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Should the starting hero for Necropolis be chosen randomly?

#76
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But I don't really like playing as Necropolis; there are only Death Knights, Liches, and decent Vampires. The lords regenerate, and that's it. There's nothing else to brag about here. Even though Skeleton Warriors are in 3rd or 4th place among the starting units, they aren't that great, and we won't even talk about Zombies. They're weak, they hit weakly, even when there are many of them!
Well, well... considering that Necropolis is often considered to be banned due to its overpowered features, it's definitely the "weakest" Castle ;D... I don't know, but with a bunch of cheap skeletons, Knights, and Vampires, you can easily defeat almost anyone, plus Liches can attack in an area, which is very good. I personally don't use 2-3 units much (sometimes Zombies are used as cannon fodder), and often Ghosts aren't even built by the end of the game, which doesn't reduce the combat power of Necromancers at all. Dragons are actually not bad, but they are definitely secondary compared to Knights, Vampires, and Skeletons. Plus, Necropolis is good in terms of building (the only difficulties may be with upgrading Vampires and building Liches).
Even with restrictions in the form of a ban on building the Black Magic Amplifier, as well as a ban on Vampire upgrades.
That's fair! I disagree with such restrictions;) Or something should be introduced in return, because the ban on Vampire upgrades, in my opinion, significantly weakens the Necromancers (the amplifier is not that important, and there are no problems with recruiting skeletons even without it).
Is this, if I'm not mistaken, banned in the Tournaments here? In some places, the Necropolis Castle is banned altogether((.

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