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- the map should have a well-thought-out arrangement and strength of neutral monsters, and a challenging AI opponent (the map should be designed for players above average);
in other words, the map is initially created for an advanced audience can't the difficulty be adjusted by selecting a difficulty level (is that not enough)? So, does that mean that a player like me simply won't be able to even test the map, even on the easiest difficulty level? why not expand the difficulty range during map creation?