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#137
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The bug occurs when passing the turn.

You need to revert to a save from a point before the duplication occurs.

Also, ASM can fix it by editing the save file.
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#138
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I often notice that when playing as the Sylvan faction, players prioritize building and upgrading Lizards to Lizard Warriors. Why and when is this done, and in what situations is it beneficial?
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#139
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Pradromalo
I often notice that when playing as the Swamp faction, players prioritize building and upgrading Lizards to Lizard Warriors. Why and when is this done, and in what situations is it beneficial?


Personally, if I do upgrade (playing as the Fortress faction) in the first week, it's only when there's a specific need for it, meaning to achieve a particular goal that regular Lizards can't accomplish.

For example, if upgrading the Birds in the Castle only increases their speed and not their damage, then upgrading the Lizards also increases their damage by about 20%.
С истиной где-то рядом...





Лето 2010.
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#140
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I often notice that when playing as the Swamp faction, players prioritize building and upgrading Lizards to Lizard Warriors. Why and when is this done, and in what situations is it beneficial?

Upgrading Lizards is worthwhile if you need to overcome Gnomish strongholds or other challenging objectives. The key is to ensure that the upgrade provides a benefit rather than a disadvantage, such as disrupting the overall building strategy.
Ultimately, this is a question for Sem, as he favors Wistan and Lizards. And of course, Dimon Lebron is also an expert in this area :smile02:


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#141
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sometimes, even a single point of movement speed can be decisive, and most importantly, having more ranged units allows you to harass Gnomes, Zombies, and other slow-moving units from a distance.
Даже если вас съели - у вас два выхода:smile19:

Зима 2011-12.
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#142
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Pradromalo
I often notice that when playing as the Swamp faction, players prioritize building and upgrading Lizards to Lizard Warriors. Why and when is this done, and in what situations?

Firstly, when playing as the Swamp, it's a waste not to take advantage of the opportunity to have all units move at speed 9 from day one; exceptions are rare! This is just my opinion, if you want...

Secondly, yes, especially when playing as Vistan, upgrading Lizards should be the second priority (sometimes along with buying Wyverns). Why? Is there a difference between 12 shots with an average damage of 2.5 or 24 with -3.5 (roughly speaking, 25 Lizards will deal 750 damage in a battle, while 25 upgraded ones will deal as much as 2100 :smile47: :eek: !!!), and of course, +1 speed is also not superfluous for ranged units!

In general, Vistan without upgrading Lizards on day 1 is no longer Vistan :) .
Ибу ибуди - хуйдао муди - Шаг за шагом можно достигнуть цели (китайская мудрость)

Кто к нам с пером придёт, тот от пера и погибнет!:smile51:
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#143
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What should I do if the Lizardmen haven't been built in the Swamp Castle at the start? Should I build Lizardmen or Snakes?
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#144
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Pradromalo
I often notice that when playing as the Swamp faction, players build and upgrade Lizards to Lizard Warriors as a priority. Why and when is this done, and in what situations?

On the first day, they build flies if the heroes don't have them. Otherwise, upgrading is essential if there are at least 20 Lizards...
As mentioned, there are many advantages: damage, speed, 24 shots, and hero specialization!!
And there's another controversial but quite real trick!!!
I've played over 100 games as the Swamp faction, playing as Vistan, and noticed that upgraded archers more often deal damage close to the maximum compared to un-upgraded ones. Monst confirmed this, playing as Jabrakras with Barbarians!!!
Upgraded archers have more consistent damage!!!
Ушел с героев, пока пряники)
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#145
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Pradromalo
What should I do if the Lizardmen haven't been built in the Swamp Castle at the start? Should I build Lizardmen or Snakes?

I usually build Lizardmen first, then Vipers, because I think Vipers are a better choice than Snakes at the start. I build Snakes as soon as possible.
С истиной где-то рядом...





Лето 2010.
In reply to Дубровин Павел
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#146
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Dubrovin Pavel
I mainly build Lizardmen, then Sylvans, because at the beginning, I think Sylvans are a better choice than Serpents. As soon as possible, I upgrade to Serpents.
Don't listen to Pasha. What Sylvans? What do you need those two Sylvans for? If the Serpents don't come with the heroes, then on the first turn, we build Serpents – no question about it. Let everyone fly on them, rather than on Gnolls! The difference in speed is huge!
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#147
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If snakes don't come with the heroes, then the first move is to build snakes – no question about it.
I disagree with the "-no question about it" part. No matter how you look at it, snakes have fewer attack capabilities on the first, or even the second day... In my opinion, we should look at scenario 111. If there are no "necessary" battles (breaking through small groups of scouts, reconnaissance in force), then snakes are the way to go; otherwise, +9 lizards can do the job. Something like that, probably...
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#148
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I agree with loi; you need to send one scout. If the blocks are fighting without extra lizards, it's better to use Vipers (scouting will be, on average, 1.5 times faster than with other castles). In my noob opinion, if you build a Viper Lair in the first two days (which requires 15 wood and 3.5k gold), and you don't have enough wood or gold the next day, you might end up with no buildings at all. :smile34:
P.S. And I've also noticed recently that 3 stacks of units from the Swamp appear much more often when the second level is built from the start. Has anyone else noticed a connection? :confused:
Человек человеку - друг!
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#149
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Pradromalo
What should I do if the Lizardmen haven't been built in the Swamp Castle at the start? Should I build Lizardmen or Snakes?
I always build 3 Mermen if there are no or few enemy units, so I can always rush. Then, I build 4 Vassals, which are cheap and, in my opinion, better than 2 Wyverns. I don't upgrade Lizardmen on the first day, and I don't need many of them. With the ones I have, I can reduce the stacks of neutral creatures by luring them under direct fire with the 3 Mermen, and then finish them off with Goblins. It's better to start with 3 Mermen.
In reply to Volland
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#150
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Volland
I always build 3 mages if there are no or few enemies, to quickly clear the map, then Vasili, 4 Vasili are cheap and, in my opinion, better than 2 Vivs. I don't upgrade the Lizards on the first day, and you don't need many enemies. With the ones you have, you can reduce the stacks of neutrals by luring enemies under direct fire with the 3 mages, and then finish them off with Gnomes, and it's best to start behind Tazar.
Golden words!! Yuri Venediktovich.:D
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#151
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On 111 I build snake girls 90% of the time. Despite believing that 2 Wyverns are a good addition to the army, I usually build them closer to 116, since 5000 gold (with recruitment) is better spent on 2 extra scout heroes early on, and only if I have plenty of gold and more than 6 heroes might I build a Wyvern on 113 (depending on the availability of a 2nd level dwelling and/or the need to upgrade it).
P.S. By the way, even if I started with Vistan and there are strong guards near the castle, I still try to build snake girls at the expense of upgrading lizardmen, because IMHO it's more efficient... the only exception is when there's absolutely nowhere to run and more than 50% of the heroes available on 111 are occupied