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I don't like this whole initiative idea at all—the "wait" button will work stupidly now... If a unit is demoralized, there's no advantage? Countermeasures against that will be taken immediately... Although? If before you could cast a spell with the hero at any moment during your unit's turn, then now the hero also has initiative and you can only cast at strictly defined times??
In short, it turns out to be a questionable tactic...
I won't even start on the orcs... although there are optimists who believe blindly in Nival—I am now completely disappointed, especially after not being taken into the playtest :(
Regarding the ballista and catapult—I think it will be like in HoMM3—i.e., theoretically uncontrollable, but as the skill is leveled up, they become controllable...
Меня всегда преследуют умные мысли, но я все равно быстрее :D