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Posts from Patch 1.3 [Discussion]

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patch 1.3 is coming out. This was announced on the German branch of the Ubisoft forum: http://forums-de.ubi.com/eve/forums/a/tpc/f/8561015103/m/8081066184 Here is the change log, currently in English (not complete, just a small part): New Features: - Map Editor - Duel mode: - New 3x3 duel format - Random heroes for duel mode - New interface for mission results - Hotkey (ALT) to show all interactive objects on the map (resources, creatures, buildings, etc.) - Hotkey 'CTRL' + '1, 2, 3...' in the castles - Four new multiplayer maps: - "Die Schule" (literally translated "The School") - Allies - Windrose - No Man's Land Corrected bugs in game mechanics: - All creatures under the effect of Puppet Master can use their specials. - Taxpayer ability works correctly when peasants are split into stacks. - Bug fixed which allowed selling mini-artifacts for full price, which were bought for half price. - Ability "Remote Control" is corrected. - Elementals can be favored enemies. - AI heroes collect artifacts properly. Balance changes: - Damage of Meteor Shower reduced on advanced and expert. - Puppet Master is no longer canceled when a stack takes damage; however, each player can only have one Puppet Master active. - Fire Trap doesn't place mines randomly, but in a 5x5 area chosen by the player (however, randomly within this area). - Arcane Armor absorbs more damage. - Phantom Force allows only one phantom per stack; the phantom has no specials and has the same number of shots as the creature you use the phantom on. - Creature Transfer spends 75% of the hero's movement; when the hero has spent too many movement points, you cannot cast it this round. - Every casting of Raise Dead lowers the HP of the affected stack by 20% until the end of combat. - Every casting of Resurrection lowers the HP of the affected stack by 10% until the end of combat. - Ability "Master of Wrath" raises spell power by 4 for casting Curse of the Netherworld. - Ability "Master of Pain" raises spell power by 4 for casting Word of Light. - Ghosts/Spectres have more HP, but less damage. - Specialization of Vladimir raises effective spell power every five hero levels by 1. - Building costs in towns are adjusted. - Specialization "Master of Poison" is working correctly now. - Eruina duel preset: army was weakened. - Lethos duel preset: artifact "four-leaf clover" replaced by "tunic of the carved flesh." - Mana cost for level 3, 4, and 5 spells is higher. - Skill "War Machines" adds HP for war machines (finally, I must say). - Catapult has unlimited ammo. - Warlocks, wizards, and necromancers start with a spell. Oh yeah, almost forgot. It's supposed to be released on September 13, 2006. So, we don't have to wait much longer
Rean's Ghost :smile24:
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Ah, if only I could, I'd give you ten thank-yous! :)

Sorry for the off-topic comment, I just couldn't resist!
Бог есть любовь
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it's like a gift =)

Editor, 3x3 duel (most likely a tournament) - The most useful thing

p.s. NOT off-topic
Alliance of Lightлидер клана (список кланов на HW) :)

ФЛУДОВСКИЕ ССЫЛКИ! — сообщить о бесполезной теме/сообщении.
In reply to Inquisitor
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I don't want to rush you, but September 13th has already arrived. :) I'm waiting. Can I get a link? PLEASE!!! :D
Бог есть любовь
In reply to Nowizard
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Nowizard;32963
I don't want to rush, but September 13th has already arrived. :) I'm waiting for the link. Please! :D
It will probably appear on nival.com, but there's nothing there yet.
In reply to BIGserg
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I don't visit English-language websites due to my limited knowledge of English. If anyone finds something, please post the link here. It will be easier for me (see the topic: "HOW ARE YOUR ENGLISH SKILLS?").
Бог есть любовь
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Maybe someone needs it, I translated it, here is the Russian version)

New changes:

- Map editor

- Duel mode:
new duel format: 3x3
random heroes for duel mode

- new interface for "Mission Results"

- hotkey (ALT) shows all interactive objects on the map (resources, dwellings, etc.)
- hotkey CTRL + 1,2,3... in castles

