Skip to content

Posts from "Mapmaker 2010" Contest

Mapmaking Contests Closed Topic
5.0 (2 ratings)
User Avatar
16 years ago
Auto-translated
ATTENTION!
The competition for the best map creators “Cartmaster 2010” is starting.
REGULATIONS FOR THE “CARTMASTER 2010” COMPETITION[/B]

1. Goals of the tournament

1.1. Popularization of the game Heroes of Might and Magic V.
1.2. Creation of a new database of maps for the game Heroes of Might and Magic V: Tribes of the East.
1.3. Providing an opportunity for both novice and experienced map makers to gain recognition, receive feedback on their work, and be rewarded financially.

2. Dates of the “Cartmaster 2010” competition

until January 31, 2010 – registration of participants;
starting February 1, 2010 – start of the map-making phase;
March 7, 2010 – end of the map-making phase;
from February 1 to March 7, 2010 – submission of completed maps;
March 7, 2010 – final deadline for submitting maps;
March 9, 2010 – posting of maps on the website and opening voting for forum visitors;
April 4, 2010 – closing of voting;
April 9, 2010 – announcement of results and awarding of prizes.

3. Competition categories

3.1. Multiplayer map.
3.2. Single-player map.

Each participant has the right to submit one or two maps for participation in the competition. If there are two maps, then one per category: 1 map “Multiplayer”; 1 map “Single-player”.
To participate in the competition, you must send an application by January 31, 2010, to kryachko_mihail@mail.ru using the "Application Form":

APPLICATION FORM
Nickname in HeroesWorld:__________________
E-mail address:_______________________

ATTENTION Only those works (maps) whose creators have submitted applications on time and in the correct format will be accepted into the competition!

4. Mandatory requirements for contest maps

4.1. Multiplayer map:
- map for version 3.1 of the game Heroes of Might and Magic V: Tribes of the East;
- the map must be created personally by you;
- maps that have already participated in contests or tournaments will not be accepted;
- maps made with a map generator will not be accepted;
- only 1 map is accepted from each participant in this category;
- the map should not be overloaded with editor objects (the map should run smoothly on an average PC without lagging);
- the map can be of any size;
- the map may or may not contain a dungeon;
- the map must be playable (speed of completing the map based on game time and real time, depending on the size of the map, speed of computer opponent's turns);
- there must be territorial and resource balance between all participants in the multiplayer map, well-thought-out and powerful neutral monsters, and a challenging computer opponent (the map should be designed for players above average level);
- a legend (description) of the map must be included.

4.2. Single-player map
- map for version 3.1 of the game Heroes of Might and Magic V: Tribes of the East;
- the map must be created personally by you;
- maps that have already participated in contests or tournaments will not be accepted;
- only 1 map is accepted from each participant in this category;
- the map should not be overloaded with editor objects (the map should run smoothly on an average PC without lagging);
- the map can be of any size;
- the map may or may not contain a dungeon;
- the map must be playable (speed of completing the map based on game time and real time, depending on the size of the map, speed of computer opponent's turns);
- the map must contain an interesting plot, non-linear gameplay options, mini-quests, etc.;
- well-thought-out placement and strength of neutral monsters and the computer opponent (the map should be designed for players above average level);
- a legend (description) of the map must be included.

ATTENTION If the listed requirements are not met, the organizer (Mish-gan) reserves the right to disqualify or exclude a map from participation in the competition!

5. Submission of completed maps

Completed maps will be accepted from February 1 to March 7, 2010, at kryachko_mihail@mail.ru. You need to send the map (map name in Latin letters) and “MAP ADDENDUM” to this address.

MAP ADDENDUM
Nickname in HeroesWorld:_____________________________
E-mail address:__________________________________
Category (multiplayer, single-player):____________
Map size__________________________________
Number of players____________________________
Name and legend (description) of the map(s)_________________________
_____________________________________________________________
_____________________________________________________________

ATTENTION Only those works (maps) that have been sent to the contest organizer on time and in the correct format will participate in the competition!

