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"Might vs. Magic"

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#247
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Since the game was against a Castle with Valeska, Meteor is beneficial in any case, and Tanta's strength lies primarily in capturing objects. Secondly, it's not always possible to maintain both the tempo and keep the finances own track. Even on 133, moving into the opponent's territory is advantageous; there might be a home Dragon Utopia, and simply wiping out his peasants is useful. Let him go into one treasure zone, while you, for example, capture another of his. Plus, you can just accumulate skeletons in the meantime and pump up Meteor to 400-500. If there's no cloak or sphere there, the encounter will still be unfavorable for him. It's not a given that Valeska has both offense and armor, meaning she will take losses. While you will have stables. On 141 it's actually possible to build angels, perhaps even in the Castle. That means your rear is secure. And what are his chances? Shaking out some ducks in treasure zones. That's it. But you will have skeletons. And if he doesn't take back the Castle by 141, you have a huge advantage in one-to-one meat. As well as 7 angels and other growth.
And generally speaking, I reached 133 even with my quite average play. In principle, all of this could have happened sooner, and with 50-100 more skeletons.
Земля нуля.
Все в ней нулево и кукольно.