, the initiative will seem quite reasonable?
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They're up to something, esteemed Developers...

In my opinion, they're turning something into something else (I won't elaborate further for the sake of avoiding excessive detail).
- Доктор, меня все игнорируют!!! :mad:
- Следующий!!! :eek: :eek: :eek:
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Yes, indeed! It would be great if Nival provided more specific information (there's an understanding that some questions may remain unanswered for various reasons), but information like the release date, system requirements, etc., is circulating on various websites and forums, as seen here. However, on the official website, it simply states "first quarter" and "it's too early to talk about system requirements," and so on. Which information should we believe? Should we start saving money, but for what kind of computer? And so on.
This is a common frustration among those eagerly awaiting the game! I'm confident that Nival's actions are well-considered and calculated. Let a masterpiece emerge, despite the negativity (and even what seems frighteningly new now will turn out to be brilliant)!
In reply to maxximru
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It’s likely that Nival isn’t revealing everything because Ubisoft is keeping them quiet. That’s why rumors are spreading!
С уважением, Vlad

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I don't like the answers I'm getting. They raise more questions than they answer.
Да будет так
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Yes, the advantage of one race that is superior in strength is certainly unfair
but if a strong race appears, then another race will emerge so that they are equal.
In reply to Архи маг
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Archmage
yes, the advantage of one race that is superior in its strength is certainly unfair
but if a strong race appears, then there will be another race so that they are equal.
And what about the races that already exist??? They will be weak.
С уважением, Vlad

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Nonsense. Haven Axel needs to be nerfed immediately; it's completely unbalanced.

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