- 4 new multiplayer maps:
”Die Schule” (that is, "School")
Allies
Compass Rose
No man's land (it has a special translation, I don't remember, but literally "Island without people")

Gameplay bugs fixed:
- all creatures under "Domination" can use their special abilities
- the "tax collector" feature now works correctly, even if peasants are divided into several stacks
- a bug has been fixed where minor artifacts purchased at half price were sold at full price
- the "remote control" ability (what is it in Russian? also domination or something?) has been fixed
- elemental creatures can now also become sworn enemies
- AI heroes now collect artifacts normally (and don't leave them for us, as before)

Balance changes:
- on advanced and expert levels, the damage from meteor shower has been reduced
- domination is no longer interrupted when attacking a dominated stack; however, each player can only have one enemy stack under domination
- fire trap no longer places mines randomly, but in a 5x5 square chosen by the player on the battlefield (and mines are randomly placed in this area)
- arcane armor absorbs more damage
- only one phantom can be created from each stack; the phantom has no special abilities, and the number of shots it has is equal to the number of remaining shots in the "donor" stack
- summoning creatures costs 75% of the hero's movement points; accordingly, it will no longer be possible to cast at the end of the turn
- each casting of the "Raise Dead" spell reduces the health of units in the stack by 20%
- each casting of "Resurrection" reduces the health of units in the stack by 10%
- the "Spirit Master" ability increases the spell power level by 4 when casting Unholy Song
- the "Pain Master" ability increases the spell power level by 4 when casting Holy Word (or whatever it's called)
- ghosts and specters have more health, but less damage
- Vladimir's specialization now allows him to increase his spell power level by 1 for every 5 levels when casting Raise Dead =/
- the cost of buildings in the city has been rebalanced
- the "Poison Master" specialization works correctly
- Eruina, duel mode: army weakened
- Lethos, duel mode: the "Four-Leaf Clover" artifact has been replaced with the "Tunic of Flayed Flesh"
- the cost of spells of levels 3, 4, and 5 has been increased
- the "War Machines" skill increases the HP of war machines
- catapult has an infinite supply of ammunition
- warlocks, mages, and necromancers start with a spell
Знание - это сила, сила - это свобода...
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So, dear forum members, we will discuss patch 1.3 in this thread…

To download the patch, go to this topic – /topic/975/
www.disciples3.net - Лучший портал о Disciples 3 Renaissance

Все что вы хотели знать о Heroes 3 на www.homm3.net
In reply to ***JOKER***
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Full version. from here
Some parts were quite difficult to translate, as the meaning of certain text passages wasn't entirely clear, but you'll see for yourself. I hope you'll understand =)

New changes:

- map editor; A user manual can be found in the starting menu or here: "Heroes OF Might and Magic V\Editor documentation folder".

Duel mode:
- new 3x3 duel format
- random hero selection for duels
- hero and army information interface.

New mission results menu

Hotkey (ALT) highlights all interactive objects on the map (monsters, resources, etc.).
Hotkeys CTRL + 1,2,3 in castles

Four new Multiplayer maps:
- "School"
- "Allies"
- "Compass Rose"
- "Land Without People"

List of fixes:

Game crashes and stability.
- the game no longer crashes if "there is insufficient space on the non-removable disk during storage" (didn't understand that one ;) )
- fixed several bugs in ghost mode that previously caused the game to stop

Maps.
- "Country of discharging" no longer has unreachable objects
- "ascent to power" no longer has unreachable monsters

Fixed in-game bugs.
- a ghost cannot see the number of creatures on the map if one of the heroes has not developed the "Scouting" ability
- all creatures can now use their special abilities, even when "Subjugated" by an opponent
- the "Tax Collector" ability works correctly, even if peasants are split into several stacks
- fixed a bug where artifacts previously bought at half price could be sold for full value
- "Summon Ship" now works normally under bridges and on beaches
- Remote Control ability fixed
- elementals can become sworn enemies
- a hero equipped with angel wings only needs one mouse click to continue moving.
- if a hero passes through a whirlpool or portal, he (updates himself its Patch now) - meaning... uh... gets experience, maybe?.
- AI now collects artifacts normally.

Gameplay balance changes:
- meteor shower damage reduced on advanced and expert levels
- "subjugation" is not removed from a stack even if it is attacked, however, each hero can only have 1 subjugated stack
- fire traps no longer appear in random places on the map, but in a 5x5 square specified by the player. Within that square, the placement is random.
- Arcane Armor absorbs more damage
- no more than one phantom of each stack can be on the battlefield. Phantoms have as many shots as the original they were copied from
- the "Summon Creatures" spell consumes 75% of movement. Therefore, it cannot be used at the end of a turn
- each "Raise Dead" reduces the stack's HP by 20%
- each "Resurrection" reduces the stack's HP by 10%
- the "Spirit Master" ability allows increasing the spell power level when casting "Holy Word" by +4
- the "Pain Master" ability allows increasing the spell power level when casting "Unholy Word" by +4
- ghosts and wraiths have more HP but less damage
- the "Cavalry Commander" specialization gives a general bonus to damage, rather than to (put back field) possibly, to each cell, which apparently seriously "nerfs" Axel
- the "Iron Maiden" specialization increases spell power by 1 for every 5 levels with each casting of Fireball
- the "rapid slamming shut" specialization gives an initiative bonus to troops of 0.5% per level only at the very beginning of the battle
- the "Animation" specialization gives a spell power bonus of 1 for every 5 levels with each casting of Raise Dead
- construction costs in castles have been rebalanced
- "Poison Lord" specialization now works correctly.
- Eruina: duel mode: army slightly weakened
- Lethos: duel mode: "four-leaf clover" replaced by "tunic of carved flesh".
- Mana cost for casting level 3, 4, and 5 spells has been increased
- the "War Machines" skill now adds HP to those very machines.
- the catapult has infinite ammunition.
- all mages, warlocks, and necromancers start the game with a spell.

Camera and interface settings changes
- spell effects now match the animation
- the camera follows the hero's movements instead of staying in place as before
- knights no longer disappear from the screen if they use Gegenwehr (not even found in the Russian-German dictionary) against obsidian gargoyles
- if a municipality or town hall is built, textures no longer disappear
- in ghost mode, the camera has a corresponding interface (strange)
- battles on bridges now always occur in the correct zone (probably on the bridges themselves rather than nearby)

Interface.
- after defeating an enemy hero, you will see a table with trophies
- some hints (?) in the duel lobby (meaning directly during hero selection, probably) have been corrected
- in the duel interface, hero icons no longer cover their level and army information
- fixed a bug with messages related to the first aid tent
- information about possible damage is now fully indicated
- several info texts in ghost mode have been corrected
- in a city without a hero, detailed information about creatures can now be viewed
- during a siege, it is now possible to see the HP of walls and towers
- in hotseat, information about the next hero during turn transfer has been removed.
- you can no longer dismiss an ally's creatures =).
- switching between heroes in the tavern works correctly.
- allies can now see the map revealed by a player using an observatory or magic hut.
- several texts have been corrected

... AND MUCH MORE. :)
Знание - это сила, сила - это свобода...
In reply to Inquisitor
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But the English version! :(

What have we come to! A Russian game, and WE, RUSSIANS, have to wait for it to be translated!:mad:
Бог есть любовь
In reply to Nowizard
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Yes, it's frustrating... the patch will be released tomorrow. This is mentioned on the Nival forum.
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Все что вы хотели знать о Heroes 3 на www.homm3.net
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I downloaded it 5 minutes ago through the updater (Russian patch)!!! I'll share my impressions after playing it!!!
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There wasn't even such garbage in version 1.2....
I have no words, only emotions.
Белый и Пушистый! Иногда.....
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What did they dislike about Rise Dead and Resurrection??? It's probably some kind of reformist itch; it's just interesting to know where. Poor Necropolis...

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