6. Map evaluation

The evaluation of maps will take place through voting by visitors to the website from March 9 to April 4, 2010. The maps will be evaluated without their authorization; therefore, visitors will be able to vote for a specific map, not its author. Also, all maps participating in the competition will be subjectively evaluated by the organizer (Mish-gan).

7. Awarded places

7.1. “Multiplayer Map” category – winner (determined by forum visitor voting):
Awarded with an honorary winner's cup in the “Multiplayer Map” category of the “Cartmaster 2010” competition (placed under the avatar on HeroesWorld), as well as a cash prize of $20.

7.2. “Single-player Map” category – winner (determined by forum visitor voting):
Winner – Honorary winner's cup in the “Single-player Map” category of the “Cartmaster 2010” competition (placed under the avatar on HeroesWorld), as well as a cash prize of $20.

7.3. All maps that participate in the competition will be nominated for the title of “Most Original Map” of the “Cartmaster 2010” competition (determined by forum visitor voting); the winner will be awarded a specially designed “Distinction Badge” (placed under the avatar on HeroesWorld), as well as a cash prize of $20.

7.4. Also, the organizer (Mish-gan) will choose the best map from all the maps participating in the competition in the “From Mish-gan” nomination. The winner of the “From Mish-gan” nomination of the “Cartmaster 2010” competition will be awarded a specially designed “Distinction Badge” (placed under the avatar on HeroesWorld), as well as a cash prize of $20.


Some materials regarding the organization of the “Cartmaster 2010” competition were borrowed from the topic [CONTEST] "Best Map for Heroes of Might and Magic III" (2009) (/topic/6284/.
User Avatar
16 years ago
Auto-translated
To tell the truth, you're doing a great job. We'll start creating the Haven soon. This is a well-organized contest. I will definitely participate in it. I recommend everyone else to do the same. Besides, there's a monetary reward! That's not bad either. I've started working on a single-player map and reworking a multiplayer map.
Евангелие от Иоанна, 1.5: Lux in tenebris lucet, et tenebrae eam non comprehenderunt. Свет во тьме светит, и тьма не объяла его.
User Avatar
16 years ago
Auto-translated
Perhaps it would be better if participants registered here, in this thread. That way, everyone can see how many people have signed up, and maybe it will increase interest in the contest.
Небо – мольбы не ждёт
Небо – угроз не слышит
Небо – ведёт особый счёт
Небо – тебя найдёт

По вопросам модерации: nebov24@gmail.com
User Avatar
16 years ago
Auto-translated
I probably won't be able to create anything worthwhile (even if I participate), but I have some questions.
From February 1, 2010 – the start of the mapmaking competition;
March 7, 2010 – the end of the mapmaking competition;
Essentially, an "advanced" mapmaker can start working as soon as the competition is announced.
Or am I misunderstanding something?
Or will the person who notices the competition announcement first and starts working have more time?
Maybe it would be better if participants registered here, in the thread; it would be visible to everyone how many people have registered, and maybe it would increase interest in the competition.
I also think so.
Because the maps will be nameless anyway, and whoever needs to and wants to will understand/say whose map it is, and no one will find out – again, if they want to. === We can also add the map styles to this, from which you can draw information.
Всё, что сейчас происходит во мне, тоже является частью Вселенной. (с) Иванов Александр.
Цикл кампаний "Дыхание Смерти" из трёшки в четвёртом исполнении
Учебная карта
Астралия
За Королеву!
Подземелья и Дьяволы
Отголоски войны
Освобождение
In reply to Квант
User Avatar
16 years ago
Auto-translated
Quant
in fact, an "advanced" mapmaker can start working on a map as soon as the contest is announced.
or am I misunderstanding something?
or will the person who notices the contest announcement first and starts working on the map have more time?
Any contest should have an official start and end date. Unfortunately, it is impossible to track whether you started working on the map or whether you simply submitted a map on the 7th that you have had on your computer for a year.
Небо – мольбы не ждёт
Небо – угроз не слышит
Небо – ведёт особый счёт
Небо – тебя найдёт

