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In reply to Javdet
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#245
:D :D :D ..............
Земля нуля.
Все в ней нулево и кукольно.
In reply to Oelm
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#246
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Oelm


That's where the opponent's main castle is; at the very least, you can cut off their troops so they don't grow too strong in the treasure zone.


By 133 there is nothing left to cut off; a decent opponent will have bought up troops by then and will be fully consuming treasure zones and Dragon Utopias. Napoleon also reached Moscow at 133;)
Besides, I don't know why you'd seek contact as a mage after the 2nd week.

And as for who is better, Tant or Asya, that's also debatable, but I don't feel like arguing.
Даже если вас съели - у вас два выхода:smile19:

Зима 2011-12.
In reply to Javdet
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#247
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Since the game was against a Castle with Valeska, Meteor is beneficial in any case, and Tanta's strength lies primarily in capturing objects. Secondly, it's not always possible to maintain both the tempo and keep the finances own track. Even on 133, moving into the opponent's territory is advantageous; there might be a home Dragon Utopia, and simply wiping out his peasants is useful. Let him go into one treasure zone, while you, for example, capture another of his. Plus, you can just accumulate skeletons in the meantime and pump up Meteor to 400-500. If there's no cloak or sphere there, the encounter will still be unfavorable for him. It's not a given that Valeska has both offense and armor, meaning she will take losses. While you will have stables. On 141 it's actually possible to build angels, perhaps even in the Castle. That means your rear is secure. And what are his chances? Shaking out some ducks in treasure zones. That's it. But you will have skeletons. And if he doesn't take back the Castle by 141, you have a huge advantage in one-to-one meat. As well as 7 angels and other growth.
And generally speaking, I reached 133 even with my quite average play. In principle, all of this could have happened sooner, and with 50-100 more skeletons.
Земля нуля.
Все в ней нулево и кукольно.
In reply to Redwhait
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#248
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redwhait
Redwhait (blue, dungeon, Shakti, Gunnar) def Scorp (red, Tower, Solmyr) 2sm4d(3) 127.

Thanks for the game. It was quick and interesting!:smile54:

I confirm and congratulate you on your well-deserved victory!!!

112 - scouted a stash of naga for 10-19 scorps, took a +2+2 spell/knowledge cloak, defended against a consul, and under the Castle, there was a Hive with 10-19 Cyclops Kings.
113 - I got stuck at 20-49 ultra gargoyles (didn't risk it with 87 blue and 3 small gargoyles) and took the maximum crypt with this.
115 - I saw a GO )) on the road.
116 - heading home.
117 - I kill 15 scorps, whose morale drops in the first round ((
121 - the scout defends the chest and consul, Solmyr replenishes mana.
122 - mini-cos in hand, 4 naga and 92 gremlins - I emerge with 77 and 4 naga and 1 angel, moving towards where the opponent is.
124 - I break through the secondary guard and remain with 7 ultra gargoyles.
125 - and then I realized that I was trapped ((, there was a scout - there is NO way to the opponent, only the one near the home in the metro, I head there.
126 - army transfer, I break through into the metro and see Shakti, I wanted to attack there as well, but unfortunately, the scouts don't have moves to take the army and move it further, I somehow cut down 2 angels in the FB, the main task in the battle was to kill the fast warriors, and on the way, he didn't believe that the consul wasn't taken )) gg

Thanks for the game!!!

Added 5 minutes ago
bRitvo4kA
And who after that is the cheater hero, Solmyr or Shakti, who already has 2 angels at 112? :smile54:

who from the Tower could defend against a naga stash for 15 scorps in the first round, other than the NON-cheater Solmyr (in your opinion)? ))

Shakti was breaking the utopia in the first round, while some Shakti can only handle it on 4))

Added 3 minutes ago
bRitvo4kA
bRitvo4kA (red, Castle, Valeska, Valeska) def Javdet (blue, Necropolis, Aislinn, Tant), 2smd4(3), 217
Thanks for the game!

maybe Valeska should be banned???
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#249
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Scorp, I join Britya (Andrey). What the hell, forgive me Lord, Solmyr, when I myself broke into the 111 external dwelling of red dragons guarded by 12 or 13 (I don't remember) gr. Wyverns. And nothing complicated, and you don't even need to replenish mana afterwards (I still had about 100 Troglodytes surviving). The Andreys Ukrainian and Siberian are right =), it's not Solmyr that should be banned, but the Miner.... (and if anything, only after Favorites-2) =)
Всем удачи ! И Морали !
In reply to Wlk777
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#250
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Wlk777
Scorp, I'm joining Razor (Andrei). What the heck is this talk about Solmir when I myself cleared the 111th lair of red dragons, guarded by 12 or 13 (I don't remember) groups of Vivs. And it wasn't difficult, and I didn't need to replenish mana afterward (I still had about 100 troglodytes left). Andrei Ukrainian and Siberian are right =, you need to ban not Solmir, but Shakhter....(if anything, only after Favorites-2) =)

So, is Solmir a noob with 7 points of luck on a snow map with gargoyles?

And Shakhter should definitely be able to clear it, but it's interesting how many troglodytes there were if 100 remained and how many more fell to the Vivs.

Gurnisson, for example, easily clears a lair of behemoths with 7 points of luck on a map with goblins and a cannon - should he be banned too???

Luna with 7 points of luck and butterflies clears a castle with 1 angel and a stack on the grass - what should be done about her???

Galtran on mud, level 1, with 80+ skeletons clears a mini-castle (he did it a while ago).

Ciel is also quite something +50% to damage and costs 4 mana - with a start, she can deal 60*7=420 damage!!!
In reply to scorp
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#251
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scorp
So, does it turn out that Solmyr is a loser with only 7 gold, and a Gargoyle on snow?
Well, I don't know, but at least he won't get decent artifacts and good units in the first week for sure. And that's a FACT ;)
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#252
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Gurnisson, for example, easily takes the Hippogryph Nest with 7 units of Goblins and a Cannon Tower – should he be banned too?
How?...........
:o
In reply to StickyFingaz
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#253
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StickyFingaz
how?...........
:o
If you mean "how does he take it?" - then he takes it normally :) Thanks to Scorp for mentioning it, I'll try it online now, otherwise I probably wouldn't have. It worked five out of five times. Keep the big guys on a direct path, feed them one goblin at a time, and don't let them get close to the ballista. Trying to distract them so as not to sacrifice the goblins doesn't work; they run towards the cannon. You can let one go to the cannon - it will kill him before
Gurny is level 5, but that's just me, being a noob

...

oh, no, at level 3 with an advanced cannon and the same offensive strategy, it works. Gurny at level 1 didn't work, but such a Gurny is rare in nature.
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#255
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Indeed, players like Dubrovin Pavel play a large number of games, and in full accordance with the theory of probability, they experience more unfavorable outcomes than players like Pavel-Oelm, who play online much less frequently. Therefore, they complain about the game less often =), and consequently, they shouldn't criticize others for describing unfavorable hands, as they usually explain their own losses with similar reasons. IMHO.
Всем удачи ! И Морали !
In reply to Wlk777
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#256
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No need to, I never complain about the map:smile51: :smile51:

I've always held the position that even if the map isn't great, you should only complain about it if you played perfectly.

I don't mind editing it, I was just demoralized that Javdet said he had a bad map. Necropolis on top is a pre-won game in 80-90% of cases. There were some local difficulties, for example, neither hero could get Necromancy (only at level 5) - but that doesn't mean you have to fall behind in pace for a week.
Земля нуля.
Все в ней нулево и кукольно.
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#257
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Seriously, why did you ask me to watch the game? Just to later brag about how awesome you are for beating the game with a Mage at level 132? And you're saying I didn't do well... I'm not arguing, I just think it's a bit much – the guys gathered in a group before a long journey to smoke a joint so they wouldn't get bored... And honestly, I don't see the point in arguing further with someone who thinks that a Mage's real journey begins after level 132...
Даже если вас съели - у вас два выхода:smile19:

Зима 2011-12.
In reply to Javdet
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#258
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Guys, stop arguing...
Let's not start a fight here, we're all adults.
In reply to Javdet
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#259
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Don't take it the wrong way, Rom, but saying that the situation is bad is not entirely accurate. I've seen you play, and sometimes you complete maps very well.
But here, I don't understand; you're really lagging behind by at least 5 days. Don't read too much into my words; I won't comment on this game any further.
Земля нуля.
Все в ней нулево и кукольно.
In reply to Oelm
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#260
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Oelm
No need for that, I never complain about the map:smile51: :smile51:
Any player complains directly or indirectly about the map after a defeat; the question is whether stating the fact of receiving a bag of gold as the most useful artifact from 6 hives and 2 dungeons, along with 26 ducks, constitutes a complaint? ;)
Всем удачи ! И Морали !