Posts from Patch 1.3 [Discussion]
Sorry for the off-topic comment, I just couldn't resist!
Editor, 3x3 duel (most likely a tournament) - The most useful thing
p.s. NOT off-topic
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I don't want to rush, but September 13th has already arrived. :) I'm waiting for the link. Please! :D
New changes:
- Map editor
- Duel mode:
new duel format: 3x3
random heroes for duel mode
- new interface for "Mission Results"
- hotkey (ALT) shows all interactive objects on the map (resources, dwellings, etc.)
- hotkey CTRL + 1,2,3... in castles
- 4 new multiplayer maps:
”Die Schule” (that is, "School")
Allies
Compass Rose
No man's land (it has a special translation, I don't remember, but literally "Island without people")
Gameplay bugs fixed:
- all creatures under "Domination" can use their special abilities
- the "tax collector" feature now works correctly, even if peasants are divided into several stacks
- a bug has been fixed where minor artifacts purchased at half price were sold at full price
- the "remote control" ability (what is it in Russian? also domination or something?) has been fixed
- elemental creatures can now also become sworn enemies
- AI heroes now collect artifacts normally (and don't leave them for us, as before)
Balance changes:
- on advanced and expert levels, the damage from meteor shower has been reduced
- domination is no longer interrupted when attacking a dominated stack; however, each player can only have one enemy stack under domination
- fire trap no longer places mines randomly, but in a 5x5 square chosen by the player on the battlefield (and mines are randomly placed in this area)
- arcane armor absorbs more damage
- only one phantom can be created from each stack; the phantom has no special abilities, and the number of shots it has is equal to the number of remaining shots in the "donor" stack
- summoning creatures costs 75% of the hero's movement points; accordingly, it will no longer be possible to cast at the end of the turn
- each casting of the "Raise Dead" spell reduces the health of units in the stack by 20%
- each casting of "Resurrection" reduces the health of units in the stack by 10%
- the "Spirit Master" ability increases the spell power level by 4 when casting Unholy Song
- the "Pain Master" ability increases the spell power level by 4 when casting Holy Word (or whatever it's called)
- ghosts and specters have more health, but less damage
- Vladimir's specialization now allows him to increase his spell power level by 1 for every 5 levels when casting Raise Dead =/
- the cost of buildings in the city has been rebalanced
- the "Poison Master" specialization works correctly
- Eruina, duel mode: army weakened
- Lethos, duel mode: the "Four-Leaf Clover" artifact has been replaced with the "Tunic of Flayed Flesh"
- the cost of spells of levels 3, 4, and 5 has been increased
- the "War Machines" skill increases the HP of war machines
- catapult has an infinite supply of ammunition
- warlocks, mages, and necromancers start with a spell
To download the patch, go to this topic – /topic/975/
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Some parts were quite difficult to translate, as the meaning of certain text passages wasn't entirely clear, but you'll see for yourself. I hope you'll understand =)
New changes:
- map editor; A user manual can be found in the starting menu or here: "Heroes OF Might and Magic V\Editor documentation folder".
Duel mode:
- new 3x3 duel format
- random hero selection for duels
- hero and army information interface.
New mission results menu
Hotkey (ALT) highlights all interactive objects on the map (monsters, resources, etc.).
Hotkeys CTRL + 1,2,3 in castles
Four new Multiplayer maps:
- "School"
- "Allies"
- "Compass Rose"
- "Land Without People"
List of fixes:
Game crashes and stability.
- the game no longer crashes if "there is insufficient space on the non-removable disk during storage" (didn't understand that one ;) )
- fixed several bugs in ghost mode that previously caused the game to stop
Maps.
- "Country of discharging" no longer has unreachable objects
- "ascent to power" no longer has unreachable monsters
Fixed in-game bugs.
- a ghost cannot see the number of creatures on the map if one of the heroes has not developed the "Scouting" ability
- all creatures can now use their special abilities, even when "Subjugated" by an opponent
- the "Tax Collector" ability works correctly, even if peasants are split into several stacks
- fixed a bug where artifacts previously bought at half price could be sold for full value
- "Summon Ship" now works normally under bridges and on beaches
- Remote Control ability fixed
- elementals can become sworn enemies
- a hero equipped with angel wings only needs one mouse click to continue moving.
- if a hero passes through a whirlpool or portal, he (updates himself its Patch now) - meaning... uh... gets experience, maybe?.
- AI now collects artifacts normally.
Gameplay balance changes:
- meteor shower damage reduced on advanced and expert levels
- "subjugation" is not removed from a stack even if it is attacked, however, each hero can only have 1 subjugated stack
- fire traps no longer appear in random places on the map, but in a 5x5 square specified by the player. Within that square, the placement is random.
- Arcane Armor absorbs more damage
- no more than one phantom of each stack can be on the battlefield. Phantoms have as many shots as the original they were copied from
- the "Summon Creatures" spell consumes 75% of movement. Therefore, it cannot be used at the end of a turn
- each "Raise Dead" reduces the stack's HP by 20%
- each "Resurrection" reduces the stack's HP by 10%
- the "Spirit Master" ability allows increasing the spell power level when casting "Holy Word" by +4
- the "Pain Master" ability allows increasing the spell power level when casting "Unholy Word" by +4
- ghosts and wraiths have more HP but less damage
- the "Cavalry Commander" specialization gives a general bonus to damage, rather than to (put back field) possibly, to each cell, which apparently seriously "nerfs" Axel
- the "Iron Maiden" specialization increases spell power by 1 for every 5 levels with each casting of Fireball
- the "rapid slamming shut" specialization gives an initiative bonus to troops of 0.5% per level only at the very beginning of the battle
- the "Animation" specialization gives a spell power bonus of 1 for every 5 levels with each casting of Raise Dead
- construction costs in castles have been rebalanced
- "Poison Lord" specialization now works correctly.
- Eruina: duel mode: army slightly weakened
- Lethos: duel mode: "four-leaf clover" replaced by "tunic of carved flesh".
- Mana cost for casting level 3, 4, and 5 spells has been increased
- the "War Machines" skill now adds HP to those very machines.
- the catapult has infinite ammunition.
- all mages, warlocks, and necromancers start the game with a spell.
Camera and interface settings changes
- spell effects now match the animation
- the camera follows the hero's movements instead of staying in place as before
- knights no longer disappear from the screen if they use Gegenwehr (not even found in the Russian-German dictionary) against obsidian gargoyles
- if a municipality or town hall is built, textures no longer disappear
- in ghost mode, the camera has a corresponding interface (strange)
- battles on bridges now always occur in the correct zone (probably on the bridges themselves rather than nearby)
Interface.
- after defeating an enemy hero, you will see a table with trophies
- some hints (?) in the duel lobby (meaning directly during hero selection, probably) have been corrected
- in the duel interface, hero icons no longer cover their level and army information
- fixed a bug with messages related to the first aid tent
- information about possible damage is now fully indicated
- several info texts in ghost mode have been corrected
- in a city without a hero, detailed information about creatures can now be viewed
- during a siege, it is now possible to see the HP of walls and towers
- in hotseat, information about the next hero during turn transfer has been removed.
- you can no longer dismiss an ally's creatures =).
- switching between heroes in the tavern works correctly.
- allies can now see the map revealed by a player using an observatory or magic hut.
- several texts have been corrected
... AND MUCH MORE. :)
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What have we come to! A Russian game, and WE, RUSSIANS, have to wait for it to be translated!:mad:
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I have no words, only emotions.