По вопросам модерации: nebov24@gmail.com
User Avatar
16 years ago
Auto-translated
understood
- the map should have a well-thought-out arrangement and strength of neutral monsters, and a challenging AI opponent (the map should be designed for players above average);
in other words, the map is initially created for an advanced audience
can't the difficulty be adjusted by selecting a difficulty level (is that not enough)? So, does that mean that a player like me simply won't be able to even test the map, even on the easiest difficulty level?
why not expand the difficulty range during map creation?
Всё, что сейчас происходит во мне, тоже является частью Вселенной. (с) Иванов Александр.
Цикл кампаний "Дыхание Смерти" из трёшки в четвёртом исполнении
Учебная карта
Астралия
За Королеву!
Подземелья и Дьяволы
Отголоски войны
Освобождение
User Avatar
16 years ago
Auto-translated
For Tieru There is already interest (I didn't even expect it), participants have already started submitting applications, so don't delay! The rules are defined, so let's stick to them; they are the same for everyone, otherwise we will be making up the rules as we go along!

For Kwant No one has defined the difficulty level; difficulty is just an added interest!
Practice, and difficulty won't be a problem for you!

For everyone: Follow the Contest Regulations
Applications will be accepted until January 31, 2010.
User Avatar
16 years ago
Auto-translated
Quant, hello!
You know... just create a map (as you understand the game). Don't focus on the difficulty, just focus on the game itself. If you love the game, a masterpiece will eventually emerge. I, for example, consider myself a beginner.
Евангелие от Иоанна, 1.5: Lux in tenebris lucet, et tenebrae eam non comprehenderunt. Свет во тьме светит, и тьма не объяла его.
User Avatar
16 years ago
Auto-translated
well, I don't know about the map
I'm currently busy with a campaign (more or less), and posting a map from the campaign... it just doesn't feel right, it's not very decent :D
I'll think more about the introduction..

Added 6 hours and 58 minutes later
I sent a message and asked to be notified when it's received.
Всё, что сейчас происходит во мне, тоже является частью Вселенной. (с) Иванов Александр.
Цикл кампаний "Дыхание Смерти" из трёшки в четвёртом исполнении
Учебная карта
Астралия
За Королеву!
Подземелья и Дьяволы
Отголоски войны
Освобождение
In reply to Квант
User Avatar
16 years ago
Auto-translated
Ah, it's a pity that I don't have enough time for any of this right now. After reinstalling the system, I haven't even had the time to install Heroes on my PC. So many projects have been abandoned, so much work... That's what happens when you don't keep backup files on an extra drive.
Good luck to everyone in the contest! I agree, $20 is still money. :)

Lux in tenebris, I wish you good luck as well:smile02:
I don't know if my clanmates are participating or not. I can't check on them either. :) In general, as always, I wish good luck, clear thinking, and new creative ideas to everyone:smile16:
And Happy New Year to all! :)
Нет принципиальной разницы между светом и тьмой, потому что каждая из этих эпостасий жизни несёт в себе равносильное преднозначение

Клан "Вершители Асхана" - "Masters of Ashan"
User Avatar
16 years ago
Auto-translated
Hello! I think we should add some additional requirements for the maps: - No "watermarks" indicating authorship. - Only closed testing, if possible. Also, here are some comments:
Mish-gan

4.2. Single-player map
- The map must be created by you personally;
1. Is co-authorship possible? Can some aspects be done by another person?
Mish-gan

- The map should not be overloaded with editor objects (the map should run smoothly on a mid-range PC without lag);
2. Consequently, we won't see very large maps either ;)
Mish-gan

- The map can be of any size;
But here's a contradiction with the quote above ;)
Mish-gan

- The map can be with or without a Dungeon;
3. Or maybe only with a Dungeon :)
Mish-gan

- The map must be playable (the speed of completing the map in game time and real time, depending on the map size, the speed of the computer opponent's turns);
4. Well, playable - yes! But for everyone? Two quotes below. The speed of the computer player's turns is often difficult to achieve. Real-time completion - why not any duration? The enjoyment shouldn't be fleeting, but not years either :)
Mish-gan

- The map should contain an interesting plot, non-linear gameplay options, mini-quests, etc.;
5. I think this is an unnecessary requirement. The result will be fewer maps. But if we keep it, maybe we'll see 2-3 more scripted maps. But that's not much :( At least remove the requirement for quests.
Mish-gan

- The map should have a well-thought-out arrangement and strength of neutral monsters and the computer opponent (the map should be designed for players above average level);
6. Hmm... What about beginners? There are different difficulty levels. Perhaps it would be better if each game level is well-designed. Mish-gan, well done. I think there will be many participants. But since the contest has been announced, I think changes may not follow. Although, the contest hasn't officially started yet ;)
User Avatar
16 years ago
Auto-translated
I agree with the previous speaker. I would also like to create a map, and have a scripter handle all the scripts. Division of labor – everyone knows their own job. I don’t think there’s anything wrong with that, and the maps will be of higher quality. Although, I will still try to think about the scripts for now.
-Absence of any kind of "watermarks" indicating authorship.
-Only a closed test, if possible.
“Watermarks” will still be there... Some people make mountains flat, others don’t use the “raise” tool, etc. It will only be easier for beginners like me. Closed test? How is that possible? I think everyone should test the maps. But! How to deal with collusion, which is quite possible? In short, it’s a very complex issue.
Всё, что сейчас происходит во мне, тоже является частью Вселенной. (с) Иванов Александр.
Цикл кампаний "Дыхание Смерти" из трёшки в четвёртом исполнении
Учебная карта
Астралия
За Королеву!
Подземелья и Дьяволы
Отголоски войны
Освобождение
In reply to Квант
User Avatar
16 years ago
Auto-translated
Kvant

"watermarks" will still be there...
some make mountains flat, some don't use the "raise" tool, etc.
I think you misunderstood me. In this case, "watermarks" refer to indications of authorship in any of a map's resources.
For example:
People often write in scripts:
By Sozdatel, etc.
And we know who made the map...
Kvant

closed test? how is that possible?
A closed test is a test conducted by a group of people (or even just one). Currently, no one else is allowed to receive the map except for these testers.
Kvant

I think everyone should test the maps
Not quite: everyone can play, but only after the tested version, where there will be and should be fewer bugs.
User Avatar
16 years ago
Auto-translated
For example:
They often write in scripts:
By Sozdatel, etc.
And we know who made the map...
There definitely shouldn't be any of that.
A closed test is a test by a group of people (or even just one). At the moment, no one else has the right to receive the map, except for these testers.
Yes, but who will be in this group? Will the map authors be included? What level of gaming experience will the testers have? These are important questions.
Not quite correct: everyone who wants to can play, but already on a tested version, where there will be and should be fewer bugs.
In my personal opinion, there shouldn't be any bugs to begin with (with the exception of "bugs" in the balance of the Multiplayer game).
I think it's simply unacceptable to release a map with obvious bugs in the landscape, landscape textures, non-working scripts, etc., although I see this happening all the time :D
For example, on the Nival forum (formerly), I rarely saw maps without such "bugs."
Всё, что сейчас происходит во мне, тоже является частью Вселенной. (с) Иванов Александр.
Цикл кампаний "Дыхание Смерти" из трёшки в четвёртом исполнении
Учебная карта
Астралия
За Королеву!
Подземелья и Дьяволы
Отголоски войны
Освобождение
User Avatar
16 years ago
Auto-translated
For Froska:

1. Co-authorship is possible; a similar request has already been received.
2. An overpopulated map and a large map are not related. I repeat, the map can be of any size – the main thing is not to overpopulate it so that there is no map overload.
3. The map can be either from one dungeon or without any dungeon at all.
4. A real walkthrough – even enjoyment should be in moderation!
5. Let there be fewer maps, but I hope the quality will be better!
6. A beginner is a relative and temporary concept. Today he is a beginner, and tomorrow he is already an ace!

P.S. I hope you will also participate in the contest.

Statistics

Welcome our newest member: recijeb