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Should the starting hero for Necropolis be chosen randomly?
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In reply to Alessandro
16 years ago
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Ah... Well, I killed 2000 skeletons... and upgraded vampires... Dragons are not good for Necropolis... But you can do a lot with Galthran at the beginning, just like with Shahti... But if the monsters are strong, there's nothing to create skeletons from. You won't get many skeletons from 10 titans. And then you can't cast "Bless" on the skeletons...

A random hero and no more restrictions are needed for a Necromancer))) It will still be nerfed anyway.
Моя аська 564416799 . Зима ... Делать нечего ))) Надо и в героев поиграть ... :smile24:
С уважением , Евгений .
In reply to RetroFMsss
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16 years ago
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Judging by the current voting table, it seems that players are willing to try changes for Necropolis...
Since points 1 and 3, i.e., "Yes" and "Cancel Gosha at the start," can be considered as saying the same thing.
Therefore, it makes sense to temporarily introduce (for an experiment) a small amendment to the rules and try using Necropolis with additions.
Reports and feedback from games involving Necropolis will be the indicator of the experiment.
Let's try it, people!!!!
In reply to RetroFMsss
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16 years ago
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RetroFMsss
Ah... Well, we did kill 2000 skeletons and upgraded vampires... Dragons are not great for Necromancer... But you can do a lot with Galtron at the beginning, just like with Shahti... But if the monsters are strong, there's nothing to make skeletons from. With 10 Titans, you won't get many skeletons. And then you can't cast "Bless" on the skeletons...

A random hero and no more restrictions – that's what a Necromancer needs! It will still be nerfed anyway.
Yeah, it’s quite possible: photo1 photo2
But the game had a restriction on amplifiers; otherwise, they probably would have gathered 3k. In general, here, luck played a bigger role because the Necromancer has weak stats; otherwise, there would have been no chance. Therefore, I think limiting the Wizard skill is perfectly reasonable and rational.
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In reply to bRitvo4kA
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16 years ago
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bRitvo4kA
...Therefore, I believe limiting the spellcasting skill is quite necessary and rational.
To limit the spellcasting skill, everyone needs to play in TE-lite/TE-full mode and disable the necropatch. It's unclear how this works in SOD. The same applies to upgrading vampires and disabling necromancy.
Bai officially plays in TE-full mode. That's why they disabled the necropatch and allowed upgrading vampires.
Discord  5884
In reply to Alessandro
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16 years ago
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Alessandro
To limit the spellcasting skill, everyone needs to play TE-lite/TE-full and disable the necropatch. It's unclear how this works in SOD. The same applies to upgrading vampires and disabling necromancy.

Well, people played Chaos without necromancy. Chaos patch-SOD without necromancy.
РП (Реальное папство!)
*Автосейвы не беру и не даю.

Скачать WT (Чат, античит, одновременный ход) http://www.heroeswt.net/download.php

Награда Лучшему игроку сезона Осень 2009 за Оплот
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16 years ago
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I have all versions of Heroes: HMM3 SoD 3.2, HMM3 Platinum 4.0, HMM3 TE 103q, as well as the second, fourth, and even fifth installments. And I've tried playing them all. But I don't like TE because of many of its new features, and I don't plan to switch to it. Moreover, I don't want to get into a discussion about TE. And the balance of power in SoD can be easily adjusted with the rules.
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In reply to bRitvo4kA
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16 years ago
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bRitvo4kA
But I don't like TE with many of its new features, and I'm not going to switch to it.
I also switched from the full version to SOD. But TE-Lite with customizable settings is great. It's SOD with a user-friendly interface and settings from In the Wake of Gods. No wonder some players are upset with Vik for this. His version retained SOD, the settings, and doesn't force you to learn the full TE version.
Conclusion: I suggest trying TE-Lite.
Discord  5884
In reply to Alessandro
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16 years ago
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It's nonsense that the hero is chosen and that red vampires are used. On the skirmish map, you only need to reduce Gosh's power because Necropolis relies on the map layout by 80%. Solmyr, who is considered overpowered, and other mages are nothing compared to Vidimina (with limitations), and even against Gosh:smile14:. (Only Aislin can still resist:D) And all the discussions about who can and cannot be used should simply be resolved by playing on a full random map or at least with a random hero. And then, if Solmyr or Mullich appear, it means you got lucky, so try to make the most of it. Why complicate the rules:confused:? Let's create anarchy:smile13:.
In reply to Redwhait
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16 years ago
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Based on the voting results, a proposal has been sent to the Administration Committee for consideration: to try, for a certain period, to amend the rules regarding the possibility of playing Necropolis with a chosen hero, but without selecting Galtran as the starting hero.
Thank you to everyone who participated in this poll!!!!

P.S.: possibly, by agreement, Necropolis will start with a random hero selection....
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16 years ago
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Well, to be honest, I haven't played in any online or offline tournaments yet! But I don't really like playing as Necropolis; only the Death Knights, Liches, and Vampires are decent, and the Lords regenerate. That's it; there's not much else to brag about. Even though Skeleton Warriors are among the top units in the early levels, they aren't that great, and we won't even talk about Zombies – they're weak in terms of movement and attack, even when there are many of them! And what about Specters? They drain a little mana and regenerate health every round, but that's it! As for Wraiths, they're terrible. They rarely inflict aging, and when they do, it only affects 1 out of 5 or 6 attacks! And they have very little health! Their skills are... well, let's just say they're not very good (crappy skills – there's no other way to put it!). The only good thing is that they're cheap. And among the 7th-level units, Bone Dragons and Specters are in 8th and 9th place, only competing with Phoenixes! They're as weak as cheap clothes from China. Overall, this Castle is weak.

Added 1 minute ago
The 7th-level unit from Necropolis is terrible! Above, instead of "Wraith," it should be "7th-level unit," and it's in the fourth line at the end.
In reply to -=SecaS=-
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16 years ago
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-=SecaS=-
Well, to be honest, you haven't played in any online or offline tournaments yet! But I don't really like playing as Necropolis; only the Death Knights, Liches, and Vampires are decent, and the Lords regenerate. That's it, there's not much else to brag about. Even though Skeleton Warriors are among the best units at the early levels, they aren't that great, and we don't even need to talk about Zombies – they're weak in terms of both movement and attack, even when there are many of them! And what about Specters? They drain a little mana and regenerate health every round, but that's it! As for Wraiths, they're terrible. They rarely inflict aging, and when they do, it only affects 1 out of 5 or 6 attacks! And they have very little health! Their skills are... well, let's just say they're not very good (they're just cheap, which is a plus). And among the 7th-level units, Bone Dragons and Specters are in 8th and 9th place, only competing with Phoenixes! They're as weak as cheap clothes from China. Overall, this Castle is weak....

Added 1 minute later
The 7th-level unit from Necropolis is terrible!!! Above, instead of (Wraith), it should be 7th-level, and it's in the fourth line at the end............
Thank you for the explanation, oTeц!! :smile16:
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16 years ago
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Thank you for the clarification, oTeц!! What are you getting at? Are you trying to offend me, or are you genuinely thanking me?
In reply to -=SecaS=-
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16 years ago
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-=SecaS=-
Thank you for the clarification, oTeц!! What are you getting at? Are you trying to offend me, or are you genuinely thanking me?
Just read the reports from the season and tournament games where players use Necropolis, and you'll understand everything...
In reply to -=SecaS=-
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16 years ago
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-=SecaS=-
............


Necropolis would definitely be in last place, as you mentioned, if not for one thing... the ability to raise Skeletons, which is why Necropolis is considered one of the strongest Castles, even with restrictions such as the ban on building the Black Magic Amplifier, as well as the ban on upgrading Vampires.
С истиной где-то рядом...





Лето 2010.
In reply to OUTLAW
16 years ago
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But I don't really like playing as Necropolis; there are only Death Knights, Liches, and decent Vampires. The lords regenerate, and that's it. There's nothing else to brag about here. Even though Skeleton Warriors are in 3rd or 4th place among the starting units, they aren't that great, and we won't even talk about Zombies. They're weak, they hit weakly, even when there are many of them!
Well, well... considering that Necropolis is often considered to be banned due to its overpowered features, it's definitely the "weakest" Castle ;D... I don't know, but with a bunch of cheap skeletons, Knights, and Vampires, you can easily defeat almost anyone, plus Liches can attack in an area, which is very good. I personally don't use 2-3 units much (sometimes Zombies are used as cannon fodder), and often Ghosts aren't even built by the end of the game, which doesn't reduce the combat power of Necromancers at all. Dragons are actually not bad, but they are definitely secondary compared to Knights, Vampires, and Skeletons. Plus, Necropolis is good in terms of building (the only difficulties may be with upgrading Vampires and building Liches).
Even with restrictions in the form of a ban on building the Black Magic Amplifier, as well as a ban on Vampire upgrades.
That's fair! I disagree with such restrictions;) Or something should be introduced in return, because the ban on Vampire upgrades, in my opinion, significantly weakens the Necromancers (the amplifier is not that important, and there are no problems with recruiting skeletons even without it).
Is this, if I'm not mistaken, banned in the Tournaments here? In some places, the Necropolis Castle is banned altogether((.

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