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Do you play TE-light?
31 voters
Single choice Public votes
This poll is closed.
Yes, constantly.
12.9% 4 votes
Yes, it’s rare
35.5% 11 votes
No, but I want to try.
16.1% 5 votes
No, and I won’t.
35.5% 11 votes
In reply to Psyche_7
#49
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I agree with many who have already expressed their opinion that the main "disadvantage" of Total Enhancement (both Lite and Full) on World of Heroes is the lack of a fixed set of settings. Creating standard settings – a set of scripts, a TE.ini file, and a settings file, which would define the rules for the game – would encourage more people to play these versions.

However, I don't think it's right to position something as the main version on the resource. There should be Tournaments for both SoD (the main version, TE by agreement) and TE (SoD by agreement).

Whether to create separate settings, etc., and tournaments for Lite and Full probably depends on the settings adopted for Full. Probably yes. For example, in Lite, we could adopt all the settings from SoD as standard, and the timer wouldn't tick during battles, and the current SoD limit of 6 minutes (360+360) would be used, and the morale of neutral creatures would remain, but to distinguish it from SoD, we could make a built level 2 structure the standard (probably the most appealing aspect for some hardcore SoD players) and enable the Necro patch. There would still be the possibility to edit certain aspects over time. For example, it was discussed here that Shakti is "overpowered," so, as in Full TE, we could reduce his starting stack size to 15-25 units in Lite. This is just an example, but all changes would be centralized, with a separate topic or a post in the Online Game Rules topic, which would contain all the information and files.

And for Full, we should adopt standard settings and scripts, because I played it about a year ago, and I enjoyed it, but I didn't figure out many things. For example, there should be crypts for the Barbarian on his starting map, but even though I set everything up as needed, I never found them, so I must have downloaded the wrong file. The number of starting units, 10-16 or 14-20 per stack, is also unclear beforehand, as it's not clear which files the opponent is using. It's tedious and uninteresting to discuss all the nuances before each game. All of this seems like minor details that don't have a significant impact on the game, but this variety creates a somewhat negative impression.

In general, standardization is needed. Who will take care of it?
:)
In reply to Wicc
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#50
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Wicc
A beggar sits with a hat in front of him and a sign that says, "Help a disabled war veteran." Next to him is another beggar, also with a hat and a sign that says, "Help a poor Jew." Passersby conspicuously drop coins into the veteran's hat, but the Jew's hat remains empty. One sympathetic passerby says to the Jew:

"Why are you sitting there with that sign? No one will give you money. You should have written that you're a disabled war veteran too."

When the passerby leaves, the Jew says to the veteran:

"Hey, Chaim, this goy is still trying to teach us about business." :)

Added 34 minutes later
Aha. There's a checkbox "Select neutral town types" on the first tab of the WoG options. Before starting the game, the red player sets the allowed types of secondary towns (removes the type of his own castle and the opponent's castle).

A boy is standing there, eating one lollipop after another, only managing to throw away the wrappers. An uncle approaches him and starts lecturing him – "What are you doing? Eating so much sugar is bad for your health." To which the boy calmly replies, "You know, my grandfather lived to be 100 years old." The man, surprised, asks, "And did he also eat lollipops by the wagonload?" The boy replies, "No, he just didn't stick his nose into other people's business."
This is to say that those who want to play TE Light play it, and those who want to play SOD play it. Why force one on the other, and vice versa?
In reply to Van
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#51
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+1 to Rhox and Van's latest posts!

What's with this "official version"? Those who like it can play it (I might even play it myself as an exception, but not as something permanent), why force it on anyone? I think if this actually happens, a significant portion of active players will leave the game out of principle, yes, even to that extent!:smile34:
Ибу ибуди - хуйдао муди - Шаг за шагом можно достигнуть цели (китайская мудрость)

Кто к нам с пером придёт, тот от пера и погибнет!:smile51:
In reply to КостяN
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#52
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http://slil.ru/28238043 - these are the settings, just like in SOD. There are no chess clocks and no 2nd-level troops; there is necromancy.
In the lower left corner, the time is counted SECOND BY SECOND. It stops during the battle.
P.S. IMHO, chess clocks with time in battles are more interesting. This is the main reason why I like TE-lite.
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In reply to Alessandro
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#53
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Alessandro

P.S. IMHO, chess clocks with time limits in battles are more interesting. This is the main reason why I like TE-lite.
Haha, so that's the main reason, and the rest isn't that important, is it? ;) I've been playing Heroes for 10 years, and one of the most important reasons is the convenience and the lack of need to rush. Those who like the thrill should go to Starcraft and CS; Heroes isn't for that. IMHO.
P.S. I mainly play with experienced and strong players, and very rarely do I think they take too long to make their moves, and I don't think I drag things out either. And unlimited time is awesome; if an opponent takes half an hour for each turn (I haven't encountered such players), then few people will want to play with them a second time. IMHO.
Всем удачи ! И Морали !
In reply to Wlk777
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#54
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No, no one is going to force everyone to play TE-Light.
It's just that those who are interested can try it out, and a huge thank you to Yura (Wicc) for that, as a significant amount of work had to be done.
I, for example, signed up for a tournament organized by Alessandro on a friendly resource, just out of curiosity. It's a pity that not many Heroes players are participating (only about 8 people are actually playing).
From the Wolves, Roma (Dzhawdet) is also playing there.
We'll see what happens, in general.
С истиной где-то рядом...





Лето 2010.
In reply to Psyche_7
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#55
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Here's a rather noobish question: are TE-full and TE-lite the same game with different settings, or do I need to download each one separately?
Всем удачи ! И Морали !
In reply to Wlk777
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#56
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Wlk777
Here's a noob question: Is TE-full and TE-lite the same game with different settings, or do I need to download each one separately?
It's the same game with different settings.

They are installed similarly - you download the basic version of TE (link in Forest's signature), and then, depending on what you want, you either upload the Lite settings or the RP settings.

But the difference is significant, so it makes sense to keep 2 DATA folders - one for Lite and one for Full. In fact, that's how I have them on my computer - DATA_light and DATA_full. Before a specific game, I simply rename the one I need to DATA and play.
In reply to Wlk777
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#57
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Wlk777
A noobish question – is TE-full and TE-light the same game with different settings, or do you need to download each one separately?
The games are different. You can set the same settings in the Vog-options, but the games will be different.
Main differences between full and light (SoD):
1) heroes are different
2) buildings are different
3) magic is different
4) in full there are some classes
About full. Generally, the creators decided to make it so that in Heroes, all towns are equal in strength (they are still balancing them) and the game is more interesting.
For example, the Dungeon has fewer Troglodytes at start; Grindan has a different spell instead of Slow at start; Conflux mages start with 0022 (instead of 0033), Town Portal is in Fire, Slow is in the 2nd level; for Necro, building Liches requires 8 Sulfur (not 10 as in SoD/TE-light), the Tower has the Lookout already built in the town, Barbarian 2nd level troops can be upgraded at 111 (Tyraxor is popular because of this), building Cyclopes requires 5 Sulfur and 5 Mercury (instead of 20 Crystals), etc. And naturally, the convenient interface.
Vic kept the convenient interface but abolished all the "innovations". And the result was SoD with a TE interface and possible settings (e.g., building 2nd level troops, necropatch, etc.)
I can't be bothered to learn TE-full (although I play it sometimes :) with a small limit), even though it's also interesting, but the settings in TE allow us to say that TE-light is better than SoD.
P.S. Don't bother with the DATA folders. Better copy TE (TE-full) and make light from it. And let you have both light and full. And you won't have to bother with settings. Or play only TE-light. And then you also won't need to change the DATA folders.
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In reply to Alessandro
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#58
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Alessandro
The games are different. You can set the same options in the Game options, but the games will be different.
The main differences between Full and Light:
1) heroes are different
2) buildings are different
3) magic is different
4) Full has some classes
About Full. In general, the creators decided to make it so in Heroes that all towns are equal in strength (they are still balancing them) and the game is more interesting.
For example, Dungeon has fewer Troglodytes at the start; Grindan has a different spell instead of Slow at the start; Conflux mages start with 0022 (instead of 0033), Town Portal is in Fire, Slow is in the 2nd level; Necropolis requires 8 Sulfur to build Liches (instead of 10 as in SoD/TE-Light), Tower has the Lookout Tower already built in the town, Barbarian's 2nd-level units can be upgraded at 111 (making Tyraxor popular for this), building Cyclopes requires 5 Sulfur and 5 Mercury (instead of 20 Crystals), etc. And naturally, the convenient interface.
Vic kept the convenient interface but canceled all the "innovations". And the result was SoD with the TE interface and possible settings (e.g., second-level unit growth, Necropatch, etc.)
I can't be bothered to study TE-Full (although I play it sometimes :) with a small limit), although it is also interesting, but the settings in TE allow you to say that TE-Light is better than SoD.
P.S. Don't bother with the DATA folders. Better copy TE (TE-Full) and make Light from it. And you'll have both Light and Full. And you won't have to bother with settings. Or just play TE-Light. Then you also won't need to change the DATA folders.

Sasha, this is more like an anti-advertisement ;) everything is much simpler

Light is the same SoD with many on/off functions. whatever suits you..
Даже если вас съели - у вас два выхода:smile19:

Зима 2011-12.
In reply to Psyche_7
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#59
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I don't see any prospects.
In reply to StickyFingaz
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#60
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StickyFingaz
I don't see any prospects.
What prospects could there be here, especially since, as it turns out, a "political" issue has been touched upon. Perhaps there will be those who want to choose a time and hold a small tournament on Lite? (attempt #2).

And here's another thing. A question for the organizers: how about making the version played by default determined by a preliminary vote of the participants in this tournament?
In reply to Psyche_7
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#61
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There seem to be too many complications with the TE. :smile33: I think the standard Sod without a multitude of various buttons is better. I am for manual work because the desire of people to simplify life (so that everything around is turned on with one click) will eventually destroy humanity. Please, reconsider! :)
Человек человеку - друг!
In reply to Erdem
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#62
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Erdem
I'm all for manual labor...

And I'm in favor of abandoning stereotypical thinking: "I play SoD and I don't want to hear anything else."
For example, I don't play TE because I don't like it for a number of reasons. But I don't like it not because it's "not SoD", "TE" or "...Bai", but because after honestly playing a tournament on TE, I formed my own opinion about this version.
In reply to Psyche_7
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#63
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In my opinion, the idea of separating tournaments by versions makes sense. Let all (relatively) new players play on SOD, but when a player (mentally) is ready for TE, they should have the right to play with the strongest pros on the tournament version. The downside is that newcomers, playing only among themselves, are unlikely to improve their skills quickly. But that's the only downside.

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