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The situation with rankings is quite complex. Writing reports, tracking confirmations, and so on – it's a certain amount of work that should pay off.
Writing reports for a season means losing all the results after a couple of months. That's not good.
Theoretically, one could compete for the title of season champion. But personally, I don't play as much compared to workaholics like explosive. Plus, I try to play with strong players, so I won't be able to achieve such a clean statistic anyway.
For these reasons, the title of season champion is not very prestigious – to achieve it, you need not so much skill in the game, but rather the skill of a machine operator – to churn out several dozen victories over opponents of a lower level. And avoid playing against equals or even stronger opponents.
A permanent rating is better – the result is stored for a long time, and it makes sense to invest in it. But again, the same problem – the number of games and the level of opponents.
Plus, it's difficult to take a piece of the rating from many top players – they grind SoD-2sm4d3, and I don't play that.
But the situation with tournaments is completely different. To reach the prizes of a more or less representative tournament, you need skill first and foremost, and everything else second. That is, there are few games, but the opponents are usually worthy, and the motivation is incomparable with training seasonal games.
Another layer of problems is the multitude of different rankings on different sites, which are sometimes maintained, sometimes not, change formulas, managers, etc. Today you post 10 games, and tomorrow you don't know what will happen to them.
Or you play a game with someone, and then you think – which rating should I post this game in? It's too lazy to post it in all of them at once, and it's unlikely that the opponent will enjoy writing confirmations either.
For these reasons, I proposed the tournament rating model that is outlined on the previous page.
I would also not refuse a single rating for seasonal games. Where games from all sites would go and not disappear over time. Dreamcatcher has created a fairly convenient engine for this, but I see that people are reacting sluggishly, and everyone is trying to settle in their own sandboxes.
This spoils everything. Because the more players post in a rating, and the more games are taken into account, the more indicative the rating is. A rating that is regularly reset for about 20 people with a variable game mode is subject to strong fluctuations. A permanent rating for 100 people is